Friday, 9 April 2021

Occupational Template: Sorcerer

Occupational Template: Sorcerer

I know that there's the sorcerer template in Pyramid #3-82, but here's my take on it.

 

SORCERER

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 10 [-10]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Advantages: Sorcery Talent 1 [5]. • Up to 40 points in Sorcerous Empowerment limited with the bloodline scope limitation; put leftovers into known spells. • A further 40 points spent on known spells or chosen from among ST +1 to +4 [10/level], DX +1 to +2 [20/level], IQ +1 to +2 [20/level], HT +1 to +3 [10/level], Will +1 to +3 [5/level], Per +1 to +2 [5/level], FP +1 to +6 [3/level], Ally (Familiar) [Varies], Appearance (from Attractive to Very Handsome/Beautiful) [Varies], Charisma 1 to 2 [5/level], ER (Magic) [3/level], Extended Lifespan 1 to 2 [2 or 4]; Fit [5], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Longevity [2], Luck [15] or Extraordinary Luck [30], Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Occultist 1 or 2 [10/level], Sensitive or Empathy [5 or 15], Single-Minded [5], Social Regard 1 (Feared or Respected) [5], Sorcerous Empowerment +1 to +4 [Varies], Sorcery Talent 2 or 3 [5 or 10], Status 1 [5], Versatile [5], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20]. Any leftover points can be spent on known spells or abilities appropriate for your bloodline.

Disadvantages: -20 points chosen from among Appearance (from Unattractive to Hideous) [Varies]; Bad Back (Mild) [-15], Colorblindness [-10], Deafness [-20], Disturbing Voice [-10], Easy to Kill 1 to 4 [-2/level], Hard of Hearing [-10], Low Pain Threshold [-10], Nervous Stomach [-1], Overweight [-1] or Fat [-3] or Skinny [-5], Slow Healing 1 to 3 [-5/level], Supernatural Features (Any bloodline-appropriate) [-5 to -10], Susceptible [Varies], Unfit [-5] or Very Unfit [-15], Unusual Biochemistry [-5], Vulnerability (Any bloodline-appropriate) [Varies]. • A further -20 chosen from Absent-Mindedness [-15], Bad Temper [-10*], Bully [-10*], Callous [-5], Chronic Pain [Varies], Clueless [-10], Combat Paralysis [-15], Cowardice [-10*], Curious [-5*], Easy to Read [-10], Greed [-15*], Klutz [-5] or Total Klutz [-15], Loner [-5*], Manic-Depressive [-20], Megalomania [-10], Oblivious [-5], Obsession (Become the world’s most powerful sorcerer, a lich, find the ancestor, etc.) [-10*], Overconfidence [-5*], Post-Combat Shakes [-5*], Pyromania [-5*], Sense of Duty (Adventuring companions) [-5], Stubbornness [-5], Unnatural Features 1-5 [-1/level], Weirdness Magnet [-15].

Primary Skills: Innate Attack (any) (E) DX+2 [4]-13. • One of Brawling (E) DX+3 [8]-14; Shield (Buckler) (E) DX+2 [4]-13 and Smallsword (A) DX+1 [4]-12; or Staff (A) DX+2 [8]-13.

Secondary Skills: Four of Alchemy (any) or Thaumatology, both (VH) IQ-2 [2]-10; Diplomacy or Expert Skill (Any) (H) IQ-1 [2]-11; Fast-Draw (Potion) or Innate Attack (any other), both (E) DX+1 [2]-12; Climbing or Stealth, both (A) DX [2]-11; Intimidation (A) Will [2]-12; Leadership or Occultism, both (A) IQ [2]-12.

Background Skills: Five of Area Knowledge (any) or Makeup, both (E) IQ [1]-12; Body Sense (H) DX-2 [1]-9; First Aid, Gesture, or Savoir-Faire (High Society or Magical), all (E) IQ [1]-12; Cartography, Connoisseur (Any), Hazardous Materials (Magical), Speed-Reading, all (A) IQ-1 [1]-14; Artist (Any), Physiology (monster type), or Strategy, all (H) IQ-2 [1]-13; Hiking (A) HT-1 [1]-10; or Scrounging (E) Per [1]-12.

Spells: 20 points in known spells.

* Multiplied for self-control number; see p. B120.

 




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