Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Saturday, 1 August 2026
GACKS AAR: Week 12/Session 10
Friday, 24 July 2026
GACKS AAR: Session 9
GACKS AAR: Session 9
Monday, 20 July 2026
GACKS: Week 11 and GURPS BrOSR Flaws
GACKS: Week 11 and GURPS BrOSR Flaws
First, let’s list the SEEN posts for the last week, then quickly discuss what happened, and then I will have a lot to say about what needs to be done for the game to run more smoothly.
Wednesday, 15 July 2026
GACKS AAR: Week 10/Session 8
GACKS AAR: Week 10/Session 8
Tuesday, 7 July 2026
GACKS AAR: Session 7
GACKS AAR: Session 7
Tuesday, 30 June 2026
GACKS AAR: Session 6
GACKS AAR: Session 6
Saturday, 13 June 2026
GACKS AAR: Session 5
GACKS AAR: Session 5
Wednesday, 10 June 2026
GACKS AAR: Session 4
GACKS AAR: Session 4
Friday, 22 May 2026
GACKS AAR: Session 3
GACKS AAR: Session 3
Saturday, 16 May 2026
GACKS AAR: Session 2
GACKS AAR: Session 2
Saturday, 9 May 2026
GACKS AAR: Session 1
GACKS AAR: Session 1
Sunday, 5 April 2026
Domain Trial Run (ACKS II -> GURPS)
Domain Trial Run (ACKS II -> GURPS)
Wednesday, 7 January 2026
Summoning in D&D and GURPS
Summoning in D&D and GURPS
Summoning is an iconic area of magic that is present in many TTRPG systems and fantasy stories. Evil cultists summon fiends, priests call upon extraplanar divine allies, wizards summon spirits of the dead to learn forbidden knowledge, and adventuring spellcasters summon things like… celestial badgers to fight off goblins. While I do not have experience with many different TTRPG systems, the experience I have with D&D 3.0/3.5/PF tells me that people often considered summoning wonky and/or broken, usually referring to “breaking” action economy and allowing the summoner to gain access to certain spells and abilities he wasn’t supposed to have. Right now, I’m running a test GURPS game where the only player character is a summoner with the various wizardry summoning spells (and teleportation too, but that’s another topic). Even though there has been barely any action, the game raised lots of questions in terms of game mechanics, in-universe metaphysics, and game design. This calls for an in-depth analysis of summoning in D&D, GURPS, and possibly even other systems to untangle this mess.
Thursday, 29 May 2025
Training Rules
Training Rules
Most of the core concepts that are required for an AD&D-style game in GURPS are done, and one of the few things left to think about is training. AD&D is a class-and-level-based system, and advancement is done in levels, obviously. GURPS is a wildly different beast, with advancement rules being different as well. As a rule, the GM gives players some character points at the end of the session, and the players improve their characters using them. Sounds simple, right? On one hand – yes, it is simple. On the other hand, is it really that simple and do I want it this simple?
Saturday, 10 May 2025
Treasure Type in GURPS
Treasure Type in GURPS
Saturday, 3 May 2025
GURPS BrOSR Progress Update
GURPS BrOSR Progress Update
You may know that my current project is to make GURPS compatible with the BrOSR playstyle. It may seem like a fool’s errand to some, but it isn’t to me. I haven’t posted anything in a relatively long while, mostly due to life getting busy, but that doesn’t mean that I’ve been idling on this front. I’d like to tell you about what’s been done and what still needs to be done. So, here’s my progress report.
Monday, 28 April 2025
Abstract Fast Combat System for GURPS
Abstract Fast Combat System for GURPS
Saturday, 26 April 2025
Sea Voyage Procedure
Sea Voyage Procedure
Sunday, 13 April 2025
Food and Supplies in GURPS and ACKS
Food and Supplies in GURPS and ACKS
Before a party of adventurers sets out to clear out a wilderness area or dungeon, they have to buy enough supplies for the trip. The same thing is required when an army marches to war, but on a larger scale. How much do supplies cost in GURPS? This is actually a surprisingly difficult question despite resource management being such an important part of the game. I’m doing this topic for two reasons. First, I ran into this when calculating ACKS Battle Ratings for GURPS creatures, so it needs to be settled. Second, in my current game, one of the player characters is a food mage, and the question of supplies has arisen multiple times.