Monsters: Faerun Constructs
Helmed Horror [Lost Empires of Faerun, page 175]
303 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; HT+2 [20].
Typical Stats
ST: |
14 |
HP: |
28 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
6 ground, 6 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
5, 4 (vs. magic) |
Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); Reprogrammable; See Invisible (Magical; Magical); Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Walk on Air (Magical); Wealth (Dead Broke).
Skills: Brawling-14; Burning Strike (Two-Handed Sword)-10; Chilling Strike (Two-Handed Sword)-10; Crossbow-14; Deafening Display (Two-Handed Sword)-10; Fulminating Strike (Two-Handed Sword)-10; Multistrike (Two-Handed Sword)-10; Observation-12; Two-Handed Sword-14.
Battle Horror [Lost Empires of Faerun, page 176]
365 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; HT+2 [20].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Typical Stats
ST: |
14 |
HP: |
28 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
6 ground, 6 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
5, 4 (vs. magic) |
Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); Reprogrammable; See Invisible (Magical; Magical); Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Walk on Air (Magical); Wealth (Dead Broke).
Skills: Brawling-14; Burning Strike (Two-Handed Sword)-10; Chilling Strike (Two-Handed Sword)-10; Crossbow-14; Deafening Display (Two-Handed Sword)-10; Fulminating Strike (Two-Handed Sword)-10; Innate Attack (Projectile)-14; Multistrike (Two-Handed Sword)-10; Observation-12; Two-Handed Sword-14.
Battle Effigy [Champions of Valor, page 153]
Secondary Characteristic Modifiers: SM-1; HP+10 [20]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
15 |
HP: |
25 |
Speed: |
5.75 |
DX: |
9 |
Will: |
10 |
Move: |
4 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
-1 |
Dodge: |
9 |
Parry: |
8U |
DR: |
4 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-11.
Creature Type: Construct.
Walking Statue of
Waterdeep [City of Splendors - Waterdeep,
page 139]
Secondary Characteristic Modifiers: SM+5; HP+100 (Size Modifier, -50%) [100]; Will+4 [20]; Basic Move +1 [5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Regular; Magical, -10%) [23]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Ethereal Jaunt: Jumper (Planar; Accessibility, Only on the Ethereal Plane and planes that border it, -5%; Based on Will, +20%; Limited Access, Ethereal and Material, -20%; Magical, -10%; Takes Recharge, 5 seconds, -10%) [75].
Planar Disjunction: Affliction 1 (Will; Area Effect, 16 yards, +200%; Based on Will, +20%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Insubstantiality, +80%; No Signature, +20%; Takes Recharge, 15 seconds, -20%) [52].
Disadvantages: Decreased Time Rate [-100]; No Sense of Smell/Taste [-5]; Numb [-20]; Unnatural [-50].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [979] |
Typical Stats
ST: |
85 (KYOS: 55) |
HP: |
185 |
Speed: |
5.25 |
DX: |
7 |
Will: |
14 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+5 |
Dodge: |
9 |
Parry: |
8 (unarmed) |
DR: |
4 |
Ethereal Jaunt (14): The walking statue can slip into the Ethereal Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, it cannot reactivate it for 5 seconds.
Planar Disjunction (14): Once every 15 seconds, the walking statue may create a 16-yard-radius planar disjunction centered on itself. Every insubstantial creature must resist in a Quick Contest of Will. Every creature that failed this roll becomes corporeal and loses its ability to become insubstantial or ethereal for three minutes.
Traits: Dark Vision; Decreased Time Rate; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); See Invisible (Magical; Magical); Sterile; Unaging; Unfazeable; Unnatural; Vacuum Support.
Skills: Observation-12.
Creature Type: Construct.
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