Showing posts with label heroic combat. Show all posts
Showing posts with label heroic combat. Show all posts

Saturday, 28 March 2026

Heroic Combat: Iteration 4

                                 Heroic Combat: Iteration 4

All right, let's try again. This time I'll combine the rules and the test fights into a single post.

Tuesday, 10 February 2026

Heroic Combat: Iteration 3 Variant Test

Heroic Combat: Iteration 3 Variant Test

One of the major changes in Iteration 3 was the replacement of QC of skill with QC or skill vs. active defense. This can result in situations when a weak opponent can sneak some attacks in despite the attacker being way superior. Let's see how the test fights could go if we revert back to QC of skill.

Saturday, 7 February 2026

Heroic Combat: Iteration 3

                                Heroic Combat: Iteration 3

All right, let's try again. This time I'll combine the rules and the test fights into a single post.

Tuesday, 20 January 2026

Heroic Combat: Iteration 2 Test

Heroic Combat: Iteration 2 Test

Let's use the same examples from Iteration 1 tests to test Iteration 2. This will showcase the differences.

Monday, 19 January 2026

Heroic Combat: Iteration 2

                                Heroic Combat: Iteration 2

All right, after playing around a bit with Iteration 1, I found some aspects to be in need of reworking, primarily with relation to ranged combat. Aside from that, I will add some extra features that were missing, such as grappling. However, I am still leaving spellcasting and most status effects for Iteration 3.

Monday, 8 December 2025

Heroic Combat: Iteration 1 Test Group Battle

Heroic Combat: Iteration 1 Test Group Battle

Let's continue testing the abstract combat system. This time, we will have a group-vs-group fight.

Sunday, 7 December 2025

Heroic Combat: Iteration 1 Test Duel

Heroic Combat: Iteration 1 Test Duel

Let's give abstract combat a test drive. I'll try to play out battles of different scales to see how the system works (if it even works at all), but tonight we're having a duel.

Wednesday, 3 December 2025

Heroic Combat: Iteration 1

Heroic Combat: Iteration 1

All right, real life got relatively less busy, and now I can devote some time to Heroic Combat. I mulled this over, and I think that it would be best to use an iterative approach (something akin to what Mailanka did with his Psi-Wars). In the first iteration, I will write up the very basic framework - movement, attacking, defending, casualties, engagement, etc. without complicating things with status effects, magic, and other things. Once this base framework is functional, I'll add other things.
 
The intent of the Heroic Combat is to have a way to resolve a combat quickly between large numbers of combatants with or without a map, preferably with few rolls, but to retain some tactical depth. This may be a complete mess, but I need to get something out the door, playtest it, and then change/expand the ruleset.