Tuesday, 10 February 2026

Heroic Combat: Iteration 3 Variant Test

Heroic Combat: Iteration 3 Variant Test

One of the major changes in Iteration 3 was the replacement of QC of skill with QC or skill vs. active defense. This can result in situations when a weak opponent can sneak some attacks in despite the attacker being way superior. Let's see how the test fights could go if we revert back to QC of skill.

Saturday, 7 February 2026

Heroic Combat: Iteration 3

                                Heroic Combat: Iteration 3

All right, let's try again. This time I'll combine the rules and the test fights into a single post.

Sunday, 25 January 2026

Empire Skirmish Combat

Empire Skirmish Combat

One and a half years ago, I wrote a review of a D&D 3.0 rulebook called Empire by AEG. In this review, I wrote the following: "After that, there’s an appendix with optional rules that are mostly concerned with skirmish combat, but I don’t really care for that." But now I do care about that, because I'm really struggling with my semi-abstract GURPS combat system, and I am interested in seeing how others have done it. So, let's take a look at these skirmish rules and see if there is anything useful for my GURPS project.

Saturday, 24 January 2026

Levels in GURPS - Why and how?

Levels in GURPS - Why and how?

GURPS is a point-buy classless system, so the concept of the character level does not exist. Character points do not measure the character's power. We all know this. The more I lurk within the BrOSR circles, the more I understand why D&D was written the way it was - more and more things begin to make sense. As I think that I get closer and closer to being able to run a proper BrOSR-style game using GURPS, I realize that there's still a lot of work to do, as GURPS is missing some crucial parts for that sort of thing. One of them is character levels, actually. I'm not good with words, but I will try to explain why they are necessary. Once we understand why exactly they are necessary, we will understand what is missing and how to fix it without introducing actual character levels.

Tuesday, 20 January 2026

Heroic Combat: Iteration 2 Test

Heroic Combat: Iteration 2 Test

Let's use the same examples from Iteration 1 tests to test Iteration 2. This will showcase the differences.

Monday, 19 January 2026

Heroic Combat: Iteration 2

                                Heroic Combat: Iteration 2

All right, after playing around a bit with Iteration 1, I found some aspects to be in need of reworking, primarily with relation to ranged combat. Aside from that, I will add some extra features that were missing, such as grappling. However, I am still leaving spellcasting and most status effects for Iteration 3.

Sunday, 11 January 2026

Wizardry: New Summoning Spells

Wizardry: New Summoning Spells

If you've seen my rant about summoning, then you know that I've made some new spells there. The new ones will be repeated here for convenience, and all the old ones that were based on the Ally advantage have been rewritten (including Animate Dead). However, I also needed to make some new ones, and you can find them here. GCS libraries will be updated soon.