Monday 17 May 2021

Monsters: Ruinous Monsters/Races

Monsters: Ruinous Monsters/Races

Champions of Ruin is a Forgotten Realms souorcebook about all things evil. It introduces three new races - draegloth (probably outside of the playable power level both for GURPS and D&D), extaminaar, and krinth. They all can be easily adapted to any other setting. There's also the living zombie template hiding somewhere in the book.


Draegloth [Champions of Ruin, page 8]

173 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1.
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Sleep [20]; Extended Lifespan 1 [2]; Extra Arms 2 (Short, -50%; Weak, 1/2 ST, -25%) [5]; Flexibility [5]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1].
    Elemental Resistance (A,C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [17].
    Spell-Like Abilities (Alternative Abilities) [45]:
    Blackout 1 [36];
    Faerie Fire [30/5=6];
    Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19.
Disadvantages: Appearance (Hideous ) [-16]; Bully (12) [-10]; Callous [-5]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Creature Type: Outsider.

Knowing Your Own Strength [161]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 16)

Speed:

5.25

DX:

10

Will:

11

Move:

5

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

10 (unarmed)

DR:

2* (tough skin), 5 (vs. acid, cold, electricity, and fire)

    Sharp Claws (14): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
    Sharp Claws (Short Arms) (14): thrust 1d-2 cutting (KYOS: 1d-4 cutting), Reach C. Effective ST 9 (KYOS: 8). Subtract one yard from the reach of any melee weapon wielded by these arms.
    Sharp Teeth (14): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (12);
    Faerie Fire (11);
    Light 1 (11)
– see GURPS Thaumatology: Sorcery, page 19.

    Traits: Appearance (Hideous); Bully (12); Callous; Doesn’t Sleep; Extended Lifespan 1; Extra Arms 2 (Short; Weak, 1/2 ST); Flexibility; Fur; Immunity to Poison; Infravision; Sadism (12); Social Stigma (Monster).
    Skills: Brawling-14; Innate Attack (Gaze)-12; Intimidation-14; Religious Ritual (Lolth)-14; Stealth-14; Theology (Lolth)-14; Wrestling-14.
    Creature Type: Outsider.
    Notes: Weight 350 lbs.

Extaminaar [Champions of Ruin, page 11]

35 points
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Animal Empathy (Magical, -10%; Specialized, Snakes, -60%) [2]; Flexible [5]; Infravision [10]; Resistant to Poison (+3) [5]; Speak with Animals (Magical, -10%; Specialized, Snakes, -60%) [8].
Skinny: Skinny [-5].
Creature Type: Humanoid.

Typical Stats

ST:

9

HP:

9

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9

DR:

-

    Dagger (14): thrust 1d-3 impaling (KYOS: 1d-4 impaling), Reach C.

    Traits: Animal Empathy (Magical; Specialized, Snakes); Flexible; Infravision; Resistant to Poison (+3); Skinny; Speak with Animals (Magical; Specialized, Snakes).
    Skills: Knife-14; Stealth-14.
    Creature Type: Humanoid.

Krinth [Anauroch, page 150]

8 points
Attribute Modifiers: HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Fearlessness 1 [2]; Infravision [10]; Resistant to Shadow/Darkness Spells (+3) [1].
Disadvantages: Bad Temper (12) [-10]; No Sense of Humor [-10].
Creature Type: Humanoid.

Typical Stats

ST:

12

HP:

12

Speed:

5.5

DX:

11

Will:

11

Move:

5

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9U

DR:

-

    Glaive swing (12): swing 2d+1 cutting, Reach 2-3*. Becomes unready after an attack.
    Glaive thrust (12): thrust 1d+1 impaling (KYOS: 2d-1 impaling), Reach 1-3*.

    Traits: Bad Temper (12); Fearlessness 1; Infravision; No Sense of Humor; Resistant to Shadow/Darkness Spells (+3).
    Skills: Polearm-12; Stealth-12.
    Creature Type: Humanoid.

Living Zombie [Champions of Ruin, page 128]

-190 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: IQ-6 [-120].
Secondary Characteristics Modifiers: Per+6 [30].
Advantages: High Pain Threshold [10]; Indomitable [15]; Single-Minded [5]; Unfazeable [15].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Cannot Speak [-15]; Reprogrammable [-10]; Slow Healing 1 [-5].
Features: Potential Form (Original creature).

Living Zombie Moon Elf Warrior [Champions of Ruin, page 128]

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

11

Will:

4

Move:

5

IQ:

4

Per:

11

 

 

HT:

10

FP:

10

SM

+0

Dodge:

10

Parry:

Block:

11

11

DR:

2* (torso; -1 vs impaling)

    Longsword (12): swing 1d+2 cutting, Reach 1 or thrust 1d impaling, Reach 1, 2.
    Regular Bow (12): thrust 1d-1 impaling, Acc 2, x15/x20 (150/200), RoF 1, Shots 1(2).
    Elven Reverie: Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf “dreams,” though these dreams are actually mental exercises that have become reflexive through years of practice. The elf is still conscious and aware of his surroundings, but immobile. The human word for an elf’s meditation is “trance,” as in “four hours of trance,” but the elves themselves call this “reverie.” When an elf is suffering from a disease, poison, or is below 2/3 of his HP, he cannot enter this meditative state and has to sleep normally.

    Traits: Automaton; Cannot Learn; Cannot Speak; Combat Reflexes; Early Maturation 2.5; Extended Lifespan 3; High Pain Threshold; Indomitable; Night Vision 5; Potential Form (Original creature); Reprogrammable; Single-Minded; Slow Healing 1; Unfazeable.
    Skills: Bow-12; Broadsword-12; Shield-12; Stealth-12; Survival (Woodlands)-10.
    Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
    Creature Type: Humanoid (Elf).

No comments:

Post a Comment