Friday 23 April 2021

Occupational Template: Bard

Occupational Template: Bard

Another template reworked to use my bardic spellcasting method.

 

BARD

150 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 10 [-10]; FP 10 [0]; Basic Speed 6.00 [10]; Basic Move 6 [0].

Advantages: Bard 1 [5]; Bardic Talent 1 [5]; Charisma 1 [5]. • Up to 30 points in Sorcerous Empowerment (Bardic) [16 for level 1 + 8/level]; put leftovers into special skills or known spells. • A further 20 points chosen from among additional known spells or ST +1 to +2 [10 or 20], DX +1 [20], IQ +1 [20], Will +1 to +3 [5/level], Per +1 to +3 [5/level], FP +1 to +6 [3/level], Basic Speed +1 [20], Academic 1-3 [5/level], Acute Hearing 1-2 [2/level], Alcohol Tolerance [1], Ambidexterity [5], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Allure 1-3 [5/level], Antiquary 1-3 [5/level], Bard 2-3 [5/level], Bardic Immunity [10], Bardic Talent 2-3 [5/level], Born Entertainer 1-3 [5/level], Charisma 2-3 [5/level], Common Sense [10], Cultural Adaptability [10], Cultural Chameleon 1-3 [5/level], Cultural Familiarity [1/culture], Danger Sense [15], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Empath 1-3 [5/level], Flexibility [5], Honest Face [1], Language Talent [10], Languages (any) [2-6/language], Luck [15], Mesmerist 1-2 [10/level], Musical Ability 1-3 [5/level], No Hangover [1], Penetrating Voice [1], Poet 1-3 [5/level], Reputation [Varies], Sensitive [5] or Empathy [15], Smooth Operator 1 [15], Social Chameleon [5], Sorcerous Empowerment (Bardic) +1 to +2 [8/level], Talker 1-3 [5/level], Trivia Sponge 1-3 [5/level], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20]. Any leftover points can be spent on known spells or abilities appropriate for bards (some examples in this post).

Disadvantages: -15 points chosen from among Chummy [-5] or Gregarious [-10], Compulsive Carousing [-5*], Lecherousness [-15*], Sense of Duty (Adventuring companions) [-5], or Xenophilia [-10*]. • Another -15 points chosen from among Curious [-5*], Impulsiveness [-10*], Overconfidence [-5*], or Trickster [-15*]. • A further -20 points chosen from either of the two previous lists or Absent-Mindedness [-15], Code of Honor (Gentleman’s) [-10], Compulsive Lying [-15*], Odious Personal Habit (Continuous singing or strumming) [-5], Pacifism [Varies], Post-Combat Shakes [-5*], Unfit [-5] or Very Unfit [-15].

Primary Skills: Acting (A) IQ [2]-12; Diplomacy (H) IQ [4]-12; Expert Skill (Bardic Lore) (H) IQ [4]-12; Fast-Talk (A) IQ [2]-12; Musical Instrument (any) (H) IQ [4]-12; Performance (A) IQ [2]-12; Public Speaking (A) IQ+1 [1]-13†‡; and Singing (E) HT+2 [2]-12†. • One of Rapier, Saber, Shortsword, or Smallsword, all (A) DX+1 [4]-13. • One of Shield (Buckler) (E) DX+2 [4]-14; Cloak or Main-Gauche, both (A) DX+1 [4]-13; or raise main sword skill to DX+2 [8]-14. • One of Thrown Weapon (Knife) (E) DX+1 [2]-13; or Bow or Throwing, both (A) DX [2]-12.

Secondary Skills: Current Affairs (any) and Savoir-Faire (High Society), both (E) IQ [1]-12; Streetwise (A) IQ-1 [1]-11; Musical Composition (H) IQ-2 [1]-10; Carousing (E) HT [1]-10; Intimidation (A) Will-1 [1]-11.

Background Skills: Heraldry and Poetry, both (A) IQ [1]-12†. • Six of Climbing, Dancing, Erotic Art, or Stealth, all (A) DX-1 [1]-11; Acrobatics or Sleight of Hand, both (H) DX-2 [1]-10; Detect Lies (H) Per-2 [1]-8; Fast-Draw (any) (E) DX [1]-12; Area Knowledge (any), First Aid, Gesture, Makeup, or Panhandling, all (E) IQ [1]-12; Connoisseur (any), Disguise, Group Performance (any), Interrogation, Merchant, Occultism, Propaganda, Teaching, or Writing, all (A) IQ-1 [1]-11; Artist (any), Literature, Mimicry (Speech), or Ventriloquism, all (H) IQ-2 [1]-10; Hiking (A) HT-1 [1]-9; Sex Appeal (A) HT-1 [1]-9; Scrounging (E) Per [1]-10; Thaumatology (VH) IQ-3 [1]-9; or Observation (A) Per-1 [1]-9.

Special Skills: Hypnotism (H) IQ-2 [1]-10; Musical Influence (VH) IQ-2 [1]-10†; Persuade (H) Will-2 [1]-10; Suggest or Sway Emotions, both (H) Will-2 [1]-10 (require Persuade); Captivate (H) Will-2 [1]-10 (requires Suggest).

Spells: 10 points in known spells.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Bard.

‡ Includes +1 for Charisma.

 




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