Friday, 21 May 2021

Racial Templates/NPCs: Humans of Dominions

Racial Templates/NPCs: Humans of Dominions

I've mentioned it in some other posts, but Dominions is one of my favorite video game series. One of my friends (Iceland) is currently GMing a GURPS game set in that universe. He did a great job translating all the racial templates from the game (at least those relevant to the Middle Age), so I am going to post them. I helped him with some of them, after all! Colossi aren't exactly human, but they are close enough.

Ulmite
 
9 points
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: HP+1 [2].
Disadvantages: Magic Susceptibility 1 [-3].
Creature Type: Humanoid (Human).
 
Typical Stats – Infantry of Ulm

ST:

11

HP:

12

Speed:

5

DX:

10

Will:

10

Move:

3

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

6

Parry:

8U

DR:

See gear

    Long Axe (10): swing 2d cutting, Reach 1-2*. Becomes unready after an attack.
 
    Traits: Magic Susceptibility 1.
    Skills: Two-Handed Axe/Mace-10.
    Gear: Heavy Mail (DR 5* (-2 vs. crushing) - torso, arms, legs, hands, groin), Light Segmented Sabatons (DR 3 – feet), Heavy Mail Collar (DR 5* (-2 vs. crushing) – neck), Medium Plate Pot Helm (DR 6 – skull).
    Creature Type: Humanoid (Human).
 
Logrian
 
5 points
Secondary Characteristic Modifiers: HP+1 [2].
Advantages: Lifting ST 1 [3].
Creature Type: Humanoid (Human).
 

Knowing Your Own Strength [9]
Replace Lifting ST 1 [3] with Lifting ST 1 [7].

 
Typical Stats – Logrian Warrior

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

9

Parry:

Block:

10U

11

DR:

See gear

    Axe (11): swing 2d-1 cutting, Reach 1.
    Javelin throw (11): thrust 1d impaling, Acc 3, x1.5/x2.5 (16/19).
    Javelin thrust (6): thrust 1d imp, Reach 1.
 
    Traits: Lifting ST 1.
    Skills: Axe/Mace-11; Shield-12; Thrown Weapon (Spear)-11.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Milesian
 
7 points
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Extended Lifespan 1 [2].
Creature Type: Humanoid (Human).
 
Typical Stats – Milesian Spearman

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

11

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

9

Parry:

Block:

10

11

DR:

See gear

    Spear (10): thrust 1d impaling, Reach 1.
 
    Traits: Extended Lifespan 1.
    Skills: Shield-12; Spear-10.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Spring-Blooded
 
31 points
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Attractive [4]; Magic Resistance 1 (Improved, +150%) [5].
                Strength of the Spring [26]: ST+1 (Accessibility, Only during spring, -15%) [9] + DX+1 (Accessibility, Only during spring, -15%) [17].
Creature Type: Humanoid (Human).
 
Typical Stats – Red Guard

ST:

11

HP:

11

Speed:

5.5

DX:

11

Will:

11

Move:

4

IQ:

10

Per:

10

 

 

HT:

11

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

12U

13

DR:

See gear

    Large Falchion swing (13): swing 2d-1 cutting, Reach 1.
    Large Falchion thrust (13): thrust 1d-2 impaling, Reach 1.
    Strength of the Spring: During spring, spring-blooded gains a +1 bonus to ST and DX. It is not reflected in the statblock.
 
    Traits: Attractive; Combat Reflexes; Magic Resistance 1 (Improved).
    Skills: Broadsword-13; Shield-14; Spear-10.
    Gear: Light Scale (DR 3 - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Agarthan
 
4 points
Advantages: Night Vision 5 [5].
Quirks: Minor Handicap (Adjusted to dark places) [-1].
Creature Type: Humanoid (Human).
Notes: Adjusted to dark places means that the agarthans suffer -1 to Vision whenever they transition from dark to light quickly. This penalty can be eliminated by taking a Ready maneuver to refocus the eyes.
 
