Friday, 21 May 2021

Lens/Monster: Shade

Lens/Monster: Shade

Technically, shade should be a lens, but the sample statblock is a human, so the lens becomes the actual racial template. And interesting monster, I must say.


Shade [Forgotten Realms Campaign Setting, page 314]

198 points
Secondary Characteristics Modifiers: Per+5 (Accessibility, Darkness-dependent, -15%; Magical, -10%) [19]; Basic Move +5 (Accessibility, Darkness-dependent, -15%; Magical, -10%) [19].
Advantages: Dark Vision [25]; Enhanced Dodge 2 (Accessibility, Darkness-dependent, -15%; Magical, -10%) [23]; Magic Resistance 2 (Accessibility, Darkness-dependent, -15%; Improved, +150%) [10]; Regeneration (Regular; Accessibility, Only in total darkness, -30%; Magical, -10%) [15].
    Spell-Like Abilities (Alternative Abilities) [87]:
    Blackout 1 [36/5=8];
    Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
    Mirror Image 2 [28/5=6];
    Personal Invisibility [66];
    Shadow Jump [20/5=4].
Creature Type: Outsider.

Typical Stats

ST:

14

HP:

14

Speed:

6.25

DX:

13

Will:

13

Move:

6

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

12

DR:

3 (light plate; torso and limbs)

    Thrusting Greatsword (16): swing 3d-1 cutting, Reach 1, 2 or thrust 2d-1 impaling (KYOS: 2d+1 impaling), Reach 2.
    Shade Qualities: The shade gains several bonuses that depend on the local illumination level. When in an area of complete darkness (illumination penalty -10), the shade gets +5 to Per and Basic Move, Enhanced Dodge 2, Magic Resistance 2 (Improved), and Regeneration (Regular). Bonuses to Per and Basic Move decrease by 1 per 2 illumination levels above total darkness and disappear in well-lit surroundings. Enhanced Dodge and Magic Resistance levels are halved at illumination -5 to -10, and disappear completely in well-lit surroundings. Regeneration only works in total darkness.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (14);
    Light 1 (12)
– see GURPS Thaumatology: Sorcery, page 19;
    Mirror Image 2;
    Personal Invisibility;
    Shadow Jump (12).


    Traits: Combat Reflexes; Dark Vision.
    Skills: Brawling-16; Climbing-12; Innate Attack (Gaze)-14; Intimidation-14; Leadership-14; Stealth-16; Thaumatology-14; Two-Handed Sword-16.
    Creature Type: Outsider.

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