Monday 31 May 2021

Racial Templates/NPCs: Aquatic Races of Dominions

Racial Templates/NPCs: Aquatic Races of Dominions

All right, probably the last Dominions races post.

 

Atlantian
 
70 points
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: HP+1 [2].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 2 [4]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Speak Underwater [5].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

11

HP:

12

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

1* (tough skin)

    Spear (one-handed) (10): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (10): thrust 1d+2 impaling, Reach 1-2*.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Extended Lifespan 2; Nictitating Membrane 1; Night Vision 5; Peripheral Vision; Pressure Support 1; Speak Underwater.
    Skills: Spear-10.
    Creature Type: Monstrous Humanoid.
 
Reef Dweller
 
60 points
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: HP+1 [2]; Per-1 [-5].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 2 [4]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Speak Underwater [5].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

11

HP:

12

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

9

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

1* (tough skin)

    Spear (one-handed) (10): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (10): thrust 1d+2 impaling, Reach 1-2*.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Extended Lifespan 2; Nictitating Membrane 1; Night Vision 5; Peripheral Vision; Speak Underwater.
    Skills: Spear-10.
    Creature Type: Monstrous Humanoid.
 
Deep One
 
66 points
Attribute Modifiers: ST+2 [20]; IQ-1 [-20].
Secondary Characteristic Modifiers: HP+2 [4]; Per-1 [-5].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 2 [4]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 3 [15]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5].
Disadvantages: Magic Susceptibility 1 [-3]; Semi-Upright [-5].
Perks: Illumination [1].
Features: Born Biter 1.
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

12

HP:

14

Speed:

5

DX:

10

Will:

9

Move:

5 ground, 5 water

IQ:

9

Per:

8

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

1* (tough skin)

    Sharp Teeth (10): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
    Sharp Claws (10): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
 
    Traits: Amphibious; Born Biter 1; Doesn’t Breathe (Gills); Extended Lifespan 2; Illumination; Magic Susceptibility 1; Nictitating Membrane 1; Night Vision 5; Peripheral Vision; Pressure Support 3; Semi-Upright; Speak Underwater.
    Skills: Brawling-10.
    Creature Type: Monstrous Humanoid.
 
Shambler
 
86 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX-1 [-20].
Secondary Characteristic Modifiers: SM+1; Per-1 [-5].
Advantages: Amphibious [10]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 2 [4]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Claws [5]; Speak Underwater [5].
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [91]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

4.75

DX:

9

Will:

10

Move:

4 ground, 4 water

IQ:

10

Per:

9

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

7

Parry:

7 (unarmed)

DR:

2* (tough skin)

    Sharp Claws (9): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C-1.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Extended Lifespan 2; Nictitating Membrane 1; Night Vision 5; Peripheral Vision; Pressure Support 1; Speak Underwater.
    Skills: Brawling-9.
    Creature Type: Monstrous Humanoid.
 
Shambler of the Deep
 
76 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX-1 [-20]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM+1; Per-1 [-5].
Advantages: Amphibious [10]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 2 [4]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 3 [15]; Sharp Claws [5]; Speak Underwater [5]; Temperature Tolerance 2 [2].
Disadvantages: Magic Susceptibility 1 [-3].
Perks: Illumination [1].
Features: Born Biter 1.
Creature Type: Monstrous Humanoid.
 

Knowing Your Own Strength [81]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

4.75

DX:

9

Will:

9

Move:

4 ground, 4 water

IQ:

9

Per:

8

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

7

Parry:

7 (unarmed)

DR:

2* (tough skin)

    Sharp Claws (9): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C-1.
 
    Traits: Amphibious; Born Biter 1; Doesn’t Breathe (Gills); Extended Lifespan 2; Illumination; Magic Susceptibility 1; Nictitating Membrane 1; Night Vision 5; Peripheral Vision; Pressure Support 3; Speak Underwater; Temperature Tolerance 2.
    Skills: Brawling-9.
    Creature Type: Monstrous Humanoid.
 
Merrow (Dominions)
 
51 points
Attribute Modifiers: ST+2 [20].
Secondary Characteristic Modifiers: HP+1 [2]; Per-1 [-5].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Pressure Support 1 [5]; Slippery 1 [2]; Speak Underwater [5].
Disadvantages: Unattractive [-4].
Creature Type: Humanoid.
 
