Sunday, 20 August 2017

Sorcery: Plant Spells XII

Sorcery: Plant Spells XII

Some more plant spells. Green Telurgy is a highly limited communication spell. Harvest is useful for lazy farmer mages. Hypnotic Leaves is a druidic crowd control spell. Improved Firewood makes wood more flammable.

Saturday, 19 August 2017

Treasure: Special Materials VIII

Treasure: Special Materials VIII

And here are the last 5 special materials from Pathfinder RPG, at least for now. Serpentstone is a programmable durable stone. Viridium is poisonous obsidian. Voidglass is an extraterrestrial crystal that protects against mental influence. Whipwood is flexible wooden material. Wyroot is a wooden material that drains life force.

Friday, 18 August 2017

Treasure: Special Materials VII

Treasure: Special Materials VII

Four more materials from Pathfinder RPG. Living steel is a regenerating metal. Silversheen is rust-immune silver. Singing steel is resistant to sonic attacks. Sunsilver items can blind enemies.

Thursday, 17 August 2017

Sorcery: Plant Spells XI

Sorcery: Plant Spells XI

Even more spells from GURPS Magic - Plant Spells! Gather Moss is a complex spell that covers the subject in moss and suffocates him. Grasping Branch takes control of a tree's branch. Green Death kills the subject by causing plants to grow within him.

Wednesday, 16 August 2017

Psionics: Psychometabolism Abilities

Psionics: Psychometabolism Abilities

Psychometabolism is a variant power presented at the end of GURPS Psionic Powers. It borrows some abilities from Psychic Healing and provides a sample ability, but isn't expanded upon anywhere. Looking through Expanded Psionics Handbook for D&D 3.5 I've found many psychometabolism abilities that seemed to be easy to convert over to GURPS. Here's some of them.

Tuesday, 15 August 2017

Sorcery: Fluid Spells III

Sorcery: Fluid Spells III

And the last three spells for the Fluidists. Flow is a defensive spell that turns the caster into liquid. Infiltrate lets the caster pass through porous obstacles. Walk on Fluid lets the subject walk on air and water.

Monday, 14 August 2017

Sorcery: Fluid Spells II

Sorcery: Fluid Spells II

Continuing with the fluid spells. Fluid Vision lets the subject see through air and water. Purify Fluid can make air breathable or water drinkable. Seek Fluid seeks air or water. Shape Fluid shapes air or water.