Saturday, 8 May 2021

Monster: Tentamort

Monster: Tentamort

A weird D&D aberration from my old conversion notes.


Tentamort [1e Fiend Folio]

-171 points
Attribute Modifiers: ST-3 [-30]; IQ-8 [-160].
Secondary Characteristic Modifiers: SM-2; Will+7 [35]; Per+11 [55]; Basic Move -4 [-20].
Advantages: Clinging [20]; Constriction Attack [15]; DR 1 [5]; Extra Legs (Eight Legs; Cannot Kick, -50%) [8]; Extra-Flexible Arm [5]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Striker (Piercing) [5]; Vibration Sense (Air) [10].
    Liquefy Organs: Toxic Attack 1d (Follow-Up, Striker, +0%) [4].
Disadvantages: Blindness [-50]; No Fine Manipulators [-30]; One Arm [-20]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Creature Type: Aberration.

Typical Stats

ST:

7

HP:

7

Speed:

5

DX:

10

Will:

9

Move:

1

IQ:

2

Per:

13

 

 

HT:

10

FP:

10

SM:

-2

Dodge:

8

Parry:

9

DR:

1

    Tentacle Slap (12): thrust 1d-3 crushing (KYOS: 1d-5 crushing), Reach C.
    Needle Tentacle (12): thrust 1d-1 piercing (KYOS: 1d-3 piercing) + follow-up 1d toxic, Reach C.

    Traits: Blindness; Clinging; Constriction Attack; Extra Legs (Eight Legs; Cannot Kick); Extra-Flexible Arm; Injury Tolerance (No Eyes, No Head, No Neck); No Fine Manipulators; One Arm; Restricted Diet (Carnivore); Vibration Sense (Air); Wild Animal.
    Skills: Brawling-12; Stealth-12; Wrestling-12.
    Creature Type: Aberration.




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