Tuesday, 6 April 2021

Monsters: Demons V

Monsters: Demons V

And even more demons from the Fiendish Codex. Only two from that book are left, excluding the demonic aspects.


Lilitu [Fiendish Codex I: Hordes of the Abyss, page 43]

615 points
Attribute Modifiers: ST+2 [20]; DX+3 [60]; IQ+3 [60]; HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Per-2 [-10].
Advantages: Appearance (Very Beautiful) [16]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Extra Attack 2 [50]; Flexibility [5]; Hooves [3]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]; Voice [10].
    Poisonous Stingers [53]: 4 x Striker (Stinger; Piercing; Long 1, +100%; Weak, -50%) [32] + Affliction 1 (HT; Attribute Penalty, -2 to ST, DX, IQ, HT, +120%; Follow-Up, Stinger, +0%; Magical, -10%) [21].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, 
    Shroud Alignment: Obscure 10 (Alignment Detection Spells; Always On, -50%; Cosmic, Fake reading, +50%; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [48].
    Lilitu’s Gift [96]: Affliction 1 (Will; Advantage, Lilitu’s Gift, +90%; Based on Will, +20%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Nuisance Effect, Name can be seen, -5%; Immediate Preparation Required, 1 minute, -30%) [27] + Mind Reading (Magical, -10%; Mindlink Required, -40%; Sensory, +20%; Telecommunication, -20%) [15] + Mindlink (1 person; Cosmic, No die roll required, +100%; Link, +10%; Magical, -10%; Transferable, +100%) [15] + Telesend (Magical, -10%; Mindlink Required, -40%; Sensie, +80%) [39]. Note: “Lilitu’s Gift” is Charisma 2 (Magical, -10%) [9].
    Spell-Like Abilities (Alternative Abilities) [107]:
    Borrow Language [13/5=3];
    Mind-Reading [26/5=6];
    Personal Flight [34/5=7];
    Polymorph [65/5=13];
    Seek Good [21/5=5];
    Suggestion [73].
Disadvantages: Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Magic Susceptibility 2 (Divine) [-6]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Racial Skill Modifiers: +3 to Erotic Art [6].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

13

Will:

14

Move:

6

IQ:

13

Per:

11

 

 

HT:

12

FP:

11

SM:

+0

Dodge:

9

Parry:

11

DR:

1* (tough skin); 5 (vs. acid, cold, fire)

    Sharp Claws (16): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Poisonous Stinger (16): thrust 1d piercing (KYOS: 1d piercing) + follow-up magical poison (affliction resisted by HT; -2 to ST, DX, IQ, and HT for margin of failure minutes), Reach C-1. The poison is very volatile and cannot be harvested. The lilitu has four stingers.
    Shroud Alignment: When anyone tries to detect the lilitu’s alignment with any spell or ability, they see her alignment as good.
    Lilitu’s Gift: A lility may embrace a living creature after a minute of uninterrupted concentration to grant it Charisma 2. This effect persists for one day. In addition, while the gifted creature is on the same plane as the lilitu and less than 0.1 light-year away, the lilitu is mentally linked with it. The lilitu can send thoughts and sensory experiences to the linked creature and read the creature’s surface thoughts with no roll required.
    As long as the creature possesses the gift, the lilitu’s name (written in Abyssal) appears as a tattoo somewhere on the creature’s body. Most lilitu take pains to place this mark somewhere that’s easily hidden. The recipient of a lilitu’s gift cannot see his own tattoo.
    Spell-Like Abilities (Alternative Abilities):
    Borrow Language;
    Mind-Reading (13);
    Personal Flight;
    Polymorph;
    Seek Good (11);
    Suggestion (13).


    Traits: Anarchic Touch; Appearance (Very Beautiful); Callous; Doesn’t Eat or Drink; Extra Attack 2; Flexibility; Hooves; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Magic Susceptibility 2 (Divine); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Voice; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Acting-16; Brawling-16; Diplomacy-16; Erotic Art-18; Fast-Talk-16; Sex Appeal-18.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).


