Monday, 24 May 2021

Monsters: Faerun Constructs

Monsters: Faerun Constructs

In this post, I convert some constructs from the Forgotten Realms setting. Helmed horrors and battle horrors are animated suits of plate armor with imbuement skills. Batte effigy is a dwarf-sized stone golem with an axe. Walking statue of Waterdeep is a huge stone golem with free will and some magical abilities.

Helmed Horror [Lost Empires of Faerun, page 175]
 
303 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+14 [28]; Will+2 [10].
Advantages: Dark Vision [25]; DR 5 [25]; DR 4 (Limited, Magic, -20%) [16]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; High Pain Threshold [10]; Imbue 3 (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Regular; Magical, -10%) [23]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Unfazeable [15]; Vacuum Support [5]; Walk on Air (Magical, -10%) [18].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke ) [-25].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Racial Skills: Burning Strike (Two-Handed Sword) (VH) DX-2 [2]; Chilling Strike (Two-Handed Sword) (VH) DX-2 [2]; Deafening Display (Two-Handed Sword) (VH) DX-2 [2]; Fulminating Strike (Two-Handed Sword) (VH) DX-2 [2]; Multistrike (Two-Handed Sword) (VH) DX-2 [2].
Creature Type: Construct.
Notes: Fulminating Strike and Multistrike are from Pyramid #3-60.
 
Typical Stats

ST:

14

HP:

28

Speed:

6

DX:

12

Will:

12

Move:

6 ground, 6 air

IQ:

10

Per:

10

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

5, 4 (vs. magic)

    Punch (14): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Thrusting Greatsword (14): swing 2d+3 cutting, Reach 1-2 or thrust 1d+3 impaling (KYOS: 2d+1 impaling), Reach 2.
    Crossbow (14): thrust 2d impaling (KYOS: 2d+2 impaling), Acc 4, x20/x25 (280/350), RoF 1, Shots 1(4), Bulk -6.
 
    Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); Reprogrammable; See Invisible (Magical; Magical); Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Walk on Air (Magical); Wealth (Dead Broke).
    Skills: Brawling-14; Burning Strike (Two-Handed Sword)-10; Chilling Strike (Two-Handed Sword)-10; Crossbow-14; Deafening Display (Two-Handed Sword)-10; Fulminating Strike (Two-Handed Sword)-10; Multistrike (Two-Handed Sword)-10; Observation-12; Two-Handed Sword-14.
    Creature Type: Construct.

Battle Horror [Lost Empires of Faerun, page 176]
 
365 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+14 [28]; Will+2 [10].
Advantages: Dark Vision [25]; DR 5 [25]; DR 4 (Limited, Magic, -20%) [16]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; High Pain Threshold [10]; Imbue 3 (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Regular; Magical, -10%) [23]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Unfazeable [15]; Vacuum Support [5]; Walk on Air (Magical, -10%) [18].
    Spell-Like Abilities (Alternative Abilities) [62]:
    Dimension Door [60];
    Magic Missile [6/5=2].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke ) [-25].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Racial Skills: Burning Strike (Two-Handed Sword) (VH) DX-2 [2]; Chilling Strike (Two-Handed Sword) (VH) DX-2 [2]; Deafening Display (Two-Handed Sword) (VH) DX-2 [2]; Fulminating Strike (Two-Handed Sword) (VH) DX-2 [2]; Multistrike (Two-Handed Sword) (VH) DX-2 [2].
Creature Type: Construct.
Notes: Fulminating Strike and Multistrike are from Pyramid #3-60.
 
Typical Stats

ST:

14

HP:

28

Speed:

6

DX:

12

Will:

12

Move:

6 ground, 6 air

IQ:

10

Per:

10

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

5, 4 (vs. magic)

    Punch (14): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Thrusting Greatsword (14): swing 2d+3 cutting, Reach 1-2 or thrust 1d+3 impaling (KYOS: 2d+1 impaling), Reach 2.
    Crossbow (14): thrust 2d impaling (KYOS: 2d+2 impaling), Acc 4, x20/x25 (280/350), RoF 1, Shots 1(4), Bulk -6.
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (10);
    Magic Missile (14).
 
    Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); Reprogrammable; See Invisible (Magical; Magical); Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Walk on Air (Magical); Wealth (Dead Broke).
    Skills: Brawling-14; Burning Strike (Two-Handed Sword)-10; Chilling Strike (Two-Handed Sword)-10; Crossbow-14; Deafening Display (Two-Handed Sword)-10; Fulminating Strike (Two-Handed Sword)-10; Innate Attack (Projectile)-14; Multistrike (Two-Handed Sword)-10; Observation-12; Two-Handed Sword-14.
    Creature Type: Construct.
  

Battle Effigy [Champions of Valor, page 153]

-45 points
Attribute Modifiers: ST+5 [50]; DX-1 [-20]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM-1; HP+10 [20]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

15

HP:

25

Speed:

5.75

DX:

9

Will:

10

Move:

4

IQ:

0

Per:

10

 

 

HT:

14

FP:

N/A

SM:

-1

Dodge:

9

Parry:

8U

DR:

4

    SM-1 Great Axe (11): thrust 3d cutting, Reach 1-2*. Becomes unready after an attack.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Two-Handed Axe/Mace-11.
    Creature Type: Construct.

Walking Statue of Waterdeep [City of Splendors - Waterdeep, page 139]

744 points
Attribute Modifiers: ST+75 (Size Modifier, -50%) [375]; DX-3 [-60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+5; HP+100 (Size Modifier, -50%) [100]; Will+4 [20]; Basic Move +1 [5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Regular; Magical, -10%) [23]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Ethereal Jaunt: Jumper (Planar; Accessibility, Only on the Ethereal Plane and planes that border it, -5%; Based on Will, +20%; Limited Access, Ethereal and Material, -20%; Magical, -10%; Takes Recharge, 5 seconds, -10%) [75].
    Planar Disjunction: Affliction 1 (Will; Area Effect, 16 yards, +200%; Based on Will, +20%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Insubstantiality, +80%; No Signature, +20%; Takes Recharge, 15 seconds, -20%) [52].
Disadvantages: Decreased Time Rate [-100]; No Sense of Smell/Taste [-5]; Numb [-20]; Unnatural [-50].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [979]
Replace ST+75 (Size Modifier, -50%) [375] with ST+45 [450]
Replace HP+100 (Size Modifier, -50%) [100] with HP+130 [260]

Typical Stats

ST:

85 (KYOS: 55)

HP:

185

Speed:

5.25

DX:

7

Will:

14

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+5

Dodge:

9

Parry:

8 (unarmed)

DR:

4

    Punch (7): thrust 9d+1 crushing (KYOS: 11d+2 crushing), Reach C-5.
    Ethereal Jaunt (14): The walking statue can slip into the Ethereal Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, it cannot reactivate it for 5 seconds.
    Planar Disjunction (14): Once every 15 seconds, the walking statue may create a 16-yard-radius planar disjunction centered on itself. Every insubstantial creature must resist in a Quick Contest of Will. Every creature that failed this roll becomes corporeal and loses its ability to become insubstantial or ethereal for three minutes.

    Traits: Dark Vision; Decreased Time Rate; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Regeneration (Regular; Magical); See Invisible (Magical; Magical); Sterile; Unaging; Unfazeable; Unnatural; Vacuum Support.
    Skills: Observation-12.
    Creature Type: Construct.

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