Monday 30 November 2020

Monster: Thunder Wolf

Monster: Thunder Wolf

Before I continue my solo game, I have to convert this obscure D&D creature to GURPS.

Thursday 26 November 2020

Solo GURPS: Alas Mirayra, Session #1

Solo GURPS: Alas Mirayra, Session #1

The previous solo game didn't go far, so let's try another one. This time, I might create some more setting-specific and system-specific tables to roll on. Let's see how it goes this time.
Session #2 - link.
Session #3 - link.

Friday 20 November 2020

Sorcery: Assorted Spells VII

Sorcery: Assorted Spells VII

Just several new sorcery spell with no common theme. Some are based on spells from the Might and Magic video game series.

Thursday 19 November 2020

Sorcery: Elemental Whips

Sorcery: Elemental Whips

GURPS Magic has the Lightning Whip spell. Let's make other elemental-flavoured whip spells.

Wednesday 18 November 2020

Tuesday 17 November 2020

Alchemy: Scoundrel Elixirs

Alchemy: Scoundrel Elixirs

Finally, let's convert alchemical items from Complete Scoundrel.

Monday 16 November 2020

Alchemy: Mage Elixirs

Alchemy: Mage Elixirs

Complete Mage also had several alchemical items that need conversion.

Sunday 15 November 2020

Alchemy: Adventurer Elixirs

 Alchemy: Adventurer Elixirs

Now, let's convert alchemical items from Complete Adventurer for D&D 3.5.

Saturday 14 November 2020

Alchemy: Some New Alchemical Items

 Alchemy: Some New Alchemical Items

Let's convert alchemical items from the Arms and Equipment Guide for D&D 3.0. Some of them later were reprinted in Drow of the Underdark. It's been a long while since I posted any new alchemical items, so I'll probably make multiple posts on this topic. Luckily, there's more than enough material to convert.

Friday 13 November 2020

Multi-Hex Figures and Bombardment

 Multi-Hex Figures and Bombardment

One of my players asked me an interesting question - what happens to a multi-hex figure (p. B392) in an Area Effect attack with Bombardment (p. B111)? Can it really be hit only once? Should it be attacked once per hex it takes up? I have found nothing official on this matter, and apparently nobody has asked this question on the forums as well.

My suggested ruling:
1) Count the number of hexes the figure takes up in the affected area.
2) Look up this number in the Linear Measurement column of the Size and Speed/Range Table (p. B550).
3) The number in the Size column will be the effective Rate of Fire of the attack. Do not add a to-hit bonus for this effective Rate of Fire, just use it as a cap of how many hits are possible. I suggest assigning "virtual" Recoil 2 to Bombardment attacks, but maybe it could differ from attack to attack.

Thursday 12 November 2020

Alchemy: Some New Poisons

Alchemy: Some New Poisons

This post describes the conversions of poisons from Arms and Equipment Guide for D&D 3.0.

Wednesday 11 November 2020

Monsters: Chitine and Choldrith

Monsters: Chitine and Choldrith

This post will convert two related creatures from the Forgotten Realms setting - the chitine and the choldrith. Both are spider-people, but different.

Tuesday 10 November 2020

Monster: Banelar

Monster: Banelar

Banelars are nagas from the Forgotten Realms setting. They have very weak tentacles that they use to
manipulate items (usually wands), and a poisonous stinger. They look very cool, in my opinion.

Monday 9 November 2020

Monsters: Asabis

Monsters: Asabis

The Forgotten Realms setting has a minor race of lizardmen that dwell in the desert. The asabi also
have a larger, stupider subrace called the stingtails. Despite the name, they do not have any stingers.

Sunday 8 November 2020

Monster: Fang Dragon

Monster: Fang Dragon

Fang dragons lack a breath weapon, but instead possess larger fangs, a more agile tail that ends with
two blades, and poison.

Saturday 7 November 2020

Alchemy: Scoundrel Poisons

Alchemy: Scoundrel Poisons

This post will describe the conversion of various poisons from Complete Scoundrel for D&D 3.5. Some of them are pretty exotic.

Grafting: Vile Deformity

Grafting: Vile Deformity

I converted quite a lot of content from the Book of Vile Darkness, but I forgot something - vile deformity. In my games, this self-mutilation uses the same rules as grafting, so let us stat up some vile deformities as grafts.

Friday 6 November 2020

Treasure: Special Materials IX

Treasure: Special Materials IX 

A long time ago, I converted all the special materials from Pathfinder. Let's convert some special materials from D&D 3.5 too.

Thursday 5 November 2020

Monster: Vaath

Monster: Vaath

And this is the last monster from the Book of Vile Darkness. I've always overlooked this one, but now
that I read through its entry more thoroughly I can see that it's one of the most terrifying monsters to encounter. Luckily, they dwell in Carceri, and who wants to be there?

Wednesday 4 November 2020

Monsters: Kythons

Monsters: Kythons

As described in the Book of Vile Darkness, the kythons (not to be confused with the kytons) were created by a group of powerful fiends trapped on the Material Plane. The exact type of the fiends is not mentioned, but the fact that the kythons speak Infernal suggests that those fiends were devils. The kythons are basically zergs/xenomorphs/tyranids (much closer to the latter - they even grow organic weaponry). Just look at the illustrations! Mechanically, I decided to cut down on the energy immunities and resistances, because being immune to two types of energy and almost immune to the rest isn't very fun.

Monday 2 November 2020

Monsters: Vile Undead

Monsters: Vile Undead

Book of Vile Darkness also has two new undead creatures. Let's convert them.

Sunday 1 November 2020

Monsters: Vile Devils

Monsters: Vile Devils

Book of Vile Darkness has two new devils - the insectile kocrachon and the dinosaur-like (I don't see theresemblance on the picture) ghargatula. None of them were updated in any of the following books.