Showing posts with label alignment. Show all posts
Showing posts with label alignment. Show all posts

Monday, 24 October 2016

Sorcery: More ethical spells

Sorcery: More ethical spells

While statting up some monsters, I've noticed a lack of basic alignment-based spells in Sorcery. The following spells may be useful for sorcerers that use variant moral magic rules from GURPS Thaumatology, particularly so if Sorcery has a divine nature.

Friday, 21 October 2016

Imbuements and Sorcery: Align Weapon

Imbuements and Sorcery: Align Weapon


Alignment is an eternal topic for discussion and debates in the D&D/Pathfinder community. Thankfully or not, GURPS lacks such a thing by default, but GURPS Thaumatology offers some spells related to ethical categories. Personally, I do not use alignments in my GURPS games, but for the purpose of ethical categories-based spells and effects I assume that some creatures, objects, or areas have an ethical aura. For example, when playing in a D&D-style setting the outsiders, characters and items with divine abilities, sacred/unholy places have an aura that represents their cosmic alignment, and this aura can be detected by some abilities. If you use Detect Evil, you can detect a cleric of an evil deity (even if the cleric in question isn't evil himself; maybe he's just appeasing an apocalyptic deity to prevent the destruction of the whole world?), a demon, a devil, but not a simple criminal.