Molydeus [Fiendish Codex I: Hordes of the Abyss, page 46]

787 points
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; DX+3 [60]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +2 [10].
Advantages: 360° Vision [25]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Extra Attack 1 [25]; Imbue 3 (Magical; Penetrating Strike only, -80%) [8]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Snake; Impaling; Cannot Parry, -40%; Weak, -50%) [2]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]. 
    Elemental Resistance (A,C): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [14].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Poison: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Attribute Penalty, HT-4, +40%; Follow-Up, Snakebite, +0%; Magical, -10%; Secondary Advantage, Mane, +30%; Secondary Extended Duration, Truly Permanent, +60%) [21]. Note: “Mane” is Alternate Form (Mane) [15].
    Spell-Like Abilities (Alternative Abilities) [160]:
    Apportation 19 [20/5=4];
    Personal Flight [34/5=7];
    Personal Invisibility [68/5=14];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Strike Blind [28/5=6];
    Strike Deaf [25/5=5];
    Suggestion [73/5=15];
    Teleport [90];
    Teleport Shield 1 (-5) [30/5=6] – see GURPS Sorcery: Protection and Warning Spells, page 13.
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Bully (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Racial Skills: Penetrating Strike (Two-Handed Axe/Mace) (VH) DX+0 [8].
Notes: Size 4 hexes; Weight 4,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [785]
Replace ST+25 (Size Modifier, -20%) [200] with ST+19 [190]
Add HP+4 [8]

Typical Stats

ST:

35 (KYOS: 29)

HP:

35 (KYOS: 33)

Speed:

6.75

DX:

13

Will:

13

Move:

8

IQ:

13

Per:

13

 

 

HT:

14

FP:

14

SM:

+2

Dodge:

10

Parry:

13

DR:

3* (tough skin); 20 (vs. fire and electricity); 5 (vs. acid and cold)

    SM+2 Cold Iron Vorpal Great Axe (18): swing 6d+2 cutting (KYOS: 8d cutting), Reach 2-5*. This great axe deals an additional 3d of follow-up (p. B105) cutting damage on neck swings. This additional damage causes no blunt trauma and no knockback. Additionally, the wielder of the weapon gets a +1 bonus to his weapon skill when making cutting swings that target necks.
    Sharp Claws (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C-1.
    Sharp Teeth (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
    Snakebite (18): thrust 4d+2 impaling (KYOS: 6d+1 impaling), Reach C-1. Cannot parry. The snake’s bite delivers a magical poison that cannot be harvested. The victim must roll against HT or get a -4 penalty to HT for margin of failure minutes. If he fails by 5 or critically fails to resist, then instead he is permanently transformed into a mane.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 19;

    Personal Flight;
    Personal Invisibility;
    Remove Curse (13)
- see GURPS Thaumatology: Sorcery, p. 21;
    Strike Blind (13);
    Strike Deaf (13);
    Suggestion (13);
    Teleport (13);
    Teleport Shield 1 (-5) (13)
– see GURPS Sorcery: Protection and Warning Spells, page 13.

    Traits: 360° Vision; Anarchic Touch; Appearance (Hideous); Bad Temper (12); Bully (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Imbue 3 (Magical; Penetrating Strike only); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-18; Occultism-16; Penetrating Strike (Two-Handed Axe/Mace)-18; Thaumatology-16; Two-Handed Axe/Mace-18; Wrestling-18.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 4 hexes; Weight 4,500 lbs.


