Saturday 22 May 2021

Racial Templates/NPCs: Abysians and Caelians

Racial Templates/NPCs: Abysians and Caelians

Another batch of Dominions racial templates. Originally made by Iceland, and slightly adjusted by me.

 

Abysian
 
62 points
Attribute Modifiers: ST+2 [20].
Advantages: Doesn’t Eat or Drink (Water Only, -50%) [5].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Heat Aura [6]: Burning Attack 1d-3 (Accessibility, Temperature over 65°F, -15%; Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [2] + Illumination [1] + Temperature Control 3 (Accessibility, Temperature over 65°F, -15%; Always On, -20%; Emanation, -20%; Heat, -50%; Magical, -10%) [3].
Disadvantages: Cold-Blooded (65°) [-10]; Restricted Diet (Rocks) [-10]; Short Lifespan 1 [-10].
Features: Native temperature range 90°F-145°F.
Creature Type: Monstrous Humanoid (Fire).
 
Typical Stats – Abysian Infantry

ST:

13

HP:

13

Speed:

5.25

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+0

Dodge:

7

Parry:

9U

DR:

See gear, 20 (vs. fire)

    Flail (12): swing 3d-1 crushing, Reach 1-2*. Attempts to parry flails are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
    Heat Aura: The abysian always emits heat. Anything that touches the abysian takes 1d-3 burning damage. The temperature changes at a rate of 6° per second up to a maximum of 60° above the ambient temperature in a four-yard radius around the abysian. This ambient temperature change ability never does damage directly. This ability does not work is the ambient temperature is 65°F or lower.
 
    Traits: Cold-Blooded (65°); Doesn’t Eat or Drink (Water Only); Immunity to Noxious Fire Effects; Native temperature range 90°F-145°F; Restricted Diet (Rocks); Short Lifespan 1.
    Skills: Two-Handed Flail-12.
    Gear: Heavy Segmented Plate (DR 5 - torso), Medium Plate Pot Helm (DR 6 – skull), Medium Segmented Sollerets (DR 4 – feet).
    Creature Type: Monstrous Humanoid (Fire).
 
Demonbred
 
115 points
Attribute Modifiers: ST+3 [30].
Advantages: Detect Blood Slaves (Magical, -10%) [5]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Extended Lifespan 2 [4]; Flight (Winged, -25%) [30]; Magic Resistance 1 (Improved, +150%) [5].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Heat Aura [6]: Burning Attack 1d-3 (Accessibility, Temperature over 65°F, -15%; Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [2] + Illumination [1] + Temperature Control 3 (Accessibility, Temperature over 65°F, -15%; Always On, -20%; Emanation, -20%; Heat, -50%; Magical, -10%) [3].
Disadvantages: Cold-Blooded (65°) [-10]; Reprogrammable [-10]; Restricted Diet (Rocks) [-10].
Features: Native temperature range 90°F-145°F.
Creature Type: Outsider (Fire).
 
Typical Stats

ST:

13

HP:

13

Speed:

5.25

DX:

10

Will:

10

Move:

5 ground, 10 air

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+0

Dodge:

8

Parry:

9

DR:

See gear, 20 (vs. fire)

    Dagger (14): thrust 1d-1 impaling, Reach C.
    Heat Aura: The demonbred always emits heat. Anything that touches the demonbred takes 1d-3 burning damage. The temperature changes at a rate of 6° per second up to a maximum of 60° above the ambient temperature in a four-yard radius around the demonbred. This ambient temperature change ability never does damage directly. This ability does not work is the ambient temperature is 65°F or lower.
 
    Traits: Cold-Blooded (65°); Detect Blood Slaves (Magical); Doesn’t Eat or Drink (Water Only); Extended Lifespan 2; Flight (Winged); Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Native temperature range 90°F-145°F; Reprogrammable; Restricted Diet (Rocks).
    Skills: Knife-14; Poisons-14; Stealth-14.
    Gear: Light Mail (DR 3* (-2 vs. crushing) - torso).
    Creature Type: Outsider (Fire).

