Wednesday, 26 May 2021

Racial Templates/NPCs: Giants of Dominions, Part I

Racial Templates/NPCs: Giants of Dominions, Part I

Oh boy, there's a lot of giants in Dominions. Way too many for a single post.

 

Anakite
 
241 points
Attribute Modifiers: ST+25 (Size Modifier, -30%) [175]; HT+2 [20].
Secondary Characteristic Modifiers: SM+3.
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Ground) [20]; High Pain Threshold [10]; Magic Resistance 2 (Improved, +150%) [10]; Striker (Impaling; Horns; Cannot Parry, -40%; Limited Arc, Front, -40%) [2].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Disadvantages: Odious Racial Habit (Eats sapient beings) [-15].
Features: Six Fingers.
Creature Type: Giant.
 

Knowing Your Own Strength [216]
ST+25 (Size Modifier, -30%) [275] with ST+25 [250]

 
Typical Stats - Adon

ST:

35

HP:

35

Speed:

6

DX:

11

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

11

Parry:

Block:

12

12

DR:

2* (tough skin), 5 (vs. fire), see gear

    Punch (11): thrust 3d+2 crushing (KYOS: 6d+2 crushing), Reach C-2.
    Gore (11): thrust 5d-1 impaling (KYOS: 9d-1 impaling), Reach C-2. Cannot parry, can only strike front hexes.
    SM+3 Thrusting Broadsword swing (14): swing 7d+1 cutting (KYOS: 8d+1 cutting), Reach 2-4.
    SM+3 Thrusting Broadsword thrust (14): thrust 6d-1 impaling (KYOS: 9d-1 impaling), Reach 2-4.
 
    Traits: Enhanced Move 1 (Ground); High Pain Threshold; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Six Fingers.
    Skills: Broadsword-14; Religious Ritual-14; Shield-14; Theology-14.
    Gear: Heavy Scale (DR 5 – torso, legs), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Giant.
 
Rephaite
 
177 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2.
Advantages: DR 1 (Tough Skin, -40%) [3]; Enhanced Move 1 (Ground) [20]; High Pain Threshold [10]; Magic Resistance 1 (Improved, +150%) [5]; Striker (Crushing; Horns; Cannot Parry, -40%; Limited Arc, Front, -40%) [1].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Disadvantages: Odious Racial Habit (Eats sapient beings) [-15].
Creature Type: Giant.
 

Knowing Your Own Strength [207]
ST+15 (Size Modifier, -20%) [120] with ST+15 [150]

 
Typical Stats - Bashanite

ST:

25

HP:

25

Speed:

5.5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

10

Parry:

Block:

11

11

DR:

1* (tough skin), 5 (vs. fire), see gear

    Punch (11): thrust 2d+1 crushing (KYOS: 4d crushing), Reach C-1.
    Gore (11): thrust 3d crushing (KYOS: 5d+1 crushing), Reach C-1. Cannot parry, can only strike front hexes.
    SM+2 Thrusting Broadsword swing (12): swing 5d+2 cutting, Reach 2-3.
    SM+2 Thrusting Broadsword thrust (12): thrust 4d impaling (KYOS: 6d-1 impaling), Reach 2-3.
 
    Traits: Enhanced Move 1 (Ground); High Pain Threshold; Magic Resistance 1 (Improved); Odious Racial Habit (Eats sapient beings).
    Skills: Broadsword-12; Shield-12.
    Gear: Heavy Scale (DR 5 – torso, legs), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Giant.
 
Edomite
 
40 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +1 [5].
Disadvantages: Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Second-Class Citizen) [-5].
Creature Type: Giant.
 

Knowing Your Own Strength [45]
ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

5.25

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

Block:

10

10

DR:

See gear

    SM+1 Spear (one-handed) (10): thrust 2d impaling (KYOS: 2d+2 impaling), Reach 1.
    SM+1 Spear (two-handed) (10): thrust 2d+2 impaling (KYOS: 3d impaling), Reach 1-3*.
    SM+1 Javelin throw (10): thrust 2d-1 impaling (KYOS: 2d+1 impaling), Acc 3, x1.5/x2.5 (22/37).
 
