Thursday, 13 May 2021

Lenses: Lich Variants

Lenses: Lich Variants

Monsters of Faerun not only expands the variety of magical abilities of liches (already added then to the lich lens), and describes several new lich variants. Let's list them here as well.

 

Banelich [Monstes of Faerun, page 90]
 
519-632 points
Applicable to: Any corporeal humanoid creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed+1 [20]; HP+3 [6].
Advantages: DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Divine) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Resistant to Turning (+3) [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Phylactery: Unkillable 3 (Can be stolen by stealth or trickery, Will not work for the thief, -10%; Unique, -25%) [98].
    Coldfire: Fatigue Attack 1d (Freezing, +20%; Magical, -10%; Rapid Fire, RoF 2, +40%; Reduced Range, 1/2x, -10%) [14].
    Despair: Terror (-3) (Despair; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Fear Aura: Terror (-1) (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [36].
    Magic Resistance: Magic Resistance 3 (Improved, +150%) [15].
    Advanced Banelich Abilities (Select up to three of the following abilities) [0-113]:
    Grasp of Death: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Painwrack Gaze: Affliction 1 (HT; Agony, +100%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [27].
    Voice of Maleficence [50]: Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Based on Will, +20%; Hearing-Based, -20%; Immediate Preparation Required, 10 minutes, -45%; Malediction 2, +150%; No Signature, +20%; Requires Speech, -10%; Sleep, +150%) [36] + Mind Probe (Accessibility, Only on sleepers, -20%; Magical, -10%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Fragile (Brittle) [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Human Cleric Banelich [Monsters of Faerun, page 90]
 
Typical Stats

ST:

9

HP:

12

Speed:

7

DX:

12

Will:

15

Move:

7

IQ:

15

Per:

15

 

 

HT:

12

FP:

-

SM:

+0

Dodge:

10

Parry:

12

DR:

3, 2 (ring of protection +2), 20 (vs. cold and electricity)

    Quarterstaff (14): swing 1d+1 crushing, Reach 1-2; or thrust 1d crushing (KYOS: 1d-1 crushing), Reach 1-2.
    Coldfire (17): The lich can produce balls of cold, blue-green fire that deal 1d fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Ranged attack (Acc 3, Range 5/50, RoF 2, Rcl 1).
    Despair: The banelich may touch a target to crush its mind with despair. The target must roll a Fright Check at -3, using the Despair variant table (Pyramid #3-92). If a victim succeeds at its Fright Check, it will be unaffected by this ability for one hour.
    Fear Aura: When a creature sees the banelich’s horrifying visage, it must roll a Fright Check at -1. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The banelich can exclude any creatures from this effect.
    Phylactery: An integral part of becoming a banelich is creating a magic phylactery in which the banelich stores its life force. As a rule, the only way to get rid of a banelich for sure is to destroy its phylactery. When the banelich reaches -10xHP, he does not die, unless its phylactery is located and destroyed. After this apparent death, the banelich falls unconscious and heals normally. Once it is at full HP, its fully intact body coalesces at its phylactery’s location.
    The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box has SM-6, DR 3, HP 10. Other forms of phylacteries can exist, such as rings, amulets, or similar items. Regardless of its form, the point value of the ability does not change – the phylactery can be hidden in a remote place, and it will still work, so its vulnerability in combat is not an appropriate limitation. Note that this is not a magical ability – a banelich will still return to unlife even in a no-mana zone.
 
    Traits: Appearance (Monstrous; Universal); Cannot Float; Divine Empowerment 14 (Bane); Divine Talent 3 (Bane); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 20 (Divine); Fragile (Brittle); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold and Electrical Effects; Immunity to Transformations; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Magic Resistance 3 (Improved, +150%); No Sense of Smell/Taste; Resistant to Turning (+3); Sexless; Skinny; Skull has only 2 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support; Vulnerability (Crushing Attacks, x2).
Skills: Expert Skill (Thanatology)-17; Innate Attack (Beam)-17; Innate Attack (Gaze)-17; Innate Attack (Projectile)-17; Occultism-17; Religious Ritual (Bane)-17; Research/TL3-17; Savoir-Faire (High Society)-15; Staff-14; Thaumatology-17; Theology (Bane)-17.
    Spells: Domain of Mind Control-17.
    Creature Type: Undead.

