Monsters/Lenses: Incarnum Lenses
Lost [Magic of Incarnum, page 181]
Applicable to: Any sapient, living creature.
Attribute Modifiers: ST+2 [20]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristics Modifiers: Will+1 [5]; Per+3 [15]; Basic Move +1 [5].
Advantages: Immunity to Emotion-Based Abilities of the Lost [5]; Resistant to Mind Control (+3) [10].
Choose one of the following emotion-based packages [-40-24]:
Despair [24]: Low Self-Image [-10] + Terror (-1) (Despair; Sight; Incarnum, -5%; Takes Recharge, 5 seconds, -10%) [34].
Hatred [6]: Corrosion Attack 1d (Cone 5, +100%; Incarnum, -5%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [16] + Intolerance (Total) [-10].
Misery [11]: Affliction 1 (Will; Area Effect, 8 yards, +150%; Based on Will, +20%; Daze, +50%; Emanation, -20%; Hearing-Based, +150%; Incarnum, -5%; Reduced Duration, 1/20, -25%; Takes Recharge, 5 seconds, -10%) [41] + Chronic Depression (6) [-30].
Wrath [-40]: Bad Temper (6) [-20] + Berserk (6) [-20].
Disadvantages: Noisy 1 [-2].
Lost Human Commoner
[Magic of Incarnum, page 182]
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
10 |
Will: |
8 |
Move: |
6 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
- |
Traits: Bad Temper (6); Berserk (6); Immunity to Emotion-Based Abilities of the Lost; Noisy 1; Resistant to Mind Control (+3).
Skills: Brawling-13; Teamster-11.
Creature Type: Humanoid.
Elite Lost Nymph
Barbarian [Magic of Incarnum, page 182]
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
7 ground, 7 water |
IQ: |
8 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
8U |
DR: |
- |
Kusari swing (14): swing 2d-1 crushing, Reach 1-4*, -2U parry. Attempts to parry the kusari are at -4; fencing weapons can’t parry at all! Attempts to block the kusari weapons are at -2.
Kusari thrust (14): thrust 1d crushing, Reach 1-4*, -2U parry. Attempts to parry the kusari are at -4; fencing weapons can’t parry at all! Attempts to block the kusari weapons are at -2.
Blinding Beauty: The nymph can activate this ability at will as a Concentrate maneuver. When she does so, anyone who sees her must roll Fright Check, using the Awe variant table (GURPS Powers, p. 85). In addition, every victim within 8 yards who is looking directly at the nymph, must make a roll against HT or become permanently blind. This blindness is magical – it can be dispelled normally. If a victim succeeds at his Fright Check, he will be unaffected by the awe aspect of this ability for one hour. If a victim succeeds at his Will roll to resist, he will be unaffected by the blinding aspect of this ability for one hour.
Stunning Glance (9): The nymph can attempt to stun an enemy by locking eyes with him. Roll a Quick Contest between of Will between the nymph and her target, penalized by the range between them. Mind Shield adds to resistance against this ability. If the nymph wins, the target suffers mental stun. On subsequent turns, he can recover normally by making an unpenalized IQ roll.
Song of Misery: A lost nymph can sing a note that forces listeners to stand motionless. This effect affects all creatures other than other lost within an 8-yard radius. Creatures must succeed on a Will roll or be dazed (p. B428) for 3 seconds times margin of failure. After that each subject is stunned (p. B420) and may roll vs. Will once per second to recover. Victims must be able to hear the nymph to be affected. This is an incarnum ability and is subject to normal anti-incarnum countermeasures. This ability can be used once every 5 seconds.
Traits: Amphibious; Animal Empathy; Appearance (Transcendent; Universal); Berserk (Battle Rage) (12); Charisma 2; Chronic Depression (6); Immunity to Emotion-Based Abilities of the Lost; Night Vision 5; Noisy 1; Resistant to Mind Control (+3); Vulnerability (Cold Iron, x2).
Skills: Innate Attack (Gaze)-13; Kusari-14; Stealth-13.
Creature Type: Fey.
Soulfused Flesh
Golem [Magic of Incarnum, page 195]
Secondary Characteristic Modifiers: HP+2 [4]; Will+2 [10]; Per+2 [10]; Basic Move -1 [-5].
Advantages: DR 3 (Tough Skin, -40%) [9]; ER 3 (Incarnum) [9]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 5 [10]; Unaging [15]; Vacuum Support [5].
Soulbound Resistance [24]: HT+2 (Costs Hit Points, 1 HP, -5%; Incarnum, -5%; Link, +10%; Reduced Duration, 1/10, -20%) [15] + Will+2 (Incarnum, -5%; Link, +10%; Reduced Duration, 1/10, -20%) [9].
Disadvantages: No Sense of Smell/Taste [-5]; Unhealing (Total) [-30].
Creature Type: Construct.
Typical Stats
ST: |
14 |
HP: |
16 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
4 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
3* (tough skin) |
Soulbound Resistance: The soulfused construct can spend one point of essentia or 1 HP as a Ready maneuver to increase its HT and Will by 2 for six seconds.
Traits: Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 3 (Essentia); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Unliving, No Blood); Magic Resistance 5; No Sense of Smell/Taste; Unaging; Unhealing (Total); Vacuum Support.
Skills: Brawling-12.
Creature Type: Construct.
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