Thursday 6 May 2021

Lens/Monsters: Lolth-Touched Creatures

Lens/Monsters: Lolth-Touched Creatures

What a boring template, honestly.


Lolth-Touched Creature [Monster Manual IV, page 92]

68 points
Applicable to: Any non-good, non-lawful, corporeal living creature.
Attribute Modifiers: ST+3 [30]; HT+2 [20].
Advantages: Fearlessness 4 [8]; Silence 2 [10].


Lolth-Touched Monstrous Hunting Spider [Monster Manual IV, page 93]

31 points
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%) [18]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: Will+6 [30]; Per+8 [40].
Advantages: Clinging [20]; DR 1 [5]; Extra Legs (Eight Legs) [15]; Fangs [2]; Fearlessness 4 [8]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 9 [9]; Peripheral Vision [15]; Silence 2 [10]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Super Jump 2 [20].
    Web: Binding 11 (Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [14].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -5 ST, +25%) [5].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Semi-Upright [-5]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [43]
Replace ST+3 (No Fine Manipulators, -40%) [18] with ST+3 [30]

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

12

Will:

8

Move:

6

IQ:

2

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

N/A

DR:

1

    Mandibles (13): thrust 1d-1 cutting (KYOS: 1d cutting) plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-2, -5 ST after loss of 2/3 HP)б Reach C.
    Web (12): Binding 11, range 10, 5 seconds recharge.

    Traits: Clinging; Cold-Blooded (50°); Extra Legs (Eight Legs); Fearlessness 4; Injury Tolerance (No Head, No Neck); Night Vision 9; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Semi-Upright; Silence 2; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Super Jump 2; Wild Animal.
    Skills: Brawling-13; Innate Attack (Projectile)-12; Stealth-14.
    Creature Type: Vermin.


Lolth-Touched Bebilith [Monster Manual IV, page 92]

407 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -10%) [75]; DX+3 (No Fine Manipulators, -40%) [36]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; Per+2 [10]; Basic Move +2 [10].
Advantages: Clinging [20]; Combat Reflexes [15]; DR 5 [25]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Extra Attack 1 [25]; Extra Legs (Six Legs; Long 1, +100%) [20]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 9 [9]; Peripheral Vision [15]; Sharp Teeth [1]; Silence 2 [10]; Super Jump 2 [20]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Web: Binding 16 (Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [20].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, -2 HT, +30%; Symptoms, 1/2 HP, Severe Pain, +80%) [8].
    Talons: Natural Weapon (Impaling; Armor Divisor, (2), +50%) [12].
Disadvantages: Callous [-5]; Mute [-25]; No Fine Manipulators [-30]; Uncontrollable Appetite (12) (Demon Flesh) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [487]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -10%) [75] with ST+15 [150]

Typical Stats

ST:

25

HP:

25

Speed:

6.75

DX:

13

Will:

10

Move:

8

IQ:

10

Per:

12

 

 

HT:

14

FP:

14

SM:

+1

Dodge:

10

Parry:

12 (unarmed)

DR:

3

    Mandibles (16): thrust 3d-1 cutting (KYOS: 5d cutting) plus follow-up 1d-1 toxic (5 1-hour cycles, resisted by HT-2, -2 HT after loss of 1/3 HP, severe pain after loss of ½ HP). Reach C.
    Talons (16): thrust 3d(2) impaling (KYOS: 5d+1(2) impaling), Reach C-1.
    Web (16): Binding 16, range 10, 5 seconds recharge.

    Traits: Anarchic Touch; Callous; Clinging; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Extra Attack 1; Extra Legs (Six Legs; Long 1); Immunity to Poison; Infravision; Injury Tolerance (No Head, No Neck); Mute; Night Vision 9; No Fine Manipulators; Peripheral Vision; Silence 2; Super Jump 2; Telesend (Magical; Universal); Unaging; Uncontrollable Appetite (12) (Demon Flesh); Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-16; Innate Attack (Projectile)-16; Stealth-16; Tracking-16.
    Creature Type: Outsider (Chaotic, Evil).


Lolth-Touched Drow Ranger [Monster Manual IV, page 92]

Typical Stats

ST:

13

HP:

13

Speed:

6.5

DX:

12

Will:

12

Move:

6

IQ:

11

Per:

12

 

 

HT:

12

FP:

12

SM

+0

Dodge:

11

Parry:

Block:

11F

11

DR:

2* (torso; -1 vs impaling)

    Rapier (13): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1, 2.
    Pistol Crossbow (13): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Acc 1, x15/x20 (195/260), RoF 1, Shots 1(4). Usually carries 1d bolt poisoned with drow poison.
    Spell-Like Abilities:
    Darkness (12):
 By spending 2 FP, the drow can project a zone of darkness that covers a 2-yard-radius area within 100 yards of him. The zone of darkness decreases the illumination level by 3, imposing a -3 penalty on most tasks that rely on normal vision.
    Light: The drow can use this ability to illuminate a 2-yard-radius area around himself. This costs 1 FP per minute.

    Traits: Bloodlust (9); Callous; Combat Reflexes; Extended Lifespan 3; Intolerance (Surface Elves); Infravision; Magic Resistance 1 (Improved); Night Vision 5 (-5 is the native illumination level); Silence 2.
    Skills: Crossbow-13; Innate Attack (Gaze)-12; Poisons/TL3-13; Rapier-13; Shield-13; Stealth-14; Survival (Underdark)-12.
    Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
    Creature Type: Humanoid (Elf).

No comments:

Post a Comment