Typical Stats

ST:

12

HP:

13

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

9

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

-

    Spear (two-handed) (10): thrust 1d+2 impaling (KYOS: 1d+3 impaling), Reach 1-2*.
    Spear (one-handed) (10): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1*.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Nictitating Membrane 1; Night Vision 5; Pressure Support 1; Slippery 1; Speak Underwater; Unattractive.
    Skills: Spear-10.
    Creature Type: Humanoid.
 
Morgen
 
82 points
Attribute Modifiers: ST+1 [10]; DX+1 [20].
Secondary Characteristic Modifiers: Will+2 [10].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 4 [8]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Pressure Support 1 [5]; Speak Underwater [5]; Voice [10].
    Glamour: Obscure 4 (Vision; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Magical, -10%; Shuts down on a successful hit, -20%) [10].
Disadvantages: Vulnerability (Iron, x3) [-30].
Quirk: Supernatural Dislike (HT; Iron) [-1].
Creature Type: Humanoid.
 
Typical Stats

ST:

11

HP:

11

Speed:

5.25

DX:

11

Will:

12

Move:

5 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

10

DR:

-

    Spear (one-handed) (14): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (14): thrust 1d+2 impaling, Reach 1-2*.
    Glamour: A morgen can create illusory doubles of her. This reaches to a two-yard radius around the morgen. With care, she can include a few friends as well. Subtract 4 from any attempts to see anything in this area using vision; there is no resistance roll. The boundaries of the area, however, are detected at +4. Even if someone does manage to see the morgen, subtract 4 from any attack roll against her that relies on vision to hit. The morgen herself can see perfectly while using this ability. She activates this ability by taking a Concentrate maneuver. Each activation lasts for 1 minute. However, if the morgen is attacked and successfully hit (the hit does not have to deal injury), this ability turns off.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Extended Lifespan 4; Magic Resistance 2 (Improved); Night Vision 5; Pressure Support 1; Speak Underwater; Supernatural Dislike (HT; Iron); Vulnerability (Iron, x3).
    Skills: Spear-14.
    Creature Type: Humanoid.
 
Triton (Dominions)
 
50 points
Attribute Modifiers: ST+1 [10].
Advantages: Enhanced Move 1 (Water) [20]; Magic Resistance 1 (Improved, +150%) [5]; Pressure Support 2 [10]; Speak Underwater [5].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Humanoid.
 
Typical Stats

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9

DR:

-

    Spear (one-handed) (12): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (12): thrust 1d+2 impaling, Reach 1-2*.
 
    Traits: Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Magic Resistance 1 (Improved); No Legs (Aquatic); Pressure Support 2; Speak Underwater.
    Skills: Spear-12.
    Creature Type: Humanoid.
 
Merman
 
63 points
Advantages: Alternate Form (Landwalking Merman; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Magic Resistance 1 (Improved, +150%) [5]; Pressure Support 1 [5]; Speak Underwater [5].
Features: No Legs (Aquatic).
Creature Type: Humanoid.
Notes: Landwalking Merman is Doesn't Breathe (Gills, -50%) [10] and Magic Resistance 1 (Improved, +150%) [5].
 
Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

-

    Spear (one-handed) (10): thrust 1d impaling, Reach 1.
    Spear (two-handed) (10): thrust 1d+1 impaling, Reach 1-2*.
    Alternate Form: While on the shore, the merman can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form consists of the following traits: Doesn't Breathe (Gills, -50%) [10] and Magic Resistance 1 (Improved, +150%) [5].
 
    Traits: Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Magic Resistance 1 (Improved); No Legs (Aquatic); Pressure Support 1; Speak Underwater.
    Skills: Spear-10.
    Creature Type: Humanoid.
 
Ichtyid
 
18 points
Attribute Modifiers: ST+1 [10]; DX-1 [-20]; IQ-1 [-20].
Secondary Characteristic Modifiers: HP+3 [6]; Will+1 [5]; Per-1 [-5].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Nictitating Membrane 1 [1]; Peripheral Vision [15]; Pressure Support 1 [5]; Speak Underwater [5].
Disadvantages: Magic Susceptibility 1 [-3].
Perks: Scales [1].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

11

HP:

14

Speed:

4.75

DX:

9

Will:

10

Move:

4 ground, 4 water

IQ:

9

Per:

8

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

7

Parry:

8

DR:

1* (tough skin)

    Spear (one-handed) (10): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (10): thrust 1d+2 impaling, Reach 1-2*.
 
    Traits: Amphibious; Doesn’t Breathe (Gills); Magic Susceptibility 1; Nictitating Membrane 1; Peripheral Vision; Pressure Support 1; Scales; Speak Underwater.
    Skills: Spear-10.
    Creature Type: Monstrous Humanoid.
 