Juvenile Nabassu [Fiendish Codex I: Hordes of the Abyss, page 48]

293 points
Attribute Modifiers: ST+5 [50]; DX+1 [20]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Basic Move +2 [10].
Advantages: Chameleon 2 [10]; Doesn’t Eat or Drink [10]; Dominance (Ghoul; Must be killed while suffering from at least four instances of the death-stealing gaze, -60%) [8]; DR 2 (Flexible, -20%) [8]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]. 
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Death-Stealing Gaze: Affliction 1 (HT; Accessibility, Only on humanoids, -20%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Malediction 1, +100%; Vision-Based, Reversed, -20%) [59].
    Spell-Like Abilities (Alternative Abilities) [39]:
    Blackout 1 [36];
    Fog Cloud 1 [13/5=3].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Uncontrollable Appetite (12) (Souls) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Features: Potential Form (Mature Nabassu).
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

15

HP:

15

Speed:

5.5

DX:

11

Will:

12

Move:

7 ground, 11 air

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

2*; 5 (vs. acid, cold, and fire)

    Sharp Claws (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Sharp Teeth (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Death-Stealing Gaze (12): A nabassu can stare at a humanoid victim to drain his life force. The nabassu takes a Concentrate maneuver and rolls a Quick Contest of Will against the victim’s HT. The nabassu’s roll takes -1 per yard of distance to the victim. If the nabassu wins, the victim gains a cumulative -1 penalty to ST, DX, IQ, and HT for the nabassu's margin of victory minutes. Should the victim die while affected by at least four instances of this ability, he immediately transforms into a ghoul under the nabassu’s command.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (13);
    Fog Cloud 1 (13).


    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Callous; Chameleon 2; Doesn’t Eat or Drink; Dominance (Ghoul; Must be killed while suffering from at least four instances of the death-stealing gaze); Flight (Cannot Hover; Winged); Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Scales; Potential Form (Mature Nabassu); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Uncontrollable Appetite (12) (Souls); Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-13; Innate Attack (Gaze)-13; Wrestling-13.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).


Mature Nabassu [Fiendish Codex I: Hordes of the Abyss, page 49]

764 points
Attribute Modifiers: ST+7 [70]; DX+2 [40]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10]; Basic Move +2 [10].
Advantages: Chameleon 2 [10]; Doesn’t Eat or Drink [10]; Dominance (Ghoul; Must be killed while suffering from at least four instances of the death-stealing gaze, -60%) [8]; DR 3 (Flexible, -20%) [12]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Fast) [50]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]. 
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Death-Stealing Gaze: Affliction 1 (HT; Alternative Enhancements, +470%; Malediction 1, +100%; Vision-Based, Reversed, -20%) [65]. Note: “Alternative Enhancements” are Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30% with Cumulative, +400% and Accessibility, Only on humanoids, -20%; and Heart Attack, +300%.
    Vampiric Link: DR 7 (All-or-Nothing, -10%; Cosmic, Irresistible Attack, +300%; Cosmic, No Active Defense Allowed, +300%; Force Field, +20%; Magical, -10%; Provides no DR, -100%; Reflection, +100%; Requires Quick Contest of Will to establish the link, -10%) [242].
    Spell-Like Abilities (Alternative Abilities) [122]:
    Blackout 1 [36/5=8];
    Enervation [40/5=8];
    Fog Cloud 1 [13/5=3];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Callous [-5]; Greed (12) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Uncontrollable Appetite (12) (Souls) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

17

HP:

17

Speed:

6

DX:

12

Will:

14

Move:

8 ground, 12 air

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

3*; 5 (vs. acid, cold, and fire)