    Traits: Odious Racial Habit (Eats sapient beings); Social Stigma (Second-Class Citizen).
    Skills: Shield-10; Spear-10; Thrown Weapon (Spear)-10.
    Gear: Light Mail (DR 3* (-2 vs. crushing) – torso, legs), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Giant.
 
Avvite
 
50 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +1 [5].
Advantages: Magic Resistance 1 (Improved, +150%) [5].
Disadvantages: Odious Racial Habit (Eats sapient beings) [-15].
Creature Type: Giant.
 

Knowing Your Own Strength [55]
ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats – Avvite Spearman

ST:

15

HP:

15

Speed:

5.25

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

Block:

10

10

DR:

See gear

    SM+1 Spear (one-handed) (10): thrust 2d impaling (KYOS: 2d+2 impaling), Reach 1.
    SM+1 Spear (two-handed) (10): thrust 2d+2 impaling (KYOS: 3d impaling), Reach 1-3*.
    SM+1 Javelin throw (10): thrust 2d-1 impaling (KYOS: 2d+1 impaling), Acc 3, x1.5/x2.5 (22/37).
 
    Traits: Magic Resistance 1 (Improved); Odious Racial Habit (Eats sapient beings).
    Skills: Shield-10; Spear-10; Thrown Weapon (Spear)-10.
    Gear: Light Scale (DR 3 – torso, legs), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Giant.
 
Horite
 
45 points
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; IQ-2 [-40].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Basic Move+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Night Vision 5 [5]; Temperature Tolerance 2 [2].
Disadvantages: Magic Susceptibility 1 [-3].
Creature Type: Giant
 

Knowing Your Own Strength [52]
Replace ST+7 (Size Modifier, -10%) [63] with ST+7 [70]

 
Typical Stats

ST:

17

HP:

17

Speed:

5

DX:

10

Will:

9

Move:

6

IQ:

8

Per:

9

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

8

Parry:

8U

DR:

1* (tough skin)

    SM+1 Round Mace (10): swing 4d crushing, Reach 1.
 
    Traits: Magic Susceptibility 1; Night Vision 5; Temperature Tolerance 2.
    Skills: Two-Handed Axe/Mace-10.
    Creature Type: Giant.
 
Jann
 
68 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54].
Secondary Characteristic Modifiers: SM+1; Will+1 [5].
Advantages: Extended Lifespan 2 [4]; Magic Resistance 1 (Improved, +150%) [5].
    Glamour: Obscure 4 (Vision; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Magical, -10%; Shuts down on a successful hit, -20%) [10].
    Innate Spellcasting: Sorcerous Empowerment 2 (Limited Colleges, Air and Fire, -30%) [21].
Disadvantages: Vulnerability (Iron, x3) [-30].
Quirks: Supernatural Dislike (HT; Iron) [-1].
Creature Type: Giant.
 

Knowing Your Own Strength [74]
ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

 
Typical Stats – Jann Guard

ST:

16

HP:

16

Speed:

5

DX:

10

Will:

11

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

10

Parry:

Block:

11

11

DR:

See gear

    SM+1 Thrusting Broadsword swing (12): swing 3d cutting, Reach 1.
    SM+1 Thrusting Broadsword thrust (12): thrust 2d impaling (KYOS: 3d-1 impaling), Reach 1.
    Glamour: A jann can create illusory doubles of him. This reaches to a two-yard radius around the jann. With care, he can include a few friends as well. Subtract 4 from any attempts to see anything in this area using vision; there is no resistance roll. The boundaries of the area, however, are detected at +4. Even if someone does manage to see the jann, subtract 4 from any attack roll against him that relies on vision to hit. The jann himself can see perfectly while using this ability. He activates this ability by taking a Concentrate maneuver. Each activation lasts for 1 minute. However, if the jann is attacked and successfully hit (the hit does not have to deal injury), this ability turns off.
    Innate Spellcasting: Only air and fire spells. Improvisation up to 2 points, hardcore improvisation up to 21 points.
 
    Traits: Extended Lifespan 2; Magic Resistance 1 (Improved); Supernatural Dislike (HT; Iron); Vulnerability (Iron, x3).
    Skills: Broadsword-12; Shield-12.
    Gear: Light Scale (DR 3 – torso, legs), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Giant.


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