Sunday, 2 May 2021

Monsters/Lenses: Echohusks

Monsters/Lenses: Echohusks

Echohusks are zombies animated by residual psychic energies that have slain them. Unlike normalzombies, they are not immune to mind control and can transform damage into psychic stun. Dread echokusks also can terrify others (and are not immune to fear themselves).


Echohusk [Occult Bestiary, page 24]

-140 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-4 [-80].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Shattered Psyche: Affliction 1 (Will; Accessibility, Only on those who damage the echohusk, -30%; Accessibility, Only on sapient beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on HT, Own Roll, +20%; Based on Will, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [28].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.

Dread Echohusk [Occult Bestiary, page 25]

-119 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-4 [-80].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15].
    Shattered Psyche: Affliction 1 (Will; Accessibility, Only on those who damage the echohusk, -30%; Accessibility, Only on sapient beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on HT, Own Roll, +20%; Based on Will, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [28].
    Blast of Dread: Terror (Magical, -10%; Presence, +25%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.

Bugbear Echohusk [Occult Bestiary, page 24]

-102 points
Attribute Modifiers: ST+3 [30]; IQ-4 [-80].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Silence 1 [5]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Shattered Psyche: Affliction 1 (Will; Accessibility, Only on those who damage the echohusk, -30%; Accessibility, Only on sapient beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on HT, Own Roll, +20%; Based on Will, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [28].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.

Knowing Your Own Strength [-112]
Replace ST+3 [30] with ST+2 [20]

Typical Stats

ST:

13 (KYOS: 12)

HP:

17 (KYOS: 16)

Speed:

5.25

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

8

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8U

DR:

1* (tough skin)

    Punch (10): thrust 1d-1 crushing, Reach C.
    Mace (10): swing 3d-1 crushing, Reach 1.
    Shattered Psyche (11): When the echohusk takes damage from any attack, if the attacker is within 8 yards, roll a Quick Contest of the echohusk’s HT against the attacker’s Will. If the echohusk wins, the attacker is mentally stunned. He may roll against Will to recover normally on subsequent turns. This only affects sapient creatures.

    Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
    Skills: Two-Handed Axe/Mace-10.
    Creature Type: Undead.

Bugbear Dread Echohusk [Occult Bestiary, page 25]

-82 points
Attribute Modifiers: ST+3 [30]; IQ-4 [-80].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Silence 1 [5]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15].
    Shattered Psyche: Affliction 1 (Will; Accessibility, Only on those who damage the echohusk, -30%; Accessibility, Only on sapient beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on HT, Own Roll, +20%; Based on Will, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [28].
    Blast of Dread: Terror (Magical, -10%; Presence, +25%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.

Knowing Your Own Strength [-92]
Replace ST+3 [30] with ST+2 [20]

Typical Stats

ST:

13 (KYOS: 12)

HP:

17 (KYOS: 16)

Speed:

5.25

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

8

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8U

DR:

1* (tough skin)

    Punch (10): thrust 1d-1 crushing, Reach C.
    Mace (10): swing 3d-1 crushing, Reach 1.
    Shattered Psyche (11): When the echohusk takes damage from any attack, if the attacker is within 8 yards, roll a Quick Contest of the echohusk’s HT against the attacker’s Will. If the echohusk wins, the attacker is mentally stunned. He may roll against Will to recover normally on subsequent turns. This only affects sapient creatures.
    Blast of Dread: A dread echohusk can activate this ability to cause all creatures within 10 yards of him to make a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by the dread echohusk’s Blast of Dread for one hour.

    Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
    Skills: Two-Handed Axe/Mace-10.
    Creature Type: Undead.

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