Showing posts with label imbuement. Show all posts
Showing posts with label imbuement. Show all posts

Monday, 22 October 2018

Pantheon: Core Deities

Pantheon: Core Deities

Time to get back to writing up deities for my setting. Most of the core pantheon consists of core D&D deities. Some of them were already written up on this blog. When making new spells I had to come up with a new imbuement skill.

Saturday, 11 November 2017

Treasure: Random Imbued Gear

Treasure: Random Imbued Gear

One of my friends is running a 2-year long fantasy game, and he came up with a Microsoft Excel spreadsheet that lets him randomly generate imbuement-based enchanted gear. You can download it here - link.



Friday, 21 October 2016

Imbuements and Sorcery: Align Weapon

Imbuements and Sorcery: Align Weapon


Alignment is an eternal topic for discussion and debates in the D&D/Pathfinder community. Thankfully or not, GURPS lacks such a thing by default, but GURPS Thaumatology offers some spells related to ethical categories. Personally, I do not use alignments in my GURPS games, but for the purpose of ethical categories-based spells and effects I assume that some creatures, objects, or areas have an ethical aura. For example, when playing in a D&D-style setting the outsiders, characters and items with divine abilities, sacred/unholy places have an aura that represents their cosmic alignment, and this aura can be detected by some abilities. If you use Detect Evil, you can detect a cleric of an evil deity (even if the cleric in question isn't evil himself; maybe he's just appeasing an apocalyptic deity to prevent the destruction of the whole world?), a demon, a devil, but not a simple criminal.