Tuesday 30 August 2022

Monsters: Stormwrack Monsters

Monsters: Stormwrack Monsters

As you could see, I'm in an aquatic mood, so let's convert some more Stormwrack monsters.

Monday 29 August 2022

Monsters: Dire Aquatic Animals

Monsters: Dire Aquatic Animals

This post will have the only two dire animals from Stormwrack, and the two "dinosaurs" from there.

Sunday 28 August 2022

Monsters: Aquatic Animals

Monsters: Aquatic Animals

Let's convert mundane animals from Stormwrack. All conversions are based on the statblocks from in Anon's Animal Album and GURPS Animalia.

Saturday 27 August 2022

Monsters: Ethergaunts

Monsters: Ethergaunts

Ethergaunts are one of my favorite monsters from Fiend Folio. Enigmatic aberrations from the Deep Ethereal that used to have a multiplanetary empire on the Material Plane. Now they want it back. Mind control, a maddening appearance, innate spellcasting, immunity to magic, and bits of ultra-tech? What not to like here?

Thursday 25 August 2022

Sorcery: EM and Weather Spells

Sorcery: EM and Weather Spells

In the previous post, I forgot to include some electromagnetic spells, so let's fix that and add some weather spells too.

Wednesday 24 August 2022

Monday 22 August 2022

Sorcery: Air Spells VIII

Sorcery: Air Spells VIII

Let's convert some air spells from Patyrsun's Codex Arcanum. There's not many of them, because I already converted most of the ones I wanted before.

Sunday 14 August 2022

Occupational Template: Hexblade

Occupational Template: Hexblade

Another D&D class-turned-template. It was difficult to stuff everything in - I guess, a proper hexblade would be at least a 200-point character.

Saturday 13 August 2022

Monster: Aerial Servant

Monster: Aerial Servant

The aerial servant is a naturally invisible air elemental that is not very smart, but can lift heavy weights and locate any target. This creature, mostly intended for summoning, appeared in the first edition of D&D and did not make it into D&D 3.5 despite being, dare I say it, a somewhat iconic monster.

Friday 12 August 2022

Sorcery: Fire Spells III

Sorcery: Fire Spells III

Have you ever played with GURPS Magic and felt that there's not enough spells? The biggest fan resource that I know is Patyrsun's Codex Arcanum. Despite being written for the third edition, it is a great compilation of spells for all colleges. It can be easily adapted for use in the fourth edition (you can also fix the spelling there because it makes even me weep blood sometimes). I've had people request a sorcery conversion of Codex Arcanum, but even before that I converted some specific spells from that compendium. I think it's time to come back to it, as it has some interesting and weird spells. I will not convert everything, just the things that I like. I'm going to start with the college of Fire, as it is the most undeveloped elemental college.

Thursday 11 August 2022

Monster: Deepspawn

Monster: Deepspawn

The deepspawn is one of my favorite Forgotten Realms monsters. This is the type of a creature that you can build an entire campaign around as it really defines the ecology around it. Its ability to spawn other beings is not something you should be building in GURPS, but I did it just to show you that it is indeed possible.

Wednesday 10 August 2022

Monsters: Exotic Steeds

Monsters: Exotic Steeds

I got a request to convert the dragonnel - a draconic horse, but I decided to also do some other exotic mounts. The drakkensteed is yet another draconic horse. The lesser nightmare is a normal nightmare without astral projection, flight, and etherealness. The ur'Epona is an extraplanar horse that can travel between the planes.

Tuesday 9 August 2022

Sorcery: Wizardly Study

Sorcery: Wizardly Study

Am I ever going to stop? The previous post about the wizardry rework got some feedback as well, and one of the suggestions was to come up with my own Modular Ability to use instead of Sorcerous Empowerment. And I thought - why not? I did that with Clerical/Divine Empowerment, after all (and I might need to rework those too).

Sorcery: Wizardry Revised

Sorcery: Wizardry Revised

Lately, I have been receiving some feedback regarding my wizardry framework. People said that it's too convoluted and unappealing. I partially agree, so let's try another writeup that takes into account the suggestions I've received. If it works well, then I'll have to rework other subsystems that are based on wizardry and/or spells with skills.

Monday 8 August 2022

Sorcery: Vancian Casting

Sorcery: Vancian Casting

You might be familiar with my wizardry framework that tries to replicate the flavor of a D&D wizard. (It's going to be reworked soon, I think - I've been getting some feedback on it). This post is just a thought experiment (at least yet), proposed by one of my friends. Let's try making Vancian casting in the powers framework.

Saturday 6 August 2022

Friday 5 August 2022

Thursday 4 August 2022

Monsters: Faerunian Golems

Monsters: Faerunian Golems

I don't know why I'm coming back to the Forgotten Realms monsters. I guess I just like them. This post has conversions of four golems from Monsters of Faerun.

Wednesday 3 August 2022

Monsters: Deep Bats

Monsters: Deep Bats

Deep bats are Faerunian bats, but they are generic enough to be used in any setting.

Tuesday 2 August 2022

Monster: Rattelyr Dragon

Monster: Rattelyr Dragon

A Faerun-exclusive dragon that lives in the deserts. Has no spell-like abilities, is relatively short-lived, but can reflect spells with its cobra hood and terrify others with its rattle.

Monday 1 August 2022

Monsters: Shining South Monsters

Monsters: Shining South Monsters

Let's convert some monsters from the Shining South - a Forgotten Realms supplement. Why them? Because there's not many of them, and because there's some that are updated versions of 3.0 monsters from other books. The rattelyr dragon is omitted - dragons deserve their own posts.