Clerics, Spheres, Domains, and Spell Tags
It seems that clerics live rent free in my mind. Back in the day when I was playing D&D 3.5, I was discontent with how clerics worked there. The choice of the patron deity had only very minor mechanical effect - you simply chose two domains from the short list of that deity's domains, gained two usually very minor abilities and a handful of spells added to your already enormous spell list. Thus, a cleric of Corellon Larethian was almost identical to a cleric of Moradin. In GURPS, I made clerics similar to wizards, but limited only to the "domains" provided by the patron god. However, I've been reading some AD&D books lately, and they made me rethink my approach.