BrOSR Game Preparations
I've been rambling about BrOSR for quite a while already, mostly about how such games could work in GURPS, and what is required to run one. At this point, between existing GURPS books, my own blogposts, and posts by the Addled Antillectual, there isn't that much left to do. Right now, I'm running a faction in a D&D 5e Braunstein game - the Shattered Skies (the sequel to Drakonheim) - and it's been a great experience. While I am enjoying the game, I'm also taking notes and studying the way Serious DM is running the game, because this is extremely important to me, as I'm planning to run something similar in the future, but on a lower scale (probably within 2 or 3 months from now). In the meantime, I found an in-person GURPS group in my backwater for whom I ran a short conventional game to familiarize the players with the system. And now we are preparing to play an in-person BrOSR-style GURPS game. This forced me to come down from the hypothetical scenarios that the system would need to cover and think about what I really need to at least start. Starting is the most important thing - I should be able to patch any holes as we go along. This is doubly important because aside from the aforementioned short conventional game I ran, I have no experience running GURPS in person. Thus, I decided to document my preparation process, because it might be helpful to others (yes, you) and to myself as well. It's very likely that I will get some things wrong, but I'll learn from my own mistakes.