Thursday 13 May 2021

Monster: Kalabon

Monster: Kalabon 

This little devil was very difficult to convert - I had no idea how to make the ability to combine powers into a single colony! But I think this should do the trick. Again, I think there was some miscommunication with the art department, because the picture you see here clearly is not a creature on three legs with a single tentacle.


Kalabon [Fiendish Codex II: Tyrants of the Nine Hells, page 120]

60 points
Attribute Modifiers: ST-2 [-20]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+3 [15]; Per+3 [15]; Basic Move-1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Dark Vision [25]; Doesn't Eat or Drink [10]; Extra Legs (Three Legs) [5]; Extra-Flexible Arm [5]; Immunity to Poison [15]; Injury Tolerance (No Eyes) [5]; Slippery 2 [4]; Unaging [15].
    Acid Tentacle: Corrosion Attack 1d-2 (Follow-Up, Punch, +0%) [4].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Colony Mass [105]: Affliction 1 (HT; Accessibility, Only one other kalabon, -60%; Advantage, Colony Mass, +410%; Aura, +80%; Cancellation, +10%; Contact Agent, -30%; Cumulative, +400%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Requires Ready, -10%; Temporary Disadvantage, Quadriplegic, -80%) [79] + Growth 3 (Accessibility, Only with a number of kalabons attached, -20%; Magical, -10%; Maximum Size Only, -0%) [21] + Permeation (Flesh; Link, +10%; Magical, -10%) [5]. Note: “Colony Mass” is ST+2 (Magical, -10%) [18] + Energy Reserve 11 (Drains Attached Kalabon, -50%) [17] + Vitality Reserve 6 (Drains Attached Kalabon, -50%) [6].
Disadvantages: Appearance (Hideous) [-16]; Bad Smell [-10]; Bad Temper (9) [-15]; Bloodlust (9) [-15]; Callous [-5]; Dread (Sunlight) [-30]; One Arm [-20]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

8

HP:

8

Speed:

5.25

DX:

10

Will:

9

Move:

4

IQ:

6

Per:

9

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

1* (tough skin); 20 (vs. acid and cold)

    Acid Tentacle (10): thrust 1d-4 crushing (KYOS: 1d-5 crushing) + follow-up 1d-2 corrosion, Reach C.
    Colony Mass: When encountered in large numbers, kalabons are a dangerous menace. Up to thirty-two kalabons can combine into one larger creature. As a Ready maneuver, a kalabon can combine with another kalabon if it has skin-to-skin contact with it to form a colony. A colony has HP and FP equal to the total current HP and FP of members of its mass. A colony uses the base statistics for the standard small kalabon, but with a +2 bonus to ST for each additional member. A colony of four or more kalabons grows in size, becoming SM+0. A colony of eight or more kalabons is SM+1. Thirty-two kalabons form a SM+2 colony.

    Traits: Appearance (Hideous); Axiomatic Touch; Bad Smell; Bad Temper (9); Bloodlust (9); Callous; Dark Vision; Doesn’t Eat or Drink; Dread (Sunlight); Extra Legs (Three Legs); Extra-Flexible Arm; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Immunity to Poison; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); One Arm; Sealed (Acid-Resistant Only); Slippery 2; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Creature Type: Outsider (Evil, Lawful).




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