Typical Stats – Agarthan Infantry

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

11

12

DR:

See gear

    Shortsword swing (10): swing 1d cutting, Reach 1.
    Shortsword thrust (10): thrust 1d-1 impaling, Reach 1.
 
    Traits: Minor Handicap (Adjusted to dark places); Night Vision 5.
    Skills: Shield-12; Shortsword-10.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Kite Shield (DB 3; DR/HP 4/21; Cover DR 9).
    Creature Type: Humanoid (Human).
 
Humanbred
 
25 points
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Night Vision 5 [5].
    Fire Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Fire Effects [10].
Disadvantages: Cold-Blooded (65°) [-10]; Social Stigma (Second-Class Citizen) [-5].
Features: Native temperature range 80°F-135°F.
Creature Type: Humanoid (Human).
 
Typical Stats – Humanbred

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

11

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

11

12

DR:

See gear; 10 (vs. fire)

    Spear (10): thrust 1d impaling, Reach 1.
 
    Traits: Cold-Blooded (65°); Immunity to Noxious Fire Effects; Native temperature range 80°F-135°F; Night Vision 5; Social Stigma (Second-Class Citizen).
    Skills: Shield-12; Spear-10.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Large Shield (DB 3; DR/HP 2/18; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Vanarusian
 
2 points
Advantages: Temperature Tolerance 2 (Cold) [2].
Creature Type: Humanoid (Human).
 
Typical Stats – Vanarusian Hirdman

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

10U

11

DR:

See gear

    Axe (11): swing 2d-1 cutting, Reach 1.
    Javelin throw (11): thrust 1d impaling, Acc 3, x1.5/x2.5 (16/19).
    Javelin thrust (6): thrust 1d imp, Reach 1.
 
    Traits: Temperature Tolerance 2 (Cold).
    Skills: Axe/Mace-11; Shield-12; Thrown Weapon (Spear)-11.
    Gear: Light Scale (DR 3 - torso), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Phaeacian
 
9 points
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Extended Lifespan 2 [4].
Features: Early Maturation 2.
Creature Type: Humanoid (Human).
 
Typical Stats – Phaeacian Infantry

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

11

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

9

Parry:

Block:

10

11

DR:

See gear

    Shortsword swing (10): swing 1d cutting, Reach 1.
    Shortsword thrust (10): thrust 1d-1 impaling, Reach 1.
 
    Traits: Early Maturation 2; Extended Lifespan 2.
    Skills: Shield-12; Shortsword-10.
    Gear: Light Scale (DR 3 - torso), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).
 
Magnificent
 
10 points
Advantages: Charisma 1 [5]; Higher Purpose (Any religion-related purpose) [5].
Creature Type: Humanoid (Human).
 
Typical Stats – Soldier Priest

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

11

Move:

5

IQ:

11

Per:

11

 

 

HT:

10

FP:

10

SM

+0

Dodge:

9

Parry:

Block:

11

11

DR:

See gear

    Thrusting Broadsword swing (12): swing 1d+2 cutting, Reach 1.
    Thrusting Broadsword thrust (12): thrust 1d+1 impaling, Reach 1.
 
    Traits: Charisma 1; Higher Purpose (Any religion-related purpose).
    Skills: Broadsword-12; Religious Ritual-12; Shield-12; Theology-12.
    Gear: Light Scale (DR 3 – torso, arms), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Human).

 

Colossus
 
82 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+4 (Size Modifier, -10%) [8]; Basic Move+1 [5].
Advantages: Magic Resistance 1 (Improved, +150%) [5].
Creature Type: Humanoid.
 

Knowing Your Own Strength [88]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]
Replace HP+4 (Size Modifier, -10%) [8] with HP+4 [8]

 
Typical Stats – Colossi Warrior

ST:

16

HP:

20

Speed:

5.25

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

Block:

11

11

DR:

See gear

    SM+1 Shortsword swing (12): swing 2d+2 cutting, Reach 1.
    SM+1 Shortsword thrust (12): thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach 1.
 
    Traits: Magic Resistance 1 (Improved).
    Skills: Shield-12; Shortsword-12.
    Gear: Light Scale (DR 3 – torso, arms), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid.

