Wizardry: Shining South Spells I
It's been a while since I've converted any spells, so let's switch gears and do some spells from Shining South.
Arcane Sensitivity is a perk-level spellcaster detection spell.
Circlet of Enervation is basically the same as Enervation points-wise, but is more efficient in terms of FP usage. However, it balances that out by requiring an expensive focus and a rather rarely-used skill.
Coral Growth can be used to expand a piece of coral into a structure.
Daltim's Fiery Tentacles is a fiery variant of Evard's Black Tentacles.
Darsson's Chilling Chamber is similar to Cool, but has different range, duration, casting time, and area of effect shape. I think it is justified to be a separate spell.
Darsson's Fiery Furnace is the inverse of the previous spell.
Dispel Fog destroys natural and supernatural fog in an area.
Easy Trail is a spell appropriate to druids, clerics of nature deities, and wu jen. It allows moving unimpeded through undergrowth.
Mass Entropic Shield is a mass version of Entropic Shield.
Mass Jump is a mass version of Jump.
Fiery Vision is essentially a variant of Scorching Ray that uses a different skill to hit and requires no gestures.
Kyristan's Malevolent Tentacles is yet another variant of Evard's Black Tentacles.