Tuesday, 28 March 2017

Sorcery: Steam Spells

Sorcery: Steam Spells

Steam spells are the last unconverted spells not only in the college of Water, but in all elemental colleges. Create Steam creates a cloud of scalding steam. Boil Water transforms water into steam, and Condense Steam does this the other way around. Steam Jet and Breathe Steam are scalding attacks.

Monday, 27 March 2017

Sorcery: Water Spells III

Sorcery: Water Spells III

Water college sure is a big one. Dehydrate and Frostbite are spells that do both HP and FP damage. Walk Through Water is a useful movement spell. Snow Jet is a useful spell against swarms and fire elementals. Control Water Elemental, Create Water Elemental, and Summon Water Elemental deal with the water elementals. Geyser is an area of effect attack with some neat additional effects. Dry Spring can reduce the water output of a natural spring. Create Spring does the opposite.

Sunday, 26 March 2017

Sorcery: Light & Darkness Spells IV

Sorcery: Light & Darkness Spells IV

The College of Light & Darkness has only a few spells left unconverted. Let's fix that. Flash is an area blinding attack. Blur makes the subject harder to see and target. Wall of Light blocks vision and does nothing else. Hide makes the subject harder to find, if he stands still. Sunlight and Continual Sunlight create pillars of sunlight that extend skyward. Mage Light and Continual Mage Light create light sources that can only be detected by people with Magery or Sorcerous Empowerment.

Saturday, 25 March 2017

Sorcery: Food Spells IV

Sorcery: Food Spells IV

It's time to finish the college of Food. At least what's left of it in GURPS Magic. Hunger and Thirst inflict fatigue damage. Poison Food deals toxic damage, but only if the victim ingests the poisoned food. Monk's Banquet allows the subject to live with no food for some time. Fool's Banquet creates an illusory feast.

Friday, 24 March 2017

Treasure: Special Materials II

Treasure: Special Materials II

Three more special materials from Pathfinder RPG converted. Abysium is one of the fabled skymetals. It glows, but is poisonous to the wielder. Angelskin is poor as an armor, but conceals unholy auras, which is useful for dark priests, antipaladins, and such. Armor made of bulette plates is not any better than steel, but is prized by the collectors and dwarves in general.

Thursday, 23 March 2017

Sorcery: Food Spells III

Sorcery: Food Spells III

More spells for cooks and butchers! Know Recipe is useful not only for cooks, but also for alchemists. Mature is a great way to produce cheese quickly. Season can add some spice to your life. Prepare Game is an invaluable tool for lazy hunters.

Wednesday, 22 March 2017

Sorcery: Fire Spells

Sorcery: Fire Spells

Most of the fire spells were printed in Pyramid #3-63, where Sorcery was first introduced, but there still are a few missing spells. Let's finish the job. Breathe Fire is a simple jet attack. Burning Death is a curse that makes the subject burn from within (while you can't apply Resistible to burning attacks, HT rolls represent the way to stop Cyclic damage). Burning Touch enchants the caster's hand with fire. Control Fire Elemental, Create Fire Elemental, and Summon Fire Elemental deal with the fire elementals. Fire Cloud is an area attack. Flaming Armor is a useful buff when fighting grappling monsters, especially in dark caves. Essential Flame is a more powerful variant of Create Fire.