Galactic Havoc: Solar Federation Weaponry
What is important in military sci-fi? Weapons are. Creating an arsenal of weapons is a daunting task, especially when you are just starting out. Instead of creating it from scratch, I will cannibalize a weapon set that I made for my previous sci-fi setting and change some names and numbers around. I might need to make some extra description adjustments later. This way, I will have a baseline that I can use to make weapon sets for other factions that, if my intentions come to fruition, will give them a distinct feel.
When looking at this arsenal, you might have some questions, such as "Why are there TL9 weapons?" or "Why are there LC3 and LC4 weapons there?" Space is unfathomably huge, and development is not uniform. On backwater worlds, you might have people using TL9 arms. In the same way, military sci-fi is not always about pitched battles between two armies - you may have rebels using civilian weaponry to overthrow a tyrannical government, or planetary defense forces armed with whatever they could've gotten their hands on. I think leaving these "underpowered" weapons in the set is a good idea.
P.S. Formatting tables on this "new and improved" blogspot is a huge pain in the ass. Just like formatting anything else. Yes, I'm still mad years after the "update".