Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Friday, 8 September 2017

Eggplant Strategy Update v0.2

Eggplant Strategy Update v0.2

A long time has passed since the test game using my play-by-post strategy system (this post). The update was delayed, but I finally managed to pull myself together and make one.

Changelog
            v0.2
-          Turn resolution order changed – income rolls and maintenance subtraction are moved to the start of the turn.
-          Troops and characters being recruited and buildings being constructed may be given orders that are carried out immediately after they are recruited/built.
-          Wealth was reworked, now the income is static.
-          Increased resource costs of buildings and units.

Friday, 3 March 2017

Recap: Eggplant Strategy Playtest #1

Recap: Eggplant Strategy Playtest #1

Not long ago I wrote a GURPS-based system for play-by-post strategy games. I made up my mind and decided to run a small playtest game with just 2 players. Here's a short recap and my thoughts on it.

Saturday, 17 December 2016

Eggplant Strategy

Eggplant Strategy

by Enraged Eggplant
Play-by-post turn-based strategy system
Version 0.2

The rules you see below are not tested, and do not have enough content. It's just a framework, that will be expanded if I ever find somebody to test it with.