 

Caveman
 
15 points
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; DX-1 [-20]; IQ-2 [-40].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Basic Move+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Night Vision 5 [5]; Temperature Tolerance 2 [2].
Disadvantages: Magic Susceptibility 1 [-3]; Social Stigma (Savage) [-10].
Creature Type: Humanoid (Human).
 

Knowing Your Own Strength [22]
Replace ST+7 (Size Modifier, -10%) [63] with ST+7 [70]

 
Typical Stats

ST:

17

HP:

17

Speed:

4.75

DX:

9

Will:

9

Move:

5

IQ:

8

Per:

9

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

7

Parry:

8U

DR:

1* (tough skin)

    SM+1 Round Mace (10): swing 4d crushing, Reach 1.
 
    Traits: Magic Susceptibility 1; Night Vision 5; Social Stigma (Savage); Temperature Tolerance 2.
    Skills: Two-Handed Axe/Mace-10.
    Creature Type: Humanoid (Human).
 
Great Huntress
 
54 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+2 [10]; Basic Move+1 [5].
Advantages: Animal Empathy [5]; DR 1 (Tough Skin, -40%) [3]; Fearlessness 1 [2]; Night Vision 5 [5]; Silence 1 [5]; Temperature Tolerance 2 [2].
Disadvantages: Magic Susceptibility 1 [-3]; Social Stigma (Savage) [-10].
Creature Type: Humanoid (Human).
 

Knowing Your Own Strength [59]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

5

DX:

10

Will:

10

Move:

6

IQ:

9

Per:

11

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

8

Parry:

9

DR:

1* (tough skin)

    SM+1 Spear (one-handed) (12): thrust 2d impaling (KYOS: 2d+2 impaling), Reach 1.
    SM+1 Spear (two-handed) (12): thrust 2d+2 impaling (KYOS: 3d impaling), Reach 1-3*.
    SM+1 Javelin throw (12): thrust 2d-1 impaling (KYOS: 2d+1 impaling), Acc 3, x1.5/x2.5 (22/37).
 
    Traits: Animal Empathy; Fearlessness 1; Magic Susceptibility 1; Night Vision 5; Silence 1; Social Stigma (Savage); Temperature Tolerance 2.
    Skills: Animal Handling (Great Cats)-12; Spear-12; Thrown Weapon (Spear)-12.
    Creature Type: Humanoid (Human).
 
Pygmy
 
-64 points
Attribute Modifiers: ST-5 [-50].
Secondary Characteristic Modifiers: SM-2; Basic Move -1 [-5].
Advantages: Temperature Tolerance 1 (Hot) [1].
Disadvantages: Social Stigma (Savage) [-10].
Creature Type: Humanoid (Human).
 
Typical Stats

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-2

Dodge:

8

Parry:

7

DR:

-

    SM-2 Dagger (10): thrust 1d-5 impaling (KYOS: 1d-8 impaling), Reach C.
    SM-2 Short Bow (10): thrust 1d-4 impaling (KYOS: 1d-7 impaling), Acc 1, Range x15/x20 (75/100), RoF 1, Shots 1(2).
 
    Traits: Social Stigma (Savage); Temperature Tolerance 1 (Hot).
    Skills: Bow-10; Knife-10.
    Creature Type: Humanoid (Human).

 

Garnet Amazon
 
27 points
Advantages: Temperature Tolerance 2 (Hot) [2].
    Fire Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Fire Effects [10].
Disadvantages: Bad Temper (12) [-10].
Creature Type: Humanoid (Human).
 
Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

11

12

DR:

See gear; 10 (vs. fire)

    Spear (10): thrust 1d impaling, Reach 1.
 
    Traits: Bad Temper (12); Immunity to Noxious Fire Effects; Temperature Tolerance 2 (Hot).
    Skills: Shield-12; Spear-10.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso, arms, legs, neck, hands, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Large Shield (DB 3; DR/HP 2/18; Cover DR 6).
    Creature Type: Humanoid (Human).


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