Occupational Template: Ranger
RANGER
150 points
Attributes: ST 12 [20]; DX 13 [60]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12
[0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6
[0].
Advantages: Outdoorsman 1 [10]. • 45 points chosen from
among appropriate ranger abilities (some examples in this post), known spells (if Sorcerous Empowerment was
taken), or ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or
20], Will +1 to +4 [5/level], Per +1 to +3 [5/level], FP +1 to +4 [3/level], Basic
Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Direction [5], Acute
Hearing 1-2 [2/level], Acute Vision 1-2 [2/level], Ambidexterity [5], Animal
Empathy [5], Animal Friend 1-3 [5/level], Combat Reflexes [15], Danger Sense
[15], Extra Attack 1 [25]; Fearlessness 1-3 [2/level], Fit [5] or Very Fit
[15], Flexibility [5], High Pain Threshold [10], Luck [15], Magic Resistance
[2/level] or Magic Resistance (Improved, +150%) [5/level], Outdoorsman 2 or 3
[10 or 20], Perfect Balance [15], Peripheral Vision [15], Rapid Healing [5], Reputation
[Varies], Sorcerous Empowerment (Druidic) 1 or 2 [18 or 27], Stalker 1-3 [5/level],
Survivor 1-3 [5/level], or Weapon Bond [1].
Disadvantages: -15 points chosen from among Bloodlust [-10*],
Callous [-5], Greed [-15*], Honesty [-10*], Overconfidence [-5*], Sense of Duty
(Adventuring companions) [-5], Sense of Duty (Wild nature) [-15], or
Stubbornness [-5]. • Another -35 points chosen from among the previous traits
or Code of Honor (Pirate’s or Soldier’s) [-5 or -10], Intolerance (Urbanites)
[-5], Light Sleeper [-5], Loner [-5*], No Sense of Humor [-10], Paranoia [-10],
Phobia (Crowds) [-15*], Phobia (Enclosed Spaces) [-15*], Sadism [-15*], Social
Stigma (Disowned) [-5], Vow (Never sleep indoors) [-10], or Vow (Own no more
than what can be carried) [-10].
Primary Skills: Camouflage (E) IQ+2 [2]-12†; Observation (A) Per
[2]-12; and Tracking (A) Per+1 [2]-13†. • One of these four weapon skills
packages:
1.
Bow
(A) DX+1 [4]-14; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword,
Shortsword, or Spear, all (A) DX+2 [8]-15, and Shield (E) DX+2 [4]-15.
2.
Bow
(A) DX+1 [4]-14; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword,
Shortsword, Spear, or Staff, all (A) DX+3 [12]-16.
3.
Bow
(A) DX+3 [12]-16; Fast-Draw (Arrow) (E) DX+2 [4]-15.
4.
Bow
(A) DX [2]-13 or Crossbow (E) DX+1 [2]-14. • Broadsword, Shortsword, or Spear,
all (A), one at DX+3 [12]-16, and one at DX+1 [4]-14.
Secondary Skills: Climbing and Stealth, both (A)
DX-1 [1]-12; Gesture (E) IQ [1]-10; Cartography and Traps, both (A) IQ [2]-10;
Navigation (Land or Sea) (A) IQ+1 [2]-11†; Hiking (A) HT [2]-11; and Survival
(any) (A) Per+1 [2]-13†.
Background Skills: 8 points in improved primary or
secondary skills, or Brawling, Fast-Draw (any other), Garrote, Innate Attack
(any), Jumping, Knife, or Knot-Tying, all (E) DX [1]-13; Boating (Unpowered), Bolas,
Riding (any), Throwing, or Wrestling, all (A) DX-1 [1]-12; Area Knowledge (any)
or First Aid, both (E) IQ [1]-10; Armoury (Missile Weapons), Falconry, Prospecting,
Shadowing, or Weather Sense, all (A) IQ-1 [1]-9; Fishing (E) Per [1]-12; Expert
Skill (any regarding monsters), Mimicry (Animal Sounds or Bird Calls),
Naturalist, Religious Ritual (Druidic), Tactics, or Theology (Druidic), all (H)
IQ-1 [1]-9†; Net (H) DX-2 [1]-11; Swimming (E) HT [1]-11; Running (A) HT-1
[1]-10; Skiing (H) HT-2 [1]-9; or Search (A) Per-1 [1]-11.
* Multiplied for self-control number; see p.
B120.
† Includes +1 for Outdoorsman.
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