Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 14 April 2025
Review: Brozer - Island of War and Winter
Saturday, 1 February 2025
Review: How to Be a GURPS GM: Improvising
Review: How to Be a GURPS GM: Improvising
Since I haven’t been following the GURPS news and upcoming releases in quite a while, the new book caught me by surprise. Yesterday, How to be a GURPS GM: Improvising got released, written by Sean Punch a.k.a. Dr. Kromm. The How to be a GURPS GM series of books is a mixed bag with some good ones and some not so good ones, so I decided to check this one out. After all, improvisation is indeed a skill and I wondered how one could even explain in text how to improvise better. These days, when many players seem to try their hardest to avoid reading the rulebooks and GMs learn how to GM from questionable actual plays and numerous even more questionable YouTube videos, there is a shortage of good written material to learn the art of being a GM from. And then people complain about the GM shortage!
Thursday, 9 January 2025
Review: ACKS Imperial Imprint
Review: ACKS Imperial Imprint
All right, I don’t really know how to go about this review, but I will do my best. If you’re in the TTRPG hobby, you are probably aware of the new major release - ACKS II, which stands for Adventurer Conqueror King System Imperial Imprint. I am primarily a GURPS player, and I admit that most other systems do not interest me, and even most of the recent GURPS releases didn’t pique my interest. This is less of a problem of low quality even though there is a visible decline, but the fact that I find GURPS to be a complete system (aside from lacking GURPS Vehicles). So, why did ACKS II grab my attention and didn’t let it go still? Because it made me feel that there are still people that genuinely care about the hobby; that there are people who go against the modern flow of OSR PDF slop that tells you to Rule Zero everything; that there are people who have the perseverance and work ethics to streamline and perfect the classical concepts. It’s genuinely inspiring and, as people say nowadays, whitepilling.Sunday, 29 December 2024
Reading AD&D Player's Handbook
Reading AD&D Player's Handbook
Sunday, 15 September 2024
Review: GURPS Thaumatology: Chinese Elemental Powers
Review: GURPS Thaumatology: Chinese Elemental Powers
In my opinion, “magic-as-powers” is the best way to represent supernatural powers in GURPS and also is the most GURPS way. GURPS Powers is an essential book that discusses this topic in great detail. Despite this, GURPS doesn’t have many worked examples for some reason. You only have two – GURPS Psionic Powers and GUPRS Thaumatology: Chinese Elemental Powers. I already made a video/post about why I do not even consider Sorcery a magic system, and much of the same applies to Divine Favor. There’s also GURPS Powers: Totems and Nature Spirits, but it feels… undercooked. It has some nice bits, but I consider it a very weak book overall. GURPS Thaumatology: Chinese Elemental Powers is a book that people rarely even mention, but it has been on my to-do list for quite a while. I was postponing it despite the requests I was getting because I was afraid I won’t be able to do it justice. So, let’s finally talk about it.
Wednesday, 3 July 2024
Addendum to GURPS Meta-Tech Review
Addendum to GURPS Meta-Tech Review
Review: GURPS Meta-Tech
Review: GURPS Meta-Tech
Sunday, 30 June 2024
Review: Empire (by AEG)
Review: Empire (by AEG)
Friday, 21 June 2024
Review: GURPS Realm Management
Review: GURPS Realm Management
Sunday, 16 June 2024
Review: Dynasties & Demagogues
Review: Dynasties & Demagogues
Wednesday, 24 April 2024
Review: GURPS Underground Adventures
Review: GURPS Underground Adventures
In the previous review, I mentioned that GURPS Low-Tech Companion 3 has two pages on excavation and mining, but it was pointed out to me that I forgot about GURPS Underground Adventures. And that’s right, I did forget about that book. I often do, despite using certain rules from it relatively often. Still, this book often just escapes my mind, just like such books as GURPS Future Histories. So, let’s have a short review of GURPS Underground Adventures to give it some spotlight!
Saturday, 20 April 2024
Review: The Quintessential Dwarf
Review: The Quintessential Dwarf
Many times before, I said that I love GURPS because any RPG book is a GURPS book. Back in the D&D 3.0 days, when the OGL was reigning supreme, and many third-party publishers were churning out tons of books of dubious quality, I haven’t really found any use for these books in my D&D games. Sure, some of the stuff there looked nice, but it was awful from the game balance perspective. Today, I’d like to talk about The Quintessential Dwarf, part of the Quintessential series by Mongoose Publishing. Mongoose Publishing is no small player in the RPG scene, and they produced tons of D&D content. The Quintessential series is quite large, with each book detailing a particular class or race, with some classes or races even getting two books.
Saturday, 3 February 2024
Review: SpaceMaster Armored Assault
Review: SpaceMaster Armored Assault
This is something of a digression from my usual topics, where I talk about GURPS or D&D. I want to talk about a book that fascinates me but the one that I haven’t even tried in a game yet. Aside from tabletop RPGs, I’ve always been interested in tabletop wargaming. Of course, the most popular thing is Warhammer 40k, but I’m not a big fan of it. I played it with friends through VASSAL and Tabletop Simulator, and it just… doesn’t play that well; it feels that the game is decided not on the table, but on army roster creation. I do find the concept of collecting, building, and painting miniatures, but without this aspect, the game feels absolutely hollow to me. A few years ago, I decided to search for a generic and reasonably crunchy sci-fi wargame. I scoured an incredibly long list of games on BoardGamesGeek, but most of the games were either too specialized or too light on the rules. There was a couple of exceptions, however, and one of them was Spacemaster Armored Assault.
Sunday, 3 December 2023
Review: GURPS Tactical Shooting: Extreme Conditions
Review: GURPS Tactical Shooting: Extreme Conditions
We got a new GURPS book out – GURPS Tactical Shooting: Extreme Conditions. If you are new to GURPS, you probably haven’t heard about it, but if you are a GURPS veteran, then this title isn’t new to you. Tactical Shooting: Extreme Conditions was in development for, I believe, five years, despite not being a 300-pages-long tome. I still remember its announcement, and being excited, but then, after some time, the author simply disappeared without a trace for a few years, hence the delay. However, he has reemerged and actually finished the book, so big props for that.
Thursday, 1 December 2022
Review: Garden of Evil (or how to write a good monster)
Review: Garden of Evil (or how to write a good monster)
Not that long ago, Gaming Ballistic held the
Nightmare Fuel kickstarter campaign for three bestiaries for DFRPG. So, I would
like to review one of them – Garden of Evil. I do not know if or when the books will be available for purchase outside of the backing campaign, but I
hope that they will be. Anyway, this is going to be not just a review, but also
a rant on how to make a good monster.