Friday, 28 August 2026

Upper Chest

Upper Chest

Low-Tech splits torso (9-11) into chest (9-10) and abdomen (11), which are not sublocations of torso, but are two separate hit locations, with chest becoming the default one. The coverage is 75% for the chest and 25% for the abdomen. However, it seems that area 9 is upper chest and area 10 is regular/lower chest, and those yet again seem to be separate locations, unless I'm missing some brain cells.

The coif from Low-Tech can be extended to cover shoulders and upper chest. A regular coif has 30% coverage, and the extended coif has 45% coverage. It says that it adds 50% (why only 50%?) of its DR to area 9 (but not the shoulders for some reason, even though they are explicitly mentioned above). As chest has coverage of 75%, the upper chest is 37.5% (more on that below). Since this coif provides 50% DR, I assume that these 37.5% are halved again for extra 18.75%. 30% + 18.75% = 48.75%, which presumably got rounded down to 45%.

Pectorals from Instant Armor protect the vitals (I assume only the chest vitals and not the abdomen vitals), and also partially protect upper chest (area 9). Now we also know that upper chest can be deliberately targeted at -1. The odds of protecting range from 1/6 (5% coverage) to 5/6 (16% coverage). For some reason, you cannot have armor that covers your entire upper chest, but if you extrapolate the coverage progression, you get the same 18.75% as from the extended coif above. Pectorals by default protect only from the front, so the full coverage for your hypothetical upper chest armor is 37.5%, which is half of 75% (chest). This means that chest is indeed split into two separate hit locations of equal size, but one of them is targeted at +0, and another one at -1. If you assign a -1 penalty to hit the regular/lower chest due to it having the same size as upper chest, you become unable to attack without a penalty (unless you attack a random body part?).

But why would you even target the upper chest specifically? There are only two kinds of armor mentioned that protect it and not lower chest, and there is no exclusively-lower-chest armor, unless you design it specifically. And since you target the entire chest by default, you can only hit upper chest either by striking it deliberately for some reason or when attacking a random hit location and rolling a 9.

If upper chest were a sublocation of chest, then you'd have to roll 1d upon hitting chest to see what you hit. "1" is already taken by vitals, and you cannot split 5 evenly between upper chest and lower chest. Thus, either you have to roll 1d twice - first to see what part of the chest you've hit, and second to see if you hit the vitals - or I am a complete knuckle dragger, or I am missing something here, or the rules are dumb. What the hell is going on here?

Sunday, 23 August 2026

Comparing Shields: Low-Tech and Shields Up!

Comparing Shields: Low-Tech and Shields Up!

Shields Up! is one of my favorite GURPS supplements that introduces plenty of fun mechanics and patches up some holes in the rules. However, let's investigate the equipment sections of these books and see what is different. Should a GM decide between using one of these books for shields, or can he use both?

Thursday, 13 August 2026

GACKS AAR: Week 13/Post Mortem

GACKS AAR: Week 13/Post Mortem

In the last post, I mentioned that my campaign was approaching an organic conclusion and specified that it wasn't going to collapse. I lied. It did collapse prematurely, so it's time for a post mortem. I have to analyze what worked and what didn't work, and try to understand why it didn't work. In addition, I'll share some fun stuff that wasn't public knowledge.

Saturday, 1 August 2026

GACKS AAR: Week 12/Session 10

GACKS AAR: Week 12/Session 10

Now that was an intense week with lots of activity on the faction level. Let's see the SEEN posts first.

Friday, 24 July 2026

GACKS AAR: Session 9

GACKS AAR: Session 9

This week's session started exactly where the previous one left off despite 1:1 time, as last time the PCs went just far enough into the future. The situation was quite dire - four adventurers, one of whose was under 1/3 HP, stuck on the 3rd level of a barrow mound dungeon after a difficult fight against 5 wheeps. Initially, I was planning to manually create the rest of the dungeon, but didn't have enough free time for that, so we continued with Appendix A. Will the PCs find a way out, when there is only 1-in-20 chance to get a staircase on the periodic check table, and then you have to get lucky to get a staircase that goes up? They only had ~4 torches left, so they had to do it within 4 hours or be eaten by a grue in pitch blackness.

Monday, 20 July 2026

GACKS: Week 11 and GURPS BrOSR Flaws

GACKS: Week 11 and GURPS BrOSR Flaws

First, let’s list the SEEN posts for the last week, then quickly discuss what happened, and then I will have a lot to say about what needs to be done for the game to run more smoothly.

Wednesday, 15 July 2026

GACKS AAR: Week 10/Session 8

GACKS AAR: Week 10/Session 8

Let's see what happened last week on the faction level and what happened during today's session. As usual, I'll list last week's SEEN posts firsts, then provide some commentary, and then go over the session recap.