Sunday 23 May 2021

Racial Templates/NPCs: Half-men of Dominions

Racial Templates/NPCs: Half-men of Dominions

Half-men of Pangaea are various satyrs and -taurs that live on land. The templates are different from the eponymous monsters from D&D.

 

Harpy (Dominions)
 
-26 points
Attribute Modifiers: ST-3 [-30].
Secondary Characteristic Modifiers: SM-1; Will-1 [-5]; Basic Move -3 [-15].
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Magic Resistance 1 (Improved, +150%) [5]; Rapid Healing [5]; Sharp Claws [5]; Silence 1 [5].
Disadvantages: Short Foot Manipulators [-16]; Skinny [-5].
Perks: Feathers [1].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

7

HP:

7

Speed:

5

DX:

10

Will:

9

Move:

2 ground, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Sharp Claws (12): thrust 1d-3 cutting (KYOS: 1d-5 cutting), Reach C.
 
    Traits: Feathers; Flight (Cannot Hover; Winged); Magic Resistance 1 (Improved); Rapid Healing; Short Foot Manipulators; Silence 1; Skinny.
    Skills: Brawling-12; Stealth-12.
    Creature Type: Monstrous Humanoid.
 
Black Harpy
 
4 points
Attribute Modifiers: ST-2 [-20]; IQ+1 [20].
Secondary Characteristic Modifiers: SM-1; Will-1 [-5]; Basic Move -3 [-15].
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Magic Resistance 1 (Improved, +150%) [5]; Rapid Healing [5]; Sharp Claws [5]; Silence 1 [5].
Disadvantages: Short Foot Manipulators [-16]; Skinny [-5].
Perks: Feathers [1].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

8

HP:

8

Speed:

5

DX:

10

Will:

10

Move:

2 ground, 10 air (cannot hover)

IQ:

11

Per:

11

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Sharp Claws (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
 
    Traits: Feathers; Flight (Cannot Hover; Winged); Magic Resistance 1 (Improved); Rapid Healing; Short Foot Manipulators; Silence 1; Skinny.
    Skills: Brawling-12; Stealth-12.
    Creature Type: Monstrous Humanoid.
 
Satyr (Dominions)
 
39 points
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: HP+1 [2]; Will-1 [-5]; Basic Move +2 [10].
Advantages: Allure 1 [5]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 1 (Improved, +150%) [5]; Rapid Healing [5]; Silence 1 [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Compulsive Carousing (9) [-7].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

9

Move:

7

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

4 (skull)

    Spear (one-handed) (10): thrust 2d-1 impaling, Reach 1.
    Spear (two-handed) (10): thrust 2d impaling, Reach 1-2*.
    Horns (12): thrust 1d crushing, Reach C. Cannot parry.
 
    Traits: Allure 1; Compulsive Carousing (9); Hooves; Magic Resistance 1 (Improved); Rapid Healing; Silence 1.
    Skills: Brawling-12; Carousing-14; Spear-10; Stealth-12.
    Creature Type: Monstrous Humanoid.
 
Minotaur (Dominions)
 
88 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX-1 [-20]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Rapid Healing [5].
    Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Berserk (12) [-10].
Perks: Fur [1].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [76]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

 
Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 16)

Speed:

5.25

DX:

9

Will:

10

Move:

7

IQ:

9

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

8

Parry:

10U

DR:

2* (tough skin), 4 (skull)

    SM+1 Great Axe (11): swing 4d+2 cutting (KYOS: 4d+1 cutting), Reach 1-3*.
    Horns (11): thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The minotaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the minotaur loses one horn, it may still attack with the other.
 
    Traits: Berserk (12); Fur; Hooves; Rapid Healing.
    Skills: Brawling-11; Intimidation-14; Two-Handed Axe/Mace-11.
    Creature Type: Monstrous Humanoid.
 
Centaur (Dominions)
 
113 points
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+6 (Size Modifier, -10%) [11]; Basic Move +2 [10].
Advantages: Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Lifting ST 6 (Size Modifier, -10%) [17]; Magic Resistance 1 (Improved, +150%) [5]; Rapid Healing [5]; Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [135]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]
Replace HP+6 (Size Modifier, -10%) [11] with HP+6 [12]
Replace Lifting ST 6 (Size Modifier, -10%) [17] with Lifting ST 6 [42]
Replace Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9] with Striking ST 6 (Lower Body, -60%) [3]

 
Typical Stats

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+1

Dodge:

8

Parry:

9

DR:

-

    Spear (one-handed) (12): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1.
    Spear (two-handed) (12): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2*.
    Hooves (12): thrust 2d-1 crushing (KYOS: thrust 3d crushing), Reach C-1.
 
    Traits: Berserk (15); Combat Reflexes; Enhanced Move 1 (Ground); Extended Lifespan 1; Extra Legs (Four Legs); Fearlessness 1; Hooves; Lifting ST 6; Striking ST 6 (Lower Body).
    Skills: Brawling-12; Spear-12.
    Creature Type: Monstrous Humanoid.
 
Maenad (Dominions)
 
-11 points
Advantages: Fearlessness 2 [4]; Sharp Claws [5].
Disadvantages: Berserk (12) [-10]; Compulsive Carousing (6) [-10].
Creature Type: Humanoid (Human).
 
Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Sharp Claws (10): thrust 1d-3 cutting, Reach C.
 
    Traits: Berserk (12); Compulsive Carousing (6); Fearlessness 2.
    Skills: Brawling-10; Carousing-12.
    Creature Type: Humanoid (Human).
 
