Tuesday, 24 October 2017

Ultra-Tech: Armor and Weapons Adjustments, Version 2

Ultra-Tech: Armor and Weapons Adjustments, Version 2

I found out that ETC and LP are not compatible with each other, and found the following suggested "fixes" for the gauss guns (link). Here I will refer to gauss weapons with applied changes as "buffed gauss weapons". For the purpose of this analysis, I will consider Storm Rifle and Anti-Materiel Rifle to be LC 2, and the Payload Rifle to be LC 1.

Monday, 23 October 2017

Magic: Laser Spells

Magic: Laser Spells

In high-tech games missile spells usually are very ineffective compared to the available firearms. Let's expand the selection of Light & Darkness missile spells with lasers, taking inspiration from GURPS Ultra-Tech. Note that these spells should only be available in high TL games.

Sunday, 22 October 2017

Saturday, 21 October 2017

Monster: Gauth

Monster: Gauth

The beholder is an iconic D&D monster with powerful magical abilities. Gauth, also known as the lesser beholder, is much weaker, but still formiddable. In GURPS, it seems, he's fall quickly to ranged combatants.

Friday, 20 October 2017

Sci-Fi Worldbuilding: Solar System

Sci-Fi Worldbuilding: Solar System

This is my anniversary post! I have posted daily on this blog for a year, and maybe it's time to slow down. In this post I have short write-ups on the factions and settlements of the Solar System.

Thursday, 19 October 2017

Sci-Fi Worldbuilding: Brands

Sci-Fi Worldbuilding: Brands

High TL equipment always seemed very generic and impersonal to me, and TheRyujinLP on his blog in his Brand Loyalty post suggests a way to make equipment more fun. So, here's my take on the  human-made brands for my sci-fi settings.

Wednesday, 18 October 2017

Sci-Fi Worldbuilding: Faxaturian Prosperity and Advancement Foundation

Sci-Fi Worldbuilding: Faxaturian Prosperity and Advancement Foundation

GURPS Space says that chlorine-breathing aliens are common in science fiction works, but I only know the illensians from J. White's Sector General. I've tried to generate a chlorine-based species using the tables found in GURPS Space and ended up with intolerant, suspicious, and racist carnivores who just want to be left alone, but are forced to deal with the aliens because of overpopulation. I'm not sure if this makes any sense, but I can always say "We do not know much about them, because they do not welcome aliens". As a racial template, the faxaturians are quite expensive and exotic. Telescopic Vision 4 should make them good at ranged combat.