Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Showing posts with label knowing your own strength. Show all posts
Showing posts with label knowing your own strength. Show all posts
Monday, 15 April 2019
Friday, 27 October 2017
Ultra-Tech: DR, HP, and KYOS ST of Weapons
Ultra-Tech: DR, HP, and KYOS ST of Weapons
Shooting at the enemy's weapon is a good way to disarm him in high TL games, but there is no information on the weapons' HT, DR, and HP values. This post on the Generic Universal Roleplaying Blog suggests setting DR and HT values as follows:
- At TL9: DR6, HT stays at 10.
- At TL10: DR9; HT 11.
- At TL11: DR14; HT 11.
- At TL12: DR20; HT 12.
To determine HP we treat the weapon as a machine and devise the HP value from its weight. The formula can be seen in the Basic Set and in Pyramid 3-83 (the Knowing Your Own Strength article). The aforementioned article also has a formula that lets us calculate the ST value for a weapon when using the KYOS alternative ST rule.
Thursday, 17 November 2016
Content Update: Knowing Your Own Strength
Content Update: Knowing Your Own Strength
Knowing Your Own Strength is a great article from Pyramid #3-83, and I keep seeing people recommend it. This is why I have decided to update all content I have posted so far to include the KYOS versions of monsters/abilities/spells, etc.
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