    Sharp Claws (15): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
    Sharp Teeth (15): thrust 1d+2 cutting (KYOS: 2d+2cutting), Reach C.
    Death-Stealing Gaze (14): A nabassu can stare at a humanoid victim to drain his life force. The nabassu takes a Concentrate maneuver and rolls a Quick Contest of Will against the victim’s HT. The nabassu’s roll takes -1 per yard of distance to the victim. If the nabassu wins, the victim gains a cumulative -1 penalty to ST, DX, IQ, and HT for the nabassu’s margin of victory minutes. Should the victim die while affected by at least four instances of this ability, he immediately transforms into a ghoul under the nabassu’s command. Alternatively, the nabassu may use this ability to cause a heart attack regardless of the victim’s creature type.
    Vampiric Link (14): As a Ready maneuver, a mature nabassu can establish a vampiric link between itself and any living creature that it can see. This is resolved as a Quick Contest of Will with normal range penalties. The link remains in place for margin of victory minutes or until the nabassu establishes a new link. When the linked creature strikes the nabasse with an attack that does not ignore DR to deal internal damage (such as most Malediction spells), the creature loses the same amount of HP, regardless of its DR or other defensive advantages. However, there is one condition. The attack’s basic damage must be less than 2d. Convert all flat damage to dice (as per p. B269) for this determination.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (13);
    Enervation (14);
    Fog Cloud 1 (13);
    Remove Curse (14)
- see GURPS Thaumatology: Sorcery, p. 21;
    Teleport (12).

    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Callous; Chameleon 2; Doesn’t Eat or Drink; Dominance (Ghoul; Must be killed while suffering from at least four instances of the death-stealing gaze); Flight (Cannot Hover; Winged); Greed (12); Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Scales; Selfish (12); Social Stigma (Monster); Regeneration (Fast); See Invisible (Magic; Magical; True Sight); Telesend (Magical; Universal); Unaging; Uncontrollable Appetite (12) (Souls); Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Innate Attack (Gaze)-13; Stealth-15; Wrestling-15.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).


Yochlol [Fiendish Codex I: Hordes of the Abyss, page 54]

705 points
Attribute Modifiers: ST+3 (Size Modifier, -20%) [24]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+15 (Size Modifier, -20%) [24].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 6 (Extra-Flexible, +50%; Weak, 1/2 ST, -25%) [75]; Extra Attack 1 [25]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood, No Head, No Neck) [57]; Magic Resistance 1 (Improved, +150%) [5]; Slippery 3 [6]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [14].
    Stinking Cloud Form: Alternate Form (Stinking Cloud Form (see notes); Magical, -10%; Reduced Time 4, +80%) [26].
    Humanoid Form: Alternate Form (Humanoid Form (see notes); Magical, -10%; Reduced Time 4, +80%) [26].
    Spider Form: Alternate Form (Spider Form (see notes); Magical, -10%; Reduced Time 4, +80%) [26].
    Spell-Like Abilities (Alternative Abilities) [133]:
    Blackout 1 [36/5=8];
    Mind-Reading [26/5=6];
    Shape Earth 2 [50/5=10];
    Spider Silk [17/5=4];
    Suggestion [73/5=15];
    Teleport [90].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Invertebrate [-20]; One Eye [-15]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Weak Arms (1/2 ST) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: No Legs (Slithers).
Creature Type: Outsider (Chaotic, Evil).
Notes:
1. Stinking Cloud Form template is ST-10 [-100]; IQ+2 [40]; HP+10 (Size Modifier, -30%) [14]; SM+3; 360° Vision (Panoptic I, +20%) [30]; Anarchic Touch [1]; Callous [-5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (Diffuse; Inflitration, +40%) [140]; Injury Tolerance (No Eyes) [5]; Magic Resistance 1 (Improved, +150%) [5]; No Manipulators [-50]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Taboo Trait (Fixed ST) [0]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]; Unholy Touch [1]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
    Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [14].
    Stinking Cloud [29]: Affliction 1 (HT; Always On, -20%; Area Effect, 2 yards, +50%; Aura, +80%; Nauseated, +30%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Respiratory Agent, +50%) [26] + Obscure Vision 3 (Always On, -50%; Link, +10%; Magical, -10%) [3].
    Spell-Like Abilities (Alternative Abilities) [133] (same as the base form).
    498 points (KYOS: 504 points).
2. Humanoid Form template is IQ+2 [40]; SM+0; Anarchic Touch [1]; Callous [-5]; Doesn’t Eat or Drink [10]; Immunity to Mind Control [30]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]; Unholy Touch [1]; Vulnerability (Holy Weapons, x2) [-10].
    Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [14].
    Spell-Like Abilities (Alternative Abilities) [133] (same as the base form).
    344 points.
3. Spider Form template is DX+2 (No Fine Manipulators, -40%) [24]; IQ+2 [40]; Per+2 [10]; SM+0; Anarchic Touch [1]; Callous [-5]; Clinging [20]; Doesn’t Eat or Drink [10]; DR 1 [5]; Extra Legs (Eight Legs) [15]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 1 (Improved, +150%) [5]; Night Vision 9 [9]; No Fine Manipulators [-30]; Peripheral Vision [15]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Telesend (Magical, -10%; Universal, +50%) [42]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Super Jump 2 [20]; Unaging [15]; Unholy Touch [1]; Vulnerability (Holy Weapons, x2) [-10].
    Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [14].
    Web: Binding 11 (Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [14].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -5 ST, +25%) [5].
    Spell-Like Abilities (Alternative Abilities) [133] (same as the base form).
    468 points.