  

Airya Clan Caelian
 
36 points
Attribute Modifiers: ST-1 [-10].
Advantages: Beautiful/Handsome [12]; Flight (Winged, -25%) [30]; Temperature Tolerance 4 (Cold) [4]; Terrain Adaptation (High Altitude) [5].
Disadvantages: Skinny [-5].
Creature Type: Humanoid (Caelian).
Notes: Terrain Adaptation (High Altitude) lets you ignore the effects of Very Thin and Thin atmosphere.
 
Typical Stats – Airya Infantry

ST:

9

HP:

9

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

10

11

DR:

See gear

    Shortsword swing (10): swing 1d-1 cutting, Reach 1.
    Shortsword thrust (10): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
 
    Traits: Beautiful/Handsome; Flight (Winged); Skinny; Temperature Tolerance 4 (Cold); Terrain Adaptation (High Altitude).
    Skills: Shield-12; Shortsword-10.
    Gear: Light Layered Leather (DR 2* - torso, arms, legs, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Caelian).
 
Spire Horn Clan Caelian
 
47 points
Attribute Modifiers: ST-1 [-10].
Advantages: Flight (Winged, -25%) [30]; Immunity to Storms [10]; Temperature Tolerance 4 (Cold) [4]; Terrain Adaptation (High Altitude) [5].
    Electricity Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [13].
Disadvantages: Skinny [-5].
Creature Type: Humanoid (Caelian).
Notes: Terrain Adaptation (High Altitude) lets you ignore the effects of Very Thin and Thin atmosphere. Immunity to Storms means they never get struck by lightning in a storm and can ignore any aerial turbulence from rough winds.
 
Typical Stats – Spire Horn Warrior

ST:

9

HP:

9

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

10

11

DR:

See gear, 5 (vs. electricity)

    Short Spear thrust (10): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
 
    Traits: Flight (Winged); Immunity to Storms; Skinny; Temperature Tolerance 4 (Cold); Terrain Adaptation (High Altitude).
    Skills: Shield-12; Spear-10.
    Gear: Light Layered Leather (DR 2* - torso, arms, legs, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Caelian).
 
Raptor Clan Caelian
 
34 points
Advantages: Flight (Winged, -25%) [30]; Temperature Tolerance 4 (Cold) [4]; Terrain Adaptation (High Altitude) [5].
Disadvantages: Skinny [-5].
Creature Type: Humanoid (Caelian).
Notes: Terrain Adaptation (High Altitude) lets you ignore the effects of Very Thin and Thin atmosphere.
 
Typical Stats – Raptorian Warrior

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

10

11

DR:

See gear

    Spear thrust (11): thrust 1d impaling, Reach 1.
 
    Traits: Flight (Winged); Immunity to Storms; Skinny; Temperature Tolerance 4 (Cold); Terrain Adaptation (High Altitude).
    Skills: Shield-12; Spear-11.
    Gear: Light Segmented Plate (DR 3 - torso), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Caelian).
 
Wingless Caelian
 
-1 point
Attribute Modifiers: ST-1 [-10].
Advantages: Temperature Tolerance 4 (Cold) [4]; Terrain Adaptation (High Altitude) [5]; Terrain Adaptation (Snow) [5].
Disadvantages: Skinny [-5].
Creature Type: Humanoid (Caelian).
Notes: Terrain Adaptation (High Altitude) lets you ignore the effects of Very Thin and Thin atmosphere.
 
Typical Stats

ST:

9

HP:

9

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

10

11

DR:

See gear

    Short Spear thrust (10): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
 
    Traits: Skinny; Temperature Tolerance 4 (Cold); Terrain Adaptation (High Altitude); Terrain Adaptation (Snow).
    Skills: Shield-12; Spear-10.
    Gear: Light Layered Leather (DR 2* - torso, arms, legs, groin), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Humanoid (Caelian).


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