Dryad (Dominions)
 
88 points
Secondary Characteristic Modifiers: HP+1 [2]; Basic Move +2 [10].
Advantages: Allure 1 [5]; Beautiful [12]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 2 (Improved, +150%) [10]; Rapid Healing [5]; Silence 1 [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Creature Type: Monstrous Humanoid.
Notes: Allure decreases the Will of males subjected to an Awe Check by its level.
 
Typical Stats

ST:

10

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

4 (skull)

    Punch (10): thrust 1d-3 crushing, Reach C.
    Horns (10): thrust 1d-2 crushing, Reach C. Cannot parry.
 
    Traits: Allure 1; Beautiful; Hooves; Magic Resistance 2 (Improved); Rapid Healing; Silence 1; Terror (Sight; Awe).
    Skills: Brawling-10; Carousing-14; Stealth-12.
    Creature Type: Monstrous Humanoid.
 
Black Dryad
 
51 points
Attribute Modifiers: IQ+1 [20].
Secondary Characteristic Modifiers: HP+1 [2]; Basic Move +2 [10].
Advantages: Beautiful [12]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 2 (Improved, +150%) [10]; Rapid Healing [5]; Silence 1 [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Callous [-5]; Fanaticism (Destruction of Civilization) [-15].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

10

HP:

11

Speed:

5

DX:

10

Will:

11

Move:

7

IQ:

11

Per:

11

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

4 (skull)

    Punch (10): thrust 1d-3 crushing, Reach C.
    Horns (10): thrust 1d-2 crushing, Reach C. Cannot parry.
 
    Traits: Beautiful; Callous; Fanaticism (Destruction of Civilization); Hooves; Magic Resistance 2 (Improved); Rapid Healing; Silence 1.
    Skills: Brawling-10; Carousing-14; Stealth-12.
    Creature Type: Monstrous Humanoid.
 
Pan
 
158 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Allure 1 [5]; Animal Empathy [5]; DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 2 (Improved, +150%) [10]; Rapid Healing [5]; Resistant to Poison (+3) [5]; Terror (Sight; Awe; Accessibility, Animals Only, -25%) [23].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Innate Spellcasting: Sorcerous Empowerment 4 (Limited Colleges, Animal and Plant, -30%) [35].
Perks: Fur [1].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [164]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

 
Typical Stats

ST:

16

HP:

16

Speed:

5

DX:

9

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

10

DR:

2* (tough skin), 4 (skull)

    SM+1 Quarterstaff swing (10): swing 3d+1 crushing, Reach 1-3.
    SM+1 Quarterstaff thrust (10): thrust 2d crushing (KYOS: 3d-1 crushing), Reach 1-3.
    Horns (9): thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1. Cannot parry.
  Innate Spellcasting: Only animal and plant spells. Improvisation up to 4 points, hardcore improvisation up to 35 points.
 
    Traits: Allure 1; Animal Empathy; Fur; Hooves; Magic Resistance 2 (Improved); Rapid Healing; Resistant to Poison (+3); Terror (Sight; Awe; Accessibility, Animals Only).
    Skills: Naturalist-12; Staff-10.
    Creature Type: Monstrous Humanoid.
 
Pandemoniac
 
135 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Allure 1 [5]; Animal Empathy [5]; DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 2 (Improved, +150%) [10]; Rapid Healing [5]; Resistant to Poison (+3) [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Innate Spellcasting: Sorcerous Empowerment 4 (Limited Colleges, Animal and Plant, -30%) [35].
Perks: Fur [1].
Disadvantages: Callous [-5]; Fanaticism (Destruction of Civilization) [-15].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [141]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

 
Typical Stats

ST:

16

HP:

16

Speed:

5

DX:

9

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

10

DR:

2* (tough skin), 4 (skull)

    SM+1 Quarterstaff swing (10): swing 3d+1 crushing, Reach 1-3.
    SM+1 Quarterstaff thrust (10): thrust 2d crushing (KYOS: 3d-1 crushing), Reach 1-3.
    Horns (9): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1. Cannot parry.
    Innate Spellcasting: Only animal and plant spells. Improvisation up to 4 points, hardcore improvisation up to 35 points.
 
    Traits: Allure 1; Animal Empathy; Callous; Fanaticism (Destruction of Civilization); Fur; Hooves; Magic Resistance 2 (Improved); Rapid Healing; Resistant to Poison (+3).
    Skills: Naturalist-12; Staff-10.
    Creature Type: Monstrous Humanoid.
 
Pan-Minotaur Hybrid
 
103 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Magic Resistance 2 (Improved, +150%) [10]; Rapid Healing [5]; Resistant to Poison (+3) [5].
    Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Berserk (12) [-10].
Perks: Fur [1].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [91]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

 
Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 16)

Speed:

5

DX:

9

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

10U

DR:

2* (tough skin), 4 (skull)

    SM+1 Great Axe (11): swing 4d+2 cutting (KYOS: 4d+1 cutting), Reach 1-3*.
    Horns (11): thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The pan-minotaur hybrid may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the pan-minotaur hybrid loses one horn, it may still attack with the other.
 
    Traits: Berserk (12); Fur; Hooves; Magic Resistance 2 (Improved); Rapid Healing; Resistant to Poison (+3).
    Skills: Brawling-11; Intimidation-14; Two-Handed Axe/Mace-11.
    Creature Type: Monstrous Humanoid.



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