Heroic Combat: Iteration 4
All right, let's try again. This time I'll combine the rules and the test fights into a single post.
Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
All right, let's try again. This time I'll combine the rules and the test fights into a single post.
All right, let's try again. This time I'll combine the rules and the test fights into a single post.
All right, after playing around a bit with Iteration 1, I found some aspects to be in need of reworking, primarily with relation to ranged combat. Aside from that, I will add some extra features that were missing, such as grappling. However, I am still leaving spellcasting and most status effects for Iteration 3.
All right, real life got relatively
less busy, and now I can devote some time to Heroic Combat. I mulled this over,
and I think that it would be best to use an iterative approach (something akin
to what Mailanka did with his Psi-Wars). In the first iteration, I will write
up the very basic framework - movement, attacking, defending, casualties,
engagement, etc. without complicating things with status effects, magic, and
other things. Once this base framework is functional, I'll add other things.