Thursday 27 May 2021

Monster: Shadow Dragon

Monster: Shadow Dragon

I was surprised to find out that there's actually two different species of shadow dragons in D&D - that drow-dragon sidebar is very hard to notice.

 

 

Shadow Dragon [Draconomicon, page 191]

657 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Attribute-Reducing Afflictions [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Blend into Shadows: Invisibility (Accessibility, Only in shadowy illumination, -30%; Affects Machines, +50%; Costs Fatigue, 1 FP, -5%; Dispels after an attack, -20%; Magical, -10%) [34].
    Breathe Draining Shadows: Natural Weapon (Toxic; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [10].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
    Spell-Like Abilities (Alternative Abilities) [66]:
    Dimension Door [60];
    Mirror Image 2 [28/5=6].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5]; Vulnerability (Light, x2) [-30].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon. (Drow-Dragon: Dragon (Elf)).

Knowing Your Own Strength [661]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

 

Drow-Dragon [Dragons of Faerun, page 44]
+14 points
Alternate Form: Alternate Form (Drow; Magical, -10%) [14].
Creature Type: Dragon (Elf).

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air (cannot hover)

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
    Tail (12): thrust 3d crushing, Reach C-3.
    Alternate Form (Drow-Dragons Only): A drow-dragon can assume a unique humanoid form – that of a drow. This ability functions as the Alternate Form advantage (p. B83), and the drow-dragon can only assume the form of a specific drow. A drow. A drow-dragon can remain in its drow form until it chooses to return to its natural form.
    Blend into Shadows: In any condition of illumination that imposes a -5 penalty to Vision or worse, the shadow dragon can disappear into the shadows, becoming invisible. This gives him a +9 bonus to Stealth in any situation where being seen would matter. Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The shadow dragon does not cast a shadow and doesn’t show up in mirrors. Each minute of use costs 1 FP.
    This effect ends if the dragon attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the dragon attacks directly, however, he immediately becomes visible.
    Breathe Draining Shadows (14): The dragon breathes out a stream of draining shadows, dealing thrust 2d+2 toxic damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (12);
    Mirror Image 2.

    
    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Attribute-Reducing Afflictions; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Light, x2).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
    Creature Type: Dragon. (Drow-Dragon: Dragon (Elf)).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air (cannot hover)

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Alternate Form (Drow-Dragons Only): A drow-dragon can assume a unique humanoid form – that of a drow. This ability functions as the Alternate Form advantage (p. B83), and the drow-dragon can only assume the form of a specific drow. A drow. A drow-dragon can remain in its drow form until it chooses to return to its natural form.
    Blend into Shadows: In any condition of illumination that imposes a -5 penalty to Vision or worse, the shadow dragon can disappear into the shadows, becoming invisible. This gives him a +9 bonus to Stealth in any situation where being seen would matter. Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The shadow dragon does not cast a shadow and doesn’t show up in mirrors. Each minute of use costs 1 FP.
    This effect ends if the dragon attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the dragon attacks directly, however, he immediately becomes visible.
    Breathe Draining Shadows (16): The dragon breathes out a stream of draining shadows, dealing thrust 4d-1 toxic damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (14);
    Mirror Image 2.


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Attribute-Reducing Afflictions; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Light, x2).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
    Creature Type: Dragon. (Drow-Dragon: Dragon (Elf)).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air (cannot hover)

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
    Tail (14): thrust 7d crushing, Reach C-7.
    Alternate Form (Drow-Dragons Only): A drow-dragon can assume a unique humanoid form – that of a drow. This ability functions as the Alternate Form advantage (p. B83), and the drow-dragon can only assume the form of a specific drow. A drow. A drow-dragon can remain in its drow form until it chooses to return to its natural form.
    Blend into Shadows: In any condition of illumination that imposes a -5 penalty to Vision or worse, the shadow dragon can disappear into the shadows, becoming invisible. This gives him a +9 bonus to Stealth in any situation where being seen would matter. Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The shadow dragon does not cast a shadow and doesn’t show up in mirrors. Each minute of use costs 1 FP.
    This effect ends if the dragon attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the dragon attacks directly, however, he immediately becomes visible.
    Breathe Draining Shadows (16): The dragon breathes out a stream of draining shadows, dealing thrust 5d+2 toxic damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (15);
    Mirror Image 3.


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Attribute-Reducing Afflictions; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Light, x2).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon. (Drow-Dragon: Dragon (Elf)).

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air (cannot hover)

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Alternate Form (Drow-Dragons Only): A drow-dragon can assume a unique humanoid form – that of a drow. This ability functions as the Alternate Form advantage (p. B83), and the drow-dragon can only assume the form of a specific drow. A drow. A drow-dragon can remain in its drow form until it chooses to return to its natural form.
    Blend into Shadows: In any condition of illumination that imposes a -5 penalty to Vision or worse, the shadow dragon can disappear into the shadows, becoming invisible. This gives him a +9 bonus to Stealth in any situation where being seen would matter. Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The shadow dragon does not cast a shadow and doesn’t show up in mirrors. Each minute of use costs 1 FP.
    This effect ends if the dragon attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the dragon attacks directly, however, he immediately becomes visible.
    Breathe Draining Shadows (16): The dragon breathes out a stream of draining shadows, dealing thrust 8d+2 toxic damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (17);
    Mirror Image 4.


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Attribute-Reducing Afflictions; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Light, x2).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon. (Drow-Dragon: Dragon (Elf)).

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