Ichtysatyr
 
94 points
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: HP+1 [2]; Will -1 [-5]; Basic Move +2 [10].
Advantages: Allure 1 [5]; Alternate Form (Landwalking Ichtysatyr; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; DR 2 (Partial, Skull, -70%) [3]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Magic Resistance 1 (Improved, +150%) [5]; Pressure Support 1 [5]; Rapid Healing [5]; Silence 1 [5]; Speak Underwater [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Compulsive Carousing (9) [-7].
Features: No Legs (Aquatic).
Creature Type: Monstrous Humanoid.
Notes: Landwalking Ichtysatyr removes Enhanced Move 1 (Water) and No Legs (Aquatic), adds Hooves [3].
 
Typical Stats

ST:

11

HP:

12

Speed:

5

DX:

10

Will:

9

Move:

7 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

4 (skull)

    Spear (one-handed) (10): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (10): thrust 1d+2 impaling, Reach 1-2*.
    Horns (10): thrust 1d-1 crushing, Reach C. Cannot parry.
    Alternate Form: While on the shore, the ichtysatyr can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form loses Enhanced Move 1 (Water) and No Legs (Aquatic), but gains Hooves [3].
 
    Traits: Allure 1; Compulsive Carousing (7); Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Magic Resistance 1 (Improved); No Legs (Aquatic); Pressure Support 1; Rapid Healing; Silence 1; Speak Underwater.
    Skills: Spear-10.
    Creature Type: Monstrous Humanoid.
 
Ichtytaur
 
143 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX-1 [-20]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Basic Move +2 [10].
Advantages: Alternate Form (Landwalking Ichtytaur; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Pressure Support 1 [5]; Rapid Healing [5]; Speak Underwater [5].
    Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Berserk (12) [-10].
Perks: Fur [1].
Features: No Legs (Aquatic).
Creature Type: Monstrous Humanoid.
Notes: Landwalking Ichtytaur removes Enhanced Move 1 (Water) and No Legs (Aquatic), adds Hooves [3].
 

Knowing Your Own Strength [128]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

 
Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 16)

Speed:

5.25

DX:

9

Will:

10

Move:

7 water

IQ:

9

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

8

Parry:

10U

DR:

2* (tough skin), 4 (skull)

    SM+1 Great Axe (11): swing 4d+2 cutting (KYOS: 4d+1 cutting), Reach 1-3*.
    Horns (11): thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The ichtytaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the ichtytaur loses one horn, it may still attack with the other.
    Alternate Form: While on the shore, the ichtytaur can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form loses Enhanced Move 1 (Water) and No Legs (Aquatic), but gains Hooves [3].
 
    Traits: Berserk (12); Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Fur; No Legs (Aquatic); Pressure Support 1; Rapid Healing; Speak Underwater.
    Skills: Brawling-11; Intimidation-14; Two-Handed Axe/Mace-11.
    Creature Type: Monstrous Humanoid.
 
Ichtycentaur
 
155 points
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+6 (Size Modifier, -10%) [11]; Basic Move +2 [10].
Advantages: Alternate Form (Landwalking Ichtycentaur; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) [12]; Lifting ST 6 (Size Modifier, -10%) [17]; Magic Resistance 1 (Improved, +150%) [5]; Pressure Support 1 [5]; Rapid Healing [5]; Speak Underwater [5]; Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9].
Features: No Legs (Aquatic).
Creature Type: Monstrous Humanoid.
Notes: Landwalking Ichtycentaur removes Enhanced Move 1 (Water), Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) and No Legs (Aquatic), adds Hooves [3], Enhanced Move 1 (Running) [20], Extra Legs (Four Legs) [5].
 

Knowing Your Own Strength [177]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]
Replace HP+6 (Size Modifier, -10%) [11] with HP+6 [12]
Replace Lifting ST 6 (Size Modifier, -10%) [17] with Lifting ST 6 [42]
Replace Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9] with Striking ST 6 (Lower Body, -60%) [3]

 
Typical Stats

ST:

12

HP:

18

Speed:

5.25

DX:

10

Will:

10

Move:

7 water

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+1

Dodge:

8

Parry:

9

DR:

-

    Spear (one-handed) (12): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1.
    Spear (two-handed) (12): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2*.
    Alternate Form: While on the shore, the ichtycentaur can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form loses Enhanced Move 1 (Water), Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) and No Legs (Aquatic), but gains Hooves [3], Enhanced Move 1 (Running) [20], Extra Legs (Four Legs) [5].
 
