Racial Templates/NPCs: Northfolk of Dominions
Just some more racial templates from the northern lands of Dominions.
Van
57 points
Attribute Modifiers: ST+1 [10]; DX+1 [20].
Secondary
Characteristic Modifiers: Will+1 [5].
Advantages: Extended Lifespan 1 [2]; Magic
Resistance 2 (Improved, +150%) [10].
Glamour: Obscure 4 (Vision; Costs
Fatigue, 1 FP, -5%; Defensive, +50%; Magical, -10%; Shuts down on a successful
hit, -20%) [10].
Creature Type: Humanoid.
Typical Stats -
Huskarl
ST:
|
11
|
HP:
|
11
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
11
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
Block:
|
12
12
|
DR:
|
See gear
|
Axe (11):
swing 2d-1 cutting, Reach 1.
Javelin throw (11): thrust 1d impaling, Acc 3, x1.5/x2.5 (16/19).
Javelin thrust (6): thrust 1d imp, Reach 1.
Glamour: A van can create
illusory doubles of him. This reaches to a two-yard radius around the van. With
care, he can include a few friends as well. Subtract 4 from any attempts to see
anything in this area using vision; there is no resistance roll. The boundaries
of the area, however, are detected at +4. Even if someone does manage to see the
van, subtract 4 from any attack roll against him that relies on vision to hit. The
van himself can see perfectly while using this ability. He activates this
ability by taking a Concentrate maneuver. Each activation lasts for 1 minute.
However, if the van is attacked and successfully hit (the hit does not have to
deal injury), this ability turns off.
Traits:
Extended Lifespan 1; Magic Resistance 2 (Improved).
Skills:
Axe/Mace-11; Shield-12; Thrown Weapon (Spear)-11.
Gear: Light Scale
(DR 3 - torso), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot
Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
Creature Type: Humanoid.
Vaetti
7 points
Attribute Modifiers: ST-3 [-30].
Secondary
Characteristic Modifiers: SM-2.
Advantages: Extended Lifespan 1 [2]; Magic
Resistance 1 (Improved, +150%) [5]; Silence 1 [5]; Striking ST 2 [10];
Temperature Tolerance 2 (Cold) [2].
Cold Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
-40%; Tough Skin, -40%) [13].
Creature Type: Humanoid (Goblinoid).
Knowing Your Own Strength [-1] Replace Striking ST 2 [10] with Striking ST 2 [2]
|
Typical Stats
ST:
|
7
|
HP:
|
7
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
-2
|
Dodge:
|
9
|
Parry:
Block:
|
10
10
|
DR:
|
See gear, 5 (vs. cold)
|
SM-2 Spear (10): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
Traits:
Extended Lifespan 1; Magic Resistance 1 (Improved); Silence 1; Striking ST 2;
Temperature Tolerance 2 (Cold).
Skills: Shield-10;
Spear-10; Stealth-12.
Gear: Light
Layered Leather (DR 2* - torso, arms, legs), Leather Boots (DR 2 (-1 vs
impaling) – feet), Light Layered Leather Pot Helm (DR 2* – skull), Light Medium
Shield (DB 2; DR/HP 2/10; Cover DR 6).
Creature Type: Humanoid
(Goblinoid).
Rimvaetti
70 points
Attribute Modifiers: ST-3 [-30].
Secondary
Characteristic Modifiers: SM-2.
Advantages: Extended Lifespan 1 [2]; Magic
Resistance 1 (Improved, +150%) [5]; Silence 1 [5]; Striking ST 2 [10]; Temperature
Tolerance 2 (Cold) [2]; Terrain Adaptation (Snow) [5].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Chill Aura
[11]: Fatigue Attack 1 point (Always On, -20%; Aura, +80%; Freezing, +20%;
Melee Attack, Reach C, -30%) [6] + Temperature Control 2 (Always On, -20%; Area
Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Creature Type: Humanoid (Cold, Goblinoid).
Knowing Your Own Strength [62] Replace Striking ST 2 [10] with Striking ST 2 [2]
|
Typical Stats
ST:
|
7
|
HP:
|
7
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
-2
|
Dodge:
|
9
|
Parry:
Block:
|
10
10
|
DR:
|
See gear, 20 (vs. cold)
|
SM-2 Spear (10): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
Chill Aura:
The rimvaetti always emits cold. Anything that touches the rimvaetti takes 1
point of fatigue damage from cold (treat FP lost to this attack identically to
FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)). The temperature changes
at a rate of 4° per second up to a minimum of 40° below the ambient temperature
in a four-yard radius around the rimvaetti. This ambient temperature decrease
never does damage directly.
Traits:
Extended Lifespan 1; Immunity to Noxious Cold Effects; Magic Resistance 1
(Improved); Silence 1; Striking ST 2; Temperature Tolerance 2 (Cold); Terrain
Adaptation (Snow) [5].
Skills: Shield-10;
Spear-10; Stealth-12.
Gear: Light
Layered Leather (DR 2* - torso, arms, legs), Leather Boots (DR 2 (-1 vs
impaling) – feet), Light Layered Leather Pot Helm (DR 2* – skull), Light Medium
Shield (DB 2; DR/HP 2/10; Cover DR 6).
Creature Type: Humanoid (Cold,
Goblinoid).
Chud
63 points
Attribute Modifiers: ST+3 [30]; HT+1 [10].
Secondary
Characteristic Modifiers: Will+1 [5].
Advantages: Magic Resistance 1 (Improved,
+150%) [5].
Cold Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
-40%; Tough Skin, -40%) [13].
Creature Type: Humanoid.
Typical Stats
ST:
|
13
|
HP:
|
13
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
11
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
10
|
Parry:
Block:
|
12
12
|
DR:
|
See gear, 5 (vs. cold)
|
Axe (11):
swing 2d+1 cutting, Reach 1.
Javelin throw (11): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Acc 3, x1.5/x2.5 (19/32).
Javelin thrust (6): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1.
Traits:
Magic Resistance 1 (Improved).
Skills:
Axe/Mace-11; Shield-12; Thrown Weapon (Spear)-11.
Gear: Light Scale
(DR 3 - torso), Leather Boots (DR 2 (-1 vs impaling) – feet), Light Plate Pot
Helm (DR 3 – skull), Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
Creature Type: Humanoid.
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