Tuesday, 11 May 2021

Monsters/NPCs: Creations of the Mishtai

Monsters/NPCs: Creations of the Mishtai

What a weird pose.
Magic of Incarnum introduces two new races that have common origin, but very different worldview. Both have some minor reptilian features. Honestly, I find them to be quite interesting. They work very well as player character races.


Rilkan [Magic of Incarnum, page 12]

29 points
Advantages: Voice [10]; Wild Talent 1 (Incarnum, -5%) [19].
Creature Type: Humanoid (Reptilian).

Typical Stats – Rilkan Warrior

ST:

10

HP:

10

Speed:

6

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM

+0

Dodge:

11

Parry:

Block:

11F

11

DR:

2* (torso; -1 vs impaling)

    Rapier (13): thrust 1d-1 impaling, Reach 1, 2.
    Crossbow (13): thrust 1d+2 impaling, Acc 4, x25/x30 (250/300), RoF 1, Shots 1(4).

    Traits: Combat Reflexes; Voice; Wild Talent 1 (Incarnum).
    Skills: Crossbow-13; Rapier-13; Shield-13.
    Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
    Creature Type: Humanoid (Reptilian).

Typical Stats – Rilkan Rogue

ST:

10

HP:

10

Speed:

6

DX:

13

Will:

11

Move:

6

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM

+0

Dodge:

9

Parry:

9F

DR:

2* (torso; -1 vs impaling)

    Rapier (13): thrust 1d-1 impaling, Reach 1, 2.
    Pistol Crossbow (13): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).

    Traits: Voice; Wild Talent 1 (Incarnum).
    Skills: Crossbow-13; Rapier-13; Shield-13; Stealth-14.
    Gear: Medium Leather Armor (torso).
    Creature Type: Humanoid (Reptilian).

Typical Stats – Rilkan Incarnate

ST:

13

HP:

13

Speed:

6.25

DX:

12

Will:

11

Move:

6

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM

+0

Dodge:

11

Parry:

10U

DR:

2* (torso; -1 vs impaling)

    Axe (14): swing 2d+1 cutting, Reach 1.
    Vitality Belt: Rilkan incarnates usually have the vitality belt soulmeld. Passively, it grants a +3 bonus to HT rolls made to resist metabolic hazards. The rilkan can spend 1 point of essentia or 1 HP as a ready maneuver to give himself a +2 bonus to HT for one minute.

    Traits: ER 3 (Incarnum); Voice; Vow (Own no more than your horse can carry); Wild Talent 1 (Incarnum).
    Skills: Axe/Mace-14; Expert Skill (Incarnum)-12; Innate Attack (Breath)-14.
    Gear: Medium Leather Armor (torso).
    Creature Type: Humanoid (Reptilian).

Skarn [Magic of Incarnum, page 15]

7 points
Advantages: Natural Weapon (Cutting) [7].
Creature Type: Humanoid (Reptilian).

Typical Stats – Skarn Warrior

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+0

Dodge:

10

Parry:

10

DR:

2* (torso; -1 vs impaling)

    Thrusting Greatsword swing (12): thrust 2d+1 cutting, Reach 1, 2.
    Thrusting Greatsword thrust (12): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 2.
    Arm Spines (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.

    Traits: Combat Reflexes.
    Skills: Brawling-12; Two-Handed Sword-12.
    Gear: Medium Leather Armor (torso).
    Creature Type: Humanoid (Reptilian).

Typical Stats – Skarn Monk

ST:

12

HP:

12

Speed:

6.5

DX:

14

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM

+0

Dodge:

10

Parry:

12 (unarmed)

DR:

-

    Arm Spines (16): thrust 1d+1 cutting (KYOS: 1d+2 cutting), Reach C.

    Traits: Combat Reflexes.
    Skills: Acrobatics-14; Karate-16; Meditation-14.
    Creature Type: Humanoid (Reptilian).

Typical Stats – Skarn Incarnate

ST:

12

HP:

12

Speed:

6.25

DX:

12

Will:

11

Move:

6

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM

+0

Dodge:

10

Parry:

10 (unarmed)

DR:

2* (torso; -1 vs impaling)

    Arm Spines (14): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
    Mantle of Law: Skarn incarnates usually have the mantle of law soulmeld. Passively, it provides a +3 bonus to resist all chaos abilities. The skarn can spend 1 point of essentia or 1 HP as a Ready maneuver to improve this to immunity to chaos abilities for one minute.

    Traits: ER 3 (Incarnum); Honesty (12); Voice; Wild Talent 1 (Neutralized by anti-incarnum powers).
    Skills: Brawling-14; Expert Skill (Incarnum)-12.
    Gear: Medium Leather Armor (torso).
    Creature Type: Humanoid (Reptilian).

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