Sunday, 9 May 2021

Occupational Template: Paladin

Occupational Template: Paladin

And here's another D&D class as an occupational template. The Holy Warrior from DF serves as a base, but this one takes a lot from the cleric and fighter templates I've made.


PALADIN

150 points

Attributes: ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 12 [10]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

Advantages: Up to 25 points in Divine Empowerment limited with the patron deity’s portfolio limitation; put leftovers into known spells, their associated skills, or appropriate holy abilities. • A further 30 points chosen from among additional holy abilities, known spells, their associated skills, or ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], HP +1 to +3 [2/level], Will +1 to +4 [5/level], Born Soldier 1-3 [5/level], Born War-Leader 1-3 [5/level], Charisma 1 to 3 [5/level], Claim to Hospitality (Church or order) [5], Clerical Talent 1-3 [5/level], Combat Reflexes [15], Contact Group (Church or order) [Varies], Devotion 1-3 [5/level], Enhanced Block 1 [5], Enhanced Parry 1 (One Melee Weapon skill) [5], Fearlessness [2/level], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (Slay Fiends or Slay Undead) [5/piece], Languages (any) [2-6/language], Luck [15], Magic Resistance [2/level] or Magic Resistance (Improved, +150%) [5/level], Patron (Church or order) [Varies], Penetrating Voice [1], Rapid Healing [5], Recovery [10], Religious Rank 1-2 [5/level], Reputation (Coreligionists) [Varies], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Shtick (Foes slain personally can’t rise as undead) [1], Social Regard 1 to 2 (Respected) [5/level], Striking ST 1 or 2 [5 or 10], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20], or Weapon Bond [1].

Disadvantages: One -10-point self-imposed disadvantage or two -5-point self-imposed disadvantages to be used with the Pact limitation for Divine Empowerment and all divine abilities and spells, chosen from Honesty (12) [-10], Intolerance (Evil religions) [-5], Sense of Duty (Coreligionists) [-10], Sense of Duty (Good entities) [-10], or Vow (Own no more than horse can carry) [-10], or similarly appropriate disadvantages. • Another -20 points chosen from among those traits or Charitable [-15*], Compulsive Generosity [-5*], Compulsive Vowing [-5*], Disciplines of Faith (Ritualism or Mysticism) [-5 or -10], Fanaticism [-15], Intolerance (“Evil” religions) or (All other religions) [-5 or -10], Selfless [-5*], Truthfulness [-5*], or Vow (Chastity) [-5]. • A further -20 points chosen from either of the two previous lists or Bloodlust [-10*], Code of Honor (Chivalry) [-15], Easy to Read [-10], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], or Stubbornness [-5].

Primary Skills: Exorcism (H) Will-1 [2]-11 and Expert Skill (Fiends or Thanatology) (H) IQ+1 [8]-11. • One of Crossbow or Thrown Weapon (Axe/Mace or Spear), all (E) DX+2 [4]-14; or Throwing (A) DX+1 [4]-13. • One of these three melee skills packages:

1.       One of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-14, and Shield (E) DX+2 [4]-14.

2.       Flail (H) DX+1 [8]-13 and Shield (E) DX+2 [4]-14.

3.       One of Polearm, Spear, or Two-Handed Sword, all (A) DX+3 [12]-15.

Secondary Skills: Brawling (E) DX [1]-12; Wrestling (A) DX [2]-12; Leadership (A) IQ [1]-10; Physiology (monster type) and Psychology (same monster type), both (H) IQ-1 [2]-9; Strategy and Tactics, both (H) IQ-1 [2]-9; and Intimidation (A) Will-1 [1]-11.

Background Skills: Religious Ritual and Theology, both (H) IQ-1 [2]-9; Meditation (H) Will-2 [1]-10; and Esoteric Medicine (Holy) (H) Per-2 [1]-8. • Five of Fast-Draw (any) or Innate Attack (any), both (E) DX [1]-12; Climbing, Lance, Riding (Horse), or Stealth, all (A) DX-1 [1]-11; Area Knowledge (any), First Aid, or Gesture, all (E) IQ [1]-10; Interrogation or Public Speaking, both (A) IQ-1 [1]-9; Armoury (Esoteric), Detect Lies, Diplomacy, Expert Skill (Fiends or Thanatology, not taken as primary; or Celestials), Physiology (other monster type), Psychology (other monster type), all (H) IQ-2 [1]-8; Hiking (A) HT-1 [1]-10; or Observation (A) Per-1 [1]-9.

* Multiplied for self-control number; see p. B120.

 



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