Showing posts with label dominions. Show all posts
Showing posts with label dominions. Show all posts

Wednesday, 30 June 2021

Sorcery: Dominions Spells

Sorcery: Dominions Spells

Some battlefield spells from Dominions 5. Instantaenous spells with Bombardment are fun.

Wednesday, 23 June 2021

Monsters: Turtlemen

Monsters: Turtlemen

Red Steel is an obscure D&D setting that was discontinued. Dragon Magazine #315 talks about it and provides a conversion of the tortle race for D&D 3.5. And I'll convert it to GURPS. I wish they racial pantheon was expanded upon more - I will provide only some basics. In addition, I will convert several similar races from my Neritia mod for Dominions 5 to cover a wide range of turtles/tortoises. Turtlemen are amphibious beings (but prefer staying underwater). Hardshells are turtlemen with especially thick shells and slow reflexes. Snappers are carnivorous, barbaric turtlemen with sharp beaks. Zaratanlings are very young zaratans, humanoid and very strong. Blackshells are hatched from zaratan eggs corrupted by undead spirits. This does not make them malevolent, but makes them partially undead. Finally, dragonshells are turtlemen with dragon turtle blood.

Sunday, 6 June 2021

Powers: Ritual Casting

Powers: Ritual Casting

All right, I have been meaning to write something like this for a long time, but have never gotten around to it. And this is a requested topic as well! So I should stop being lazy, and do it. You probably know that I am an advocate of magic-as-powers, but one of the things magic-as-powers struggles with is powerful rituals that require a lot of preparations. Sure, it is possible to stat up most of them, but they will probably be prohibitively expensive for purchase (or even hardcore improvisation, if you are using Sorcery). GUPRS Supers has rules for one-use powers spread out across the supplement. Those require the Ultrapower advantage that is something akin to Quick Gadgeteer, but for abilities. That is close to what I am looking for – one-use rituals, every one of which must be invented from scratch. However, Ultrapower and GURPS Supers assume an adaptation of the Quick Gadgeteering rules. Let us try to downgrade them to non-Gadgeteering one-use powers and see if the result is satisfactory. The aim is to emulate things like ritual magic from Dominions or elven high magic from Forgotten Realms.

Monday, 31 May 2021

Sunday, 30 May 2021

Racial Templates/NPCs: Enki and Heathens

Racial Templates/NPCs: Enki and Heathens

At last, before I post the underwater racial templates, let's have the enkidu, kulullu, and some indies.

Friday, 28 May 2021

Racial Templates/NPCs: Apefolk, Bakemonos, and Yakshas

Racial Templates/NPCs: Apefolk, Bakemonos, and Yakshas

Racial templates for Bandar Log and Shinuyama races from Dominions. The bakemonos were made by Comrade Point, if I recall things correctly.

Thursday, 27 May 2021

Wednesday, 26 May 2021

Racial Templates/NPCs: Giants of Dominions, Part I

Racial Templates/NPCs: Giants of Dominions, Part I

Oh boy, there's a lot of giants in Dominions. Way too many for a single post.

Tuesday, 25 May 2021

Racial Templates/NPCs: Northfolk of Dominions

Racial Templates/NPCs: Northfolk of Dominions

Just some more racial templates from the northern lands of Dominions.

Monday, 24 May 2021

Sunday, 23 May 2021

Racial Templates/NPCs: Half-men of Dominions

Racial Templates/NPCs: Half-men of Dominions

Half-men of Pangaea are various satyrs and -taurs that live on land. The templates are different from the eponymous monsters from D&D.

Saturday, 22 May 2021

Racial Templates/NPCs: Abysians and Caelians

Racial Templates/NPCs: Abysians and Caelians

Another batch of Dominions racial templates. Originally made by Iceland, and slightly adjusted by me.

Friday, 21 May 2021

Racial Templates/NPCs: Humans of Dominions

Racial Templates/NPCs: Humans of Dominions

I've mentioned it in some other posts, but Dominions is one of my favorite video game series. One of my friends (Iceland) is currently GMing a GURPS game set in that universe. He did a great job translating all the racial templates from the game (at least those relevant to the Middle Age), so I am going to post them. I helped him with some of them, after all! Colossi aren't exactly human, but they are close enough.

Tuesday, 18 May 2021

Wednesday, 27 January 2021

Monsters/Racial Templates: Sidhe and the Others

Monsters/Racial Templates: Sidhe and the Others

Dominions has several "elven" races based on the Irish folklore. Fir Bolg are only slightly elvish. Sidhe are elvish. Tuatha are even more elvish. There's also Nemedians who are identical to the tuatha in terms of mechanics, and Partholonians who do not need a racial templates, because there's only one left. I've also included the sidhe from D&D. I know that there's firbolgs in D&D too, but they are spelled differently, so I will include them in a separate post. And they are giants, not elves.

Friday, 5 April 2019

Monsters: Manticores

Monsters: Manticores

There are several variants of the manticore described in GURPS - one in GURPS Fantasy and a few others in GURPS Dungeon Fantasy Monsters 3 - Born of Myth and Magic. I've always loved manticores, they are perfect fantasic, but not too much, monsters. Here I describe four other variants - the D&D manticore that can only flick barbs, a scorpicore from Heroes of Might and Magic III with a venomous stinger that paralyzed its victim, a wingless and poisonless minicore from Might and Magic VII, and the man-eater from Dominions 5 that combines the manticore and the scorpicore and adds some extra scary stuff.

Thursday, 3 November 2016

Sorcery: Blood Magic

Sorcery: Blood Magic

And now let's take a short break from the D&D conversions. Dominions 4 is one of my favourite video games. It's a fantasy turn-based strategy with a vast amount of nations, monsters, and spells. The most unique magic school in the game is the blood magic. It requires a special resource - blood slaves that must be sacrificed. Most of the spells of this type of magic deal with madness, bloodletting, blood boiling, healing, and, most importantly, summoning demons and TMWNMTK.

Blood Mage Spell List can be found by following the link.