Tuesday, 22 May 2018
Bags of holding have been bothering me for a long while. The obvious advantage to use here is Payload, but it is based on the user's BL. GURPS Powers - The Weird gives us a way to base it on HP instead. Still, to emulate D&D bags of holding, you would need thousands of levels of Payload, because bags described in GURPS Low-Tech have around 3 HP. GURPS Psionic Powers has an enhancement for Warp to make its carrying capacity static. For BL/10 lbs (Payload's default load) it says to use 2 lbs. If you use this static capacity for Payload, then the point cost will be almost the same as when using HP+N (Only to determine Payload, -80%) in combination with HP-based Payload. Still, the inherent item cost for Sorcery items gets out of hand quickly, as you'd have to pay billions for a type III bag of holding at TL 3. This is why only metatronic generator costs are given for types III and IV.
Monday, 21 May 2018
Sunday, 20 May 2018
Treasure/Vehicle: Apparatus of the Crab
My favorite D&D game was heavily reliant on one highly unusual wondrous item from the Dungeon Master's Guide - the Apparatus of the Crab (note that its name is a bit different in the actual book). I was playing loose with the rules and modified the thing heavily. Here's my attempt at bringing this thing to GURPS, using GURPS Vehicles 3e and converting the numbers to 4e.
Saturday, 19 May 2018
Treasure: Amulet of Proof against Detection and Location
This is probably the longest name for a magic item if not in the Dungeon Master's Guide, if not the whole system. Impressive. The item is expensive, but quite useful.