Sunday, 25 April 2021

Monster: Mnemor

Monster: Mnemor

Mnemors are psychic devils that are quite forgettable. I do not understand how Paizo authors decide on which abilities will be magical and which abilities will be psychic. Seems random to me.


Mnemor [Occult Bestiary, page 21]

445 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; IQ+2 [40].
Advantages: DR 1 (Tough Skin, -40%) [3]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Eidetic Memory [5]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Easily Forgotten: Obscure 5 (Memory; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [19].
    Spell-Like Abilities (Alternative Abilities) [95]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Mind-Reading [26/5=6];
    Personal Invisibility [68/5=14];
    Suggestion [73].
    Psychic Spell-Like Abilities (Alternative Abilities) [72]:
    Calm Emotions [23/5=5];
    Confuse Memory [38/5=8];
    Confusion 1 [36/5=8];
    Deja Vu [28/5=6];
    False Memory [10/5=2];
    Permanent Forgetfulness [43].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

14

HP:

14

Speed:

5.5

DX:

12

Will:

12

Move:

5

IQ:

12

Per:

12

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1* (tough skin), 20 (vs. fire)

    Punch (12): thrust 1d-1 crushing (KYOS: 1d+1 crushing), Reach C.
    Easily Forgotten: The mnemor is hard to remember. Others have -5 to rolls made to recall meeting them.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (12)
– see GURPS Thaumatology: Sorcery, page 19;
    Mind-Reading (12);
    Personal Invisibility;
    Suggestion (12).
    Psychic Spell-Like Abilities (Alternative Abilities):
    Calm Emotions (12);
    Confuse Memory (12);
    Confusion 1 (12);
    Deja Vu (12);
    False Memory (12);
    Permanent Forgetfulness (12).


    Traits: Appearance (Ugly); Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Eidetic Memory; Immunity to Poison; Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brainwashing-16; Innate Attack (Gaze)-12; Intimidation-14.
    Creature Type: Outsider (Evil, Lawful).


No comments:

Post a Comment