Monday 19 April 2021

Occupational Template: Ranger

Occupational Template: Ranger

DF scout reworked into being a D&D ranger. The differences are quite significant.

 

RANGER

150 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

Advantages: Outdoorsman 1 [10]. • 45 points chosen from among appropriate ranger abilities (some examples in this post), known spells (if Sorcerous Empowerment was taken), or ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], Per +1 to +3 [5/level], FP +1 to +4 [3/level], Basic Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Direction [5], Acute Hearing 1-2 [2/level], Acute Vision 1-2 [2/level], Ambidexterity [5], Animal Empathy [5], Animal Friend 1-3 [5/level], Combat Reflexes [15], Danger Sense [15], Extra Attack 1 [25]; Fearlessness 1-3 [2/level], Fit [5] or Very Fit [15], Flexibility [5], High Pain Threshold [10], Luck [15], Magic Resistance [2/level] or Magic Resistance (Improved, +150%) [5/level], Outdoorsman 2 or 3 [10 or 20], Perfect Balance [15], Peripheral Vision [15], Rapid Healing [5], Reputation [Varies], Sorcerous Empowerment (Druidic) 1 or 2 [18 or 27], Stalker 1-3 [5/level], Survivor 1-3 [5/level], or Weapon Bond [1].

Disadvantages: -15 points chosen from among Bloodlust [-10*], Callous [-5], Greed [-15*], Honesty [-10*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], Sense of Duty (Wild nature) [-15], or Stubbornness [-5]. • Another -35 points chosen from among the previous traits or Code of Honor (Pirate’s or Soldier’s) [-5 or -10], Intolerance (Urbanites) [-5], Light Sleeper [-5], Loner [-5*], No Sense of Humor [-10], Paranoia [-10], Phobia (Crowds) [-15*], Phobia (Enclosed Spaces) [-15*], Sadism [-15*], Social Stigma (Disowned) [-5], Vow (Never sleep indoors) [-10], or Vow (Own no more than what can be carried) [-10].

Primary Skills: Camouflage (E) IQ+2 [2]-12†; Observation (A) Per [2]-12; and Tracking (A) Per+1 [2]-13†. • One of these four weapon skills packages:

1.       Bow (A) DX+1 [4]-14; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword, Shortsword, or Spear, all (A) DX+2 [8]-15, and Shield (E) DX+2 [4]-15.

2.       Bow (A) DX+1 [4]-14; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword, Shortsword, Spear, or Staff, all (A) DX+3 [12]-16.

3.       Bow (A) DX+3 [12]-16; Fast-Draw (Arrow) (E) DX+2 [4]-15.

4.       Bow (A) DX [2]-13 or Crossbow (E) DX+1 [2]-14. • Broadsword, Shortsword, or Spear, all (A), one at DX+3 [12]-16, and one at DX+1 [4]-14.

Secondary Skills: Climbing and Stealth, both (A) DX-1 [1]-12; Gesture (E) IQ [1]-10; Cartography and Traps, both (A) IQ [2]-10; Navigation (Land or Sea) (A) IQ+1 [2]-11†; Hiking (A) HT [2]-11; and Survival (any) (A) Per+1 [2]-13†.

Background Skills: 8 points in improved primary or secondary skills, or Brawling, Fast-Draw (any other), Garrote, Innate Attack (any), Jumping, Knife, or Knot-Tying, all (E) DX [1]-13; Boating (Unpowered), Bolas, Riding (any), Throwing, or Wrestling, all (A) DX-1 [1]-12; Area Knowledge (any) or First Aid, both (E) IQ [1]-10; Armoury (Missile Weapons), Falconry, Prospecting, Shadowing, or Weather Sense, all (A) IQ-1 [1]-9; Fishing (E) Per [1]-12; Expert Skill (any regarding monsters), Mimicry (Animal Sounds or Bird Calls), Naturalist, Religious Ritual (Druidic), Tactics, or Theology (Druidic), all (H) IQ-1 [1]-9†; Net (H) DX-2 [1]-11; Swimming (E) HT [1]-11; Running (A) HT-1 [1]-10; Skiing (H) HT-2 [1]-9; or Search (A) Per-1 [1]-11.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Outdoorsman.

 




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