Occupational Template: Blood Mage
BLOOD MAGE
150 points
Attributes: ST 11 [10]; DX 10 [0]; IQ 12 [40]; HT 11
[10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11
[0]; Will 13 [5]; Per 10 [-10]; FP 11 [0]; Basic Speed 5 [-5]; Basic Move 5
[0].
Advantages: Sorcerous Empowerment (Blood) 4 [35]; Sorcery Talent (Blood) 1 [5]. • 40 points spent on known spells or
chosen from among ST +1 to +2 [20/level], DX +1 to +2 [20/level], IQ +1 to +2
[20/level], HT +1 to +3 [10/level], Will +1 to +3 [5/level], Per +1 to +3
[5/level], HP +1 to +4 [2/level], FP +1 to +6 [3/level], Appearance (from
Attractive to Very Handsome/Beautiful) [Varies], Charisma 1 to 2 [5/level], Fearlessness
1-3 [2/level], Fit or Very Fit [5 or 15], Hard to Kill 1-3 [2/level], Hard to
Subdue 1-3 [2/level], High Pain Threshold [10], Language Talent [10], Languages
(any) [2-6/language], Longevity [2], Luck [15] or Extraordinary Luck [30],
Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Occultist 1 or 2
[10/level], Rapid Healing or Very Rapid Healing [5 or 15], Single-Minded [5],
Social Regard 1-2 (Feared) [5/level], Sorcerous Empowerment (Blood) +1 to +5 [7/level], Sorcery Talent (Blood) 2 or 3 [5 or 10], Status 1 [5], Vitality
Reserve 1-10 [2/level], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20].
Any leftover points can be spent on known spells.
Disadvantages: -35 points chosen from among Appearance (from
Unattractive to Ugly) [Varies]; Absent-Mindedness [-15], Bad Temper [-10*], Bloodlust
[-10*], Bully [-10*], Callous [-5], Chronic Pain [Varies], Combat Paralysis
[-15], Cowardice [-10*], Curious [-5*], Easy to Read [-10], Enemies [Varies],
Gluttony [-5*], Greed [-15*], Hard of Hearing [-10], Intolerance [Varies],
Jealousy [-10], Loner [-5*], Manic-Depressive [-20], Megalomania [-10], Nightmares
[-5*], Overconfidence [-5*], Overweight [-1] or Fat [-3], Paranoia [-10],
Phantom Voices [-5 to -15], Post-Combat Shakes [-5*], Sadism [-15*], Secret
(Possible Death; For blood mages hiding in civilized societies) [-30], Selfish
[-5*], Stubbornness [-5].
Primary Skills: Innate Attack (any) (E) DX+2 [4]-12; Knife (E)
DX+1 [2]-11; Ritual Magic (Blood Magic) (VH) IQ+1 [8]-13†. • One of Brawling
(E) DX+2 [4]-12; Axe/Mace (A) DX [2]-10 and Shield (Buckler) (E) DX+1 [2]-11;
or Staff (A) DX+1 [4]-11.
Secondary Skills: Six of Alchemy (any), Surgery
(Fleshgrafting), or Thaumatology, all (VH) IQ-2 [2]-10; Diplomacy, Expert Skill
(Fiends, Planology, Thanatology, or Unnatural Beings), Poisons
(any), or Symbol Drawing (Summoning Circles), all (H) IQ-1 [2]-11; Fast-Draw
(Potion) or Innate Attack (any other), both (E) DX+1 [2]-11; Climbing or Stealth,
both (A) DX [2]-10; Intimidation (A) Will [2]-13; Fast-Talk, Leadership, Shadowing,
or Occultism, all (A) IQ [2]-12.
Background Skills: Five of Area Knowledge (any) (E)
IQ [1]-12; First Aid or Gesture, both (E) IQ [1]-12; Cartography or Connoisseur
(Any), both (A) IQ-1 [1]-11; Artist (Any), Physiology (any), or Strategy, all
(H) IQ-2 [1]-10; Hiking (A) HT-1 [1]-10; Knot-Tying or Leatherworking, both (E)
DX [1]-10; or Scrounging (E) Per [1]-10.
Spells: 20 points in known spells.
* Multiplied for self-control number; see p.
B120.
† Includes +1 for Sorcery Talent (Blood).
Firstly, I absolutely love this, I've been looking for something like it for years and am so glad you've finally made this. Secondly, how would you up this Template to 250 points? The obvious answer seems to be higher Attributes, Empowerment, Talent, and obviously Skills.
ReplyDeleteThank you! And yes, to up this to 250 points, I'd give it an extra level of IQ, some more points in known spells, more points in skills (especially in Symbol Drawing), and increase the number of points in advantages. Also, if playing in something like DF, increasing the level cap of talents should be a good idea.
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