Monday, 20 July 2026

GACKS: Week 11 and GURPS BrOSR Flaws

GACKS: Week 11 and GURPS BrOSR Flaws

First, let’s list the SEEN posts for the last week, then quickly discuss what happened, and then I will have a lot to say about what needs to be done for the game to run more smoothly.

Wednesday, 15 July 2026

GACKS AAR: Week 10/Session 8

GACKS AAR: Week 10/Session 8

Let's see what happened last week on the faction level and what happened during today's session. As usual, I'll list last week's SEEN posts firsts, then provide some commentary, and then go over the session recap.

Tuesday, 7 July 2026

GACKS AAR: Session 7

GACKS AAR: Session 7

Let's see how the week went. Below is a compilation of SEEN posts, for the most part caused by faction players, and a session report.

Tuesday, 30 June 2026

GACKS AAR: Session 6

GACKS AAR: Session 6

We've reached the point where statistically most of the conventional games fall apart - session #6. We had a short hiatus in terms of in-person sessions due to lack of free time, but after two weeks we gathered again for a session. These two weeks between the sessions were dense with faction-level events, so let's dive into what happened there first. Note that only public events are posted below - there was a lot of secrecy behind the scenes.

Saturday, 13 June 2026

GACKS AAR: Session 5

GACKS AAR: Session 5

We had not one, but two sessions this week. The previous one ended on something of a cliffhanger, where the party was preparing defenses near the entrance to a dungeon overrun by undead.

Wednesday, 10 June 2026

GACKS AAR: Session 4

GACKS AAR: Session 4

Due to health reasons, there were no sessions the next two weeks. However, the game world wasn’t standing still. Isn’t that wonderful? Here’s what happened during these two weeks, at least what is known to the public, because there was plenty of hidden actions. What follows is, basically, a compilation of SEEN posts. And then you can read what happened in today's session.

Sunday, 31 May 2026

Wizardry: Shining South Spells II

Wizardry: Shining South Spells II

Land Womb is an interesting spell that lets you hide from detection spells underground for some time.
Lightning Fog is a powerful combination of Fog Cloud and Lightning Storm.
Mycontil's Last Resort explodes your body. It has a very expensive material component to avoid having armies of fanatical weak mages exploding themselves.
Rock Catch is a situational spell that lets you catch thrown rocks. Useful when fighting giants.
Sea Legs is a very situational spell that nonetheless could be very useful on a rocking boat.
Sparkles is a variant of Glitterdust that cannot blind, but has a longer outlining effect. This is mostly a spell for festivals with a side effect of revealing invisible creatures.
Stone Trap turns a block of stone invisible and suspends it in the air until somebody walks under it.
Stonefire is an expensive spell that burns through rock and creates hot smoke.
Suspend is a spell that suspends an object in midair for a couple of days. The enchantment rate was derived from Impulse Buys, assuming ST 10.
Wall of Pain is, well, a wall of pain.