  

Good Lich [Monstes of Faerun, page 90]
 
424-1,011 points
Applicable to: Any corporeal humanoid creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed+1 [20]; HP+3 [6].
Advantages: DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Magic) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Resistant to Turning (+3) [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Phylactery: Unkillable 3 (Can be stolen by stealth or trickery, Will not work for the thief, -10%; Unique, -25%) [98].
    Good Lich Abilities (Select one or more of the following abilities) [6-593]:
    Animate Dead: Mass Zombie 4 [20].
    Coldfire: Fatigue Attack 1d (Freezing, +20%; Magical, -10%; Rapid Fire, RoF 2, +40%; Reduced Range, 1/2x, -10%) [14].
    Despair: Terror (-3) (Despair; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Doom Gaze: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [47].
    Dream Haunting: Leech 1 (Accessibility, Only on sleepers, -20%; Magical, -10%; Malediction 3, +200%; Missed Sleep, +50%; Ranged, +40%; Steal FP, -25%) [84].
    Fear Aura: Terror (-1) (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [36].
Grasp of Death: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Grasp of Enfeeblement: Fatigue Attack 1d (Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Lich’s Touch [48]: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Paralysis, +150%) [42] + Toxic Attack 2d (Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Magic Resistance: Magic Resistance 3 (Improved, +150%) [15].
    Painwrack Gaze: Affliction 1 (HT; Agony, +100%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [27].
    Projection: Clairsentience (Costs Fatigue, 1 FP, -5%; Fixed Range, -5%; Increased Range, 500x, +70%; Magical, -10%; Projection, +0%; Second Nature, +70%) [110].
    Turn Undead: Repel Undead 4 [46].
    Turning Immunity: Upgrade Resistant to Turning (+3) [1] to Immunity to Turning [5].
    Voice of Maleficence [50]: Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Based on Will, +20%; Hearing-Based, -20%; Immediate Preparation Required, 10 minutes, -45%; Malediction 2, +150%; No Signature, +20%; Requires Speech, -10%; Sleep, +150%) [36] + Mind Probe (Accessibility, Only on sleepers, -20%; Magical, -10%) [14].
    Water Walk: Walk on Liquid (Magical, -10%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Fragile (Brittle) [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
  
Archlich [Monstes of Faerun, page 90]
 
502 points
Applicable to: Any human.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed+1 [20]; HP+3 [6].
Advantages: DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Magic) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Immunity to Turning [5]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Animate Dead: Mass Zombie 4 [20].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Phylactery: Unkillable 3 (Can be stolen by stealth or trickery, Will not work for the thief, -10%; Unique, -25%) [98].
    Turn Undead: Repel Undead 4 [46].
    Water Walk: Walk on Liquid (Magical, -10%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Fragile (Brittle) [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Baelnorn [Monstes of Faerun, page 90]
 
492-839 points
Applicable to: Any elf.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed+1 [20]; HP+3 [6].
Advantages: DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Magic) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Resistant to Turning (+3) [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Projection: Clairsentience (Costs Fatigue, 1 FP, -5%; Fixed Range, -5%; Increased Range, 500x, +70%; Magical, -10%; Projection, +0%; Second Nature, +70%) [110].
    Turn Undead: Repel Undead 4 [46].
    Baelnorn Abilities (Select one or more of the following abilities) [6-363]:
    Coldfire: Fatigue Attack 1d (Freezing, +20%; Magical, -10%; Rapid Fire, RoF 2, +40%; Reduced Range, 1/2x, -10%) [14].
    Despair: Terror (-3) (Despair; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Doom Gaze: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [47].
    Dream Haunting: Leech 1 (Accessibility, Only on sleepers, -20%; Magical, -10%; Malediction 3, +200%; Missed Sleep, +50%; Ranged, +40%; Steal FP, -25%) [84].
    Grasp of Death: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Grasp of Enfeeblement: Fatigue Attack 1d (Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Lich’s Touch [48]: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Paralysis, +150%) [42] + Toxic Attack 2d (Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Magic Resistance: Magic Resistance 3 (Improved, +150%) [15].
    Painwrack Gaze: Affliction 1 (HT; Agony, +100%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [27].
    Voice of Maleficence [50]: Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Based on Will, +20%; Hearing-Based, -20%; Immediate Preparation Required, 10 minutes, -45%; Malediction 2, +150%; No Signature, +20%; Requires Speech, -10%; Sleep, +150%) [36] + Mind Probe (Accessibility, Only on sleepers, -20%; Magical, -10%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Fragile (Brittle) [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 

No comments:

Post a Comment