Knowing Your Own Strength [717]
Replace ST+3 (Size Modifier, -20%) [24] with ST+3 [30]
Replace HP+15 (Size Modifier, -20%) [24] with HP+15 [30]

Typical Stats

ST:

13

HP:

28

Speed:

6

DX:

12

Will:

12

Move:

6

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

9

Parry:

9 (unarmed)

DR:

1* (tough skin), 20 (vs. acid and electricity), 5 (vs. cold and fire)

    Tendril (12): thrust 1d-5 crushing (KYOS: 1d-7 crushing). Reach C-1. Effective ST 6.
    Stinking Cloud Form: With a single Ready maneuver, the yochlol can transform itself into a toxic gas cloud with a 2-yard radius (effective SM+3). While in this form, the yochlol has no manipulators, cannot attack, has ST 0, Injury Tolerance (Diffuse; Inflitration), and Vulnerability (Vacuum and wind-based attacks, x2). It gains 360° Vision and Flight with Lighter Than Air. While in the stinking cloud form, the yochlol can engulf other creatures by moving onto them. Any creature that inhales the gas finds must roll against HT or become nauseated for margin of failure minutes. In addition, Vision rolls made through the yochlol in the stinking cloud form are at -3.
    Humanoid Form: With a single Ready maneuver, the yochlol can transform itself into a female human or elf (usually drow). While in this form, the yochlol loses most of its abilities related to it being an ooze, but retains the supernatural abilities. See Notes above for details.
    Spider Form: With a single Ready maneuver, the yochlol can transform itself into a large monstrous hunter spider. While in this form, the yochlol loses most of its abilities related to it being an ooze, but retains the supernatural abilities. See Notes above for details.
    Mandibles (in spider form only) (12): thrust 1d-3 cutting plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-2, -5 ST after loss of 2/3 HP). Reach C.
    Web (12) (in spider form only): Binding 11, range 10, 5 seconds recharge.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (12);
    Mind-Reading (12);
    Shape Earth 2 (12);
    Spider Silk (12);
    Suggestion (12);
    Teleport (12).


    Traits: Anarchic Touch; Appearance (Monstrous); Callous; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 6 (Extra-Flexible; Weak, 1/2 ST); Extra Attack 1; Extra-Flexible Arms; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Electrical Conduction; Immunity to Mind Control; Immunity to Noxious Acidic Effects; Immunity to Noxious Electrical Effects; Infravision; Injury Tolerance (Homogenous, No Blood, No Head, No Neck); Internal Sealed (Acid-Resistant Only); Invertebrate; Magic Resistance 1 (Improved); No Legs (Slithers); No Fine Manipulators; Sadism (12); Slippery 3; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Weak Arms (1/2 ST).
    Skills: Acting-14; Brawling-12; Innate Attack (Gaze)-12; Innate Attack (Projectile)-12; Religious Ritual (Lolth)-14; Theology (Lolth)-14; Wrestling-12.
    Creature Type: Outsider (Chaotic, Evil).





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