Treasure Type Revised
My previous Treasure Type tables were flawed due to poorly gauged average values of various things. AlexPsi created a monstrous spreadsheet that allowed us to tie the values much closer to what GURPS DF8 tables have, shift the probabilities around, and expand the table. And now that we managed to come up with a way to estimate the combat effectiveness of a creature, we can tie it to Treasure Type and get much better guidelines that the thing I had before. That's another major obstacle cleared. As before, these tables are inspired by those from ACKS II, but this iteration has departed much further from its origin.