Saturday, 24 June 2017
I'm not done with the Knowledge college yet. Identify Spell identifies spells cast on or by the subject. Analyze Spell does so automatically. Mage Sense lets the caster detect the presence of magic. Mage Sight lets the caster see magical auras.
Friday, 23 June 2017
Sorcery: Blesses and Curses
Last meta spells! They might be more appropriate to divine spellcasters. Bless lets the subject reroll a die twice. Curse makes the subject the most unlucky party member. Dread Curse kills the subject when he fails a roll.
Thursday, 22 June 2017
Wednesday, 21 June 2017
Sorcery: Meta Spells IV
Even more meta spells. Pentagram is useful when containing summoning demons. Remove Aura allows to escape magical detection. Spell Wall prevents spells from crossing the wall. Spellguard makes another spell resistant to tampering attempts.
Tuesday, 20 June 2017
Sorcery: Meta Spells III
Some tools against enemy spellcasters. Catch Spell is great in magic duels. Displace Spell lets the caster move that nasty Fire Cloud somewhere else. Scryfool redirects scrying attempts to a decoy. Spell Shield negates most of the spell cast through it.
Monday, 19 June 2017
Sorcery: Meta Spells II
More magicy magic. Dispel Spark instantly kills a living or animated by magic creature. False Aura alters the subject's aura. Magic Resistance is a very useful spell. Scrywall lets the caster keep secrets from other mages.
Sunday, 18 June 2017
Sorcery: Meta Spells
Oh, meta spells, how I love you all. A magical setting always needs magic that deals with magic. Conceal Magic makes the subject harder to detect with magic. Counterspell dispels one spell. Ward is an active defense spell that counters the spell as it is being cast. Reflect is like Ward, but reflects the spell back to the caster.