    Traits: Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators); Lifting ST 6; Magic Resistance 1 (Improved); No Legs (Aquatic); Pressure Support 1; Rapid Healing; Speak Underwater; Strking ST 6 (Lower Body).
    Skills: Brawling-12; Spear-12.
    Creature Type: Monstrous Humanoid.
 
Aphroi
 
165 points
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+6 (Size Modifier, -10%) [11]; Basic Move +2 [10].
Advantages: Alternate Form (Landwalking Aphroi; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; Charisma 1 [5]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) [12]; Lifting ST 6 (Size Modifier, -10%) [17]; Magic Resistance 2 (Improved, +150%) [10]; Pressure Support 1 [5]; Rapid Healing [5]; Speak Underwater [5]; Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9].
Features: No Legs (Aquatic).
Creature Type: Monstrous Humanoid.
Notes: Landwalking Aphroi removes Enhanced Move 1 (Water), Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) and No Legs (Aquatic), adds Hooves [3], Enhanced Move 1 (Running) [20], Extra Legs (Four Legs) [5].
 

Knowing Your Own Strength [187]
Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80]
Replace Arm ST-6 (Size Modifier, -10%) [-27] with Arm ST-6 [-30]

 
Typical Stats

ST:

12

HP:

18

Speed:

5.25

DX:

10

Will:

10

Move:

7 water

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+1

Dodge:

8

Parry:

9

DR:

-

    Spear (one-handed) (12): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1.
    Spear (two-handed) (12): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2*.
    Alternate Form: While on the shore, the aphroi can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form loses Enhanced Move 1 (Water), Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators, -40%) and No Legs (Aquatic), but gains Hooves [3], Enhanced Move 1 (Running) [20], Extra Legs (Four Legs) [5].
 
    Traits: Charisma 1; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Extra Arms 2 (Temporary Disadvantage, No Fine Manipulators); Lifting ST 6; Magic Resistance 2 (Improved); No Legs (Aquatic); Pressure Support 1; Rapid Healing; Speak Underwater; Striking ST 6 (Lower Body).
    Skills: Brawling-12; Spear-12.
    Creature Type: Monstrous Humanoid.
 
Capricorn
 
218 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Allure 1 [5]; Alternate Form (Landwalking Capricorn; Accessibility, Only on the shore, -30%; Once On, Stays On, +50%) [18]; Animal Empathy [5]; DR 2 (Tough Skin, -40%) [6]; DR 2 (Partial, Skull, -70%) [3]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Magic Resistance 2 (Improved, +150%) [10]; Pressure Support 1 [5]; Rapid Healing [5]; Resistant to Poison (+3) [5]; Speak Underwater [5]; Terror (Sight; Awe; Accessibility, Animals Only, -25%) [23].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Innate Spellcasting: Sorcerous Empowerment 4 (Limited Colleges, Animal, Plant, and Water, -20%) [40].
Perks: Fur [1].
Features: No Legs (Aquatic).
Creature Type: Monstrous Humanoid.
Notes: Landwalking Capricorn removes Enhanced Move 1 (Water), No Legs (Aquatic), adds Hooves [3].
 

Knowing Your Own Strength [224]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

 
Typical Stats

ST:

16

HP:

16

Speed:

5

DX:

9

Will:

10

Move:

7 water

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

10

DR:

2* (tough skin), 4 (skull)

    SM+1 Quarterstaff swing (10): swing 3d+1 crushing, Reach 1-3.
    SM+1 Quarterstaff thrust (10): thrust 2d crushing (KYOS: 3d-1 crushing), Reach 1-3.
    Horns (9): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1. Cannot parry.
    Innate Spellcasting: Only animal, plant, and water spells. Improvisation up to 4 points, hardcore improvisation up to 40 points.
    Alternate Form: While on the shore, the capricorn can transform between their aquatic and land forms. The transformation takes 10 seconds. The land form loses Enhanced Move 1 (Water) and No Legs (Aquatic), but gains Hooves [3].
 
    Traits: Allure 1; Animal Empathy; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Fur; Magic Resistance 2 (Improved); No Legs (Aquatic); Pressure Support 1; Rapid Healing; Resistant to Poison (+3); Speak Underwater; Terror (Sight; Awe; Accessibility, Animals Only).
    Skills: Naturalist-12; Staff-10.
    Creature Type: Monstrous Humanoid.


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