Tuesday 31 January 2023

Monsters: Slivers

Monsters: Slivers

Slivers are iconic MtG creatures, so let's convert the good (aka the normal one) and the bad (aka the humanoid one) designs to GURPS.

Wednesday 25 January 2023

Monsters: Cacodemons

Monsters: Cacodemons

Let's adapt the cacodemons from the various Doom games to GURPS (in mechanical terms) and D&D (in flavor terms).

Sunday 22 January 2023

Galactic Havoc: What's Next?

Galactic Havoc: What's Next?

Rembmer my Galactic Havoc project? I do, I haven't forgotten about it, I have just been busy with other things, such as making videos and preparing/running games. But now that I think about, what else do I need before running a playtest game? I've got two factions and a bunch of weapons for one of them. So, I think what I have to do it to make some equipment for the other faction, make a third distinct faction, and that's it. Sure, I did not cover everything, such as heavy weaponry and vehicles, but that probably won't be necessary in the first playtest. Once I'm done with all this, I'll try running a short game if I have enough time, and that game will show me what is missing and point me in the right direction.

Thursday 19 January 2023

Monster: Kamaitachi

Monster: Kamaitachi

Fulfilling a request. Kamaitachi, also known as a sickle weasel, is a Japanese yokai. I based this statblock on the Pathfinder version of this monster.

Wednesday 18 January 2023

Friday 13 January 2023

Thursday 12 January 2023

Martial Arts: Split Punch Technique

Martial Arts: Split Punch Technique

I've already covered Johnny Cage's shadow kick, but let's also do his split punch. I don't even think this counts as a cinematic technique, so the asterisk is gone.

Martial Arts: Slide Kick Technique

Martial Arts: Slide Kick Technique

Let's have another Mortal Kombat move as a cinematic technique.

Wednesday 11 January 2023

Martial Arts: Shadow Kick Technique

Martial Arts: Shadow Kick Technique

Even wanted to perform Johnny Cage's shadow kick in GURPS?

Monday 9 January 2023

Script: Chases in GURPS

Script: Chases in GURPS

Many, if not most tabletop RPGs are filled with action. And what is an action-packed adventure without a chase? You see them in movies all the time, and maybe in real life too. Chases are thrilling, but in the tabletop medium they rarely are exciting. More often than not, it’s just a matter of comparing the movement speed of two characters. In terms of realism, it’s completely understandable – the faster person wins, but in terms of action – it’s just not fun. The worst part is if the pursuer and the quarry have the same movement speed, how do you even resolve a chase then? Fortunately, GURPS has a great subsystem for chases in GURPS Action 2: Exploits, and I’d like to introduce you to it in this post.

Saturday 7 January 2023

Creating a Spellcasting Character in GURPS (with Magic-as-Powers)

Creating a Spellcasting Character in GURPS (with Magic-as-Powers)

 
In many of my earlier blog posts, I told you how you can adjust Sorcery to represent different spellcasting traditions, and why I prefer magic-as-powers, but I have not really talked about how to create a spellcasting character. With so many options available, it might be difficult to get started. So, in this post, I would like to show off my approach to making a spellcasting character.