Occupational Template: Paladin
PALADIN
150 points
Attributes: ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0];
Will 12 [10]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: Up to 25 points in Divine Empowerment limited with the patron deity’s
portfolio limitation; put leftovers into known spells, their associated skills,
or appropriate holy abilities. • A further 30 points chosen from among
additional holy abilities, known spells, their associated skills, or ST +1 to +3
[10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], HP +1 to +3
[2/level], Will +1 to +4 [5/level], Born Soldier 1-3 [5/level], Born War-Leader
1-3 [5/level], Charisma 1 to 3 [5/level], Claim to Hospitality (Church or
order) [5], Clerical Talent 1-3 [5/level], Combat Reflexes [15], Contact Group
(Church or order) [Varies], Devotion 1-3 [5/level], Enhanced Block 1 [5],
Enhanced Parry 1 (One Melee Weapon skill) [5], Fearlessness [2/level], Hard to
Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher
Purpose (Slay Fiends or Slay Undead) [5/piece], Languages (any) [2-6/language], Luck [15],
Magic Resistance [2/level] or Magic Resistance (Improved, +150%) [5/level], Patron
(Church or order) [Varies], Penetrating Voice [1], Rapid Healing [5], Recovery
[10], Religious Rank 1-2 [5/level], Reputation (Coreligionists) [Varies], Resistant
to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Shtick (Foes
slain personally can’t rise as undead) [1], Social Regard 1 to 2 (Respected)
[5/level], Striking ST 1 or 2 [5 or 10], Voice [10], Wealth (Comfortable or
Wealthy) [10 or 20], or Weapon Bond [1].
Disadvantages: One -10-point self-imposed disadvantage or
two -5-point self-imposed disadvantages to be used with the Pact limitation for
Divine Empowerment and all divine abilities and spells, chosen from Honesty
(12) [-10], Intolerance (Evil religions) [-5], Sense of Duty (Coreligionists)
[-10], Sense of Duty (Good entities) [-10], or Vow (Own no more than horse can
carry) [-10], or similarly appropriate disadvantages. • Another -20 points
chosen from among those traits or Charitable [-15*], Compulsive Generosity
[-5*], Compulsive Vowing [-5*], Disciplines of Faith (Ritualism or Mysticism)
[-5 or -10], Fanaticism [-15], Intolerance (“Evil” religions) or (All other
religions) [-5 or -10], Selfless [-5*], Truthfulness [-5*], or Vow (Chastity)
[-5]. • A further -20 points chosen from either of the two previous lists or Bloodlust
[-10*], Code of Honor (Chivalry) [-15], Easy to Read [-10], No Sense of Humor
[-10], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], or Stubbornness
[-5].
Primary Skills: Exorcism (H) Will-1 [2]-11 and Expert Skill (Fiends
or Thanatology) (H) IQ+1 [8]-11. • One of Crossbow or Thrown Weapon (Axe/Mace
or Spear), all (E) DX+2 [4]-14; or Throwing (A) DX+1 [4]-13. • One of these
three melee skills packages:
1.
One
of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-14, and Shield (E) DX+2 [4]-14.
2.
Flail
(H) DX+1 [8]-13 and Shield (E) DX+2 [4]-14.
3.
One
of Polearm, Spear, or Two-Handed Sword, all (A) DX+3 [12]-15.
Secondary Skills: Brawling (E) DX [1]-12; Wrestling
(A) DX [2]-12; Leadership (A) IQ [1]-10; Physiology (monster type) and
Psychology (same monster type), both (H) IQ-1 [2]-9; Strategy and Tactics, both
(H) IQ-1 [2]-9; and Intimidation (A) Will-1 [1]-11.
Background Skills: Religious Ritual and Theology,
both (H) IQ-1 [2]-9; Meditation (H) Will-2 [1]-10; and Esoteric Medicine (Holy)
(H) Per-2 [1]-8. • Five of Fast-Draw (any) or Innate Attack (any), both (E) DX
[1]-12; Climbing, Lance, Riding (Horse), or Stealth, all (A) DX-1 [1]-11; Area
Knowledge (any), First Aid, or Gesture, all (E) IQ [1]-10; Interrogation or
Public Speaking, both (A) IQ-1 [1]-9; Armoury (Esoteric), Detect Lies,
Diplomacy, Expert Skill (Fiends or Thanatology, not taken as primary; or
Celestials), Physiology (other monster type), Psychology (other monster type), all
(H) IQ-2 [1]-8; Hiking (A) HT-1 [1]-10; or Observation (A) Per-1 [1]-9.
* Multiplied for self-control number; see p.
B120.
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