Friday, 30 April 2021

Monsters: Faerun Monsters

Monsters: Faerun Monsters

I've been asked to convert a lot of Forgotten Realm stuff, so expect to see content from the FR books to pop up from time to time here. First, let's convert some monsters. Tressyms are flying, intelligent cats. Rothes are Faerun-specific herd animals used as cattle. Winged vipers and two-headed adders are Faerun-specific snakes.


Tressym [Lost Empires of Faerun, page 191]

29 points
Attribute Modifiers: ST-6 [-60]; DX+4 (No Fine Manipulators, -40%) [48].
Secondary Characteristic Modifiers: SM-3; Will+1 [5]; Per+2 [10]; Basic Move +4 [20].
Advantages: Catfall [10]; Combat Reflexes [15]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Night Vision 5 [5]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Horizontal [-10]; Laziness [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20].
Perks: Fur [1].
Features: Born Biter 1.
Creature Type: Magical Beast.

Typical Stats

ST:

4

HP:

4

Speed:

6

DX:

14

Will:

11

Move:

10 ground, 12 air

IQ:

10

Per:

12

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

10

Parry:

N/A

DR:

0

    Sharp Teeth (16): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.
    Sharp Claws (16): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.

    Traits: Born Biter 1; Cannot Speak; Catfall; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Flight (Cannot Hover; Winged); Fur; Horizontal; Immunity to Poison; Laziness; Night Vision 5; No Fine Manipulators; Perfect Balance; Restricted Diet (Carnivore); Short Lifespan 2.
    Skills: Aerobatics-14; Brawling-16; Climbing-14; Jumping-14; Stealth-14.
    Creature Type: Magical Beast.


Two-Headed Adder [Forgotten Realm Campaign Setting, page 310]

-128 points
Attribute Modifiers: ST-6 [-60]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+8 [40]; Per+8 [40]; Basic Move -2 [-10].
Advantages: Amphibious [10]; Discriminatory Smell [15]; Double-Jointed [15]; Extra Head 1 [15]; Fangs [2]; Infravision [10]; Super Climbing 1 [3].
    Poison: Toxic Attack 1d (Follow-Up, Fangs, +0%; Resistible, HT-4, -10%) [4].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Features: No Legs (Slithers).
Creature Type: Animal.

Typical Stats

ST:

4

HP:

4

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 4 water

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

9

Parry:

N/A

DR:

-

    Fangs (15): thrust 1d-5 impaling (KYOS: 1d-8 impaling) + follow-up 1d toxic (resistible with HT-4), Reach C.

    Traits: Amphibious; Discriminatory Smell; Double-Jointed; Extra Head 1; Infravision; No Legs (Slithers); No Manipulators; Restricted Diet (Carnivore); Scales; Super Climbing 1; Wild Animal.
    Skills: Brawling-15; Stealth-13.
    Creature Type: Animal.

Winged Viper [Forgotten Realm Campaign Setting, page 310]

-68 points
Attribute Modifiers: DX+3 (No Fine Manipulators, -40%) [36]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: Will+8 [40]; Per+8 [40]; Basic Move -2 [-10].
Advantages: Discriminatory Smell [15]; Double-Jointed [15]; Fangs [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10].
    Poison: Toxic Attack 1d (Follow-Up, Fangs, +0%; Resistible, HT-5, -5%) [4].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Features: No Legs (Slithers).
Creature Type: Animal.

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 12 air

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

N/A

DR:

-

    Fangs (15): thrust 1d-2 impaling + follow-up 1d toxic (resistible with HT-5), Reach C.

    Traits: Discriminatory Smell; Double-Jointed; Flight (Cannot Hover; Winged); Infravision; No Legs (Slithers); No Manipulators; Restricted Diet (Carnivore); Scales; Wild Animal.
    Skills: Brawling-15; Stealth-13.
    Creature Type: Animal.

Surface Rothe [Forgotten Realm Campaign Setting, page 315]

-11 points
Attribute Modifiers: ST+17 (No Fine Manipulators, -40%; Size Modifier, -20%) [68]; DX-2 [-40]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+11 [55]; Per+7 [35]; Basic Move -1 [-5].
Advantages: DR 2 (Flexible, -20%) [8]; DR 5 (Partial, Skull, -70%) [8]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 1 [2]; Temperature Tolerance 3 (Cold) [3].
     Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Bad Temper (12) [-10]; Chummy [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [91]
Replace ST+17 (No Fine Manipulators, -40%; Size Modifier, -20%) [68] with ST+17 [170]

Typical Stats

ST:

27

HP:

27

Speed:

5

DX:

8

Will:

14

Move:

4 ground

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

8

Parry:

N/A

DR:

2*, 7 (skull)

    Horns (10): thrust 3d+2 impaling (KYOS: 6d impaling), Reach C-1. The rothe may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the rothe loses one horn, it may still attack with the other.
    Hooves (10): thrust 3d+2 crushing (KYOS: 6d crushing), Reach C-1.
    Weak Bite (10): thrust 1d crushing (KYOS: 2d-1 crushing), Reach C.

    Traits: Bad Temper (12); Chummy; Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 1; Restricted Diet (Herbivore); Short Lifespan 1; Temperature Tolerance 3 (Cold); Wild Animal.
    Skills: Brawling-10; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

Ghost Rothe [Forgotten Realm Campaign Setting, page 315]

29 points
Attribute Modifiers: ST+20 (No Fine Manipulators, -40%; Size Modifier, -20%) [80]; DX-2 [-40]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+11 [55]; Per+7 [35]; Basic Move -1 [-5].
Advantages: DR 2 (Flexible, -20%) [8]; DR 5 (Partial, Skull, -70%) [8]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 1 [2]; Silence 4 (Magical, -10%) [18]; Super Jump 1 (Costs Fatigue, 1 FP, -5%; Magical, -10%) [9]; Temperature Tolerance 3 (Cold) [3].
     Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Bad Temper (12) [-10]; Chummy [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1]; Limited Camouflage (Snow) [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [149]
Replace ST+20 (No Fine Manipulators, -40%; Size Modifier, -20%) [80] with ST+20 [200]

Typical Stats

ST:

30

HP:

30

Speed:

5

DX:

8

Will:

14

Move:

4 ground

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

8

Parry:

N/A

DR:

2*, 7 (skull)

    Horns (10): thrust 4d-1 impaling (KYOS: 7d impaling), Reach C-1. The rothe may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the rothe loses one horn, it may still attack with the other.
    Hooves (10): thrust 4d-1 crushing (KYOS: 7d-1 crushing), Reach C-1.
    Weak Bite (10): thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C.

    Traits: Bad Temper (12); Chummy; Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Limited Camouflage (Snow); Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 1; Restricted Diet (Herbivore); Silence 4 (Magical); Short Lifespan 1; Super Jump 1 (Costs Fatigue, 1 FP; Magical); Temperature Tolerance 3 (Cold); Wild Animal.
    Skills: Brawling-10; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

Deep Rothe [Forgotten Realm Campaign Setting, page 315]

-5 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50]; DX-2 [-40]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+11 [55]; Per+7 [35]; Basic Move -1 [-5].
Advantages: DR 2 (Flexible, -20%) [8]; DR 5 (Partial, Skull, -70%) [8]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Immunity to Mold and Fungus [10]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 1 [2]; Signals (Blinker; Magical, -10%) [14]; Temperature Tolerance 3 (Cold) [3].
     Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
Disadvantages: Bad Temper (12) [-10]; Chummy [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [45]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50] with ST+10 [100]

Typical Stats

ST:

20

HP:

20

Speed:

5

DX:

8

Will:

14

Move:

4 ground

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

8

Parry:

N/A

DR:

2*, 7 (skull)

    Horns (10): thrust 2d+1 impaling (KYOS: 4d-1 impaling), Reach C-1. The rothe may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the rothe loses one horn, it may still attack with the other.
    Hooves (10): thrust 2d+1 crushing (KYOS: 4d-1 crushing), Reach C-1.
    Weak Bite (10): thrust 1d-2 crushing (KYOS: 1d crushing), Reach C.

    Traits: Bad Temper (12); Chummy; Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Immunity to Mold and Fungus; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 1; Restricted Diet (Herbivore); Short Lifespan 1; Signals (Blinker; Magical); Temperature Tolerance 3 (Cold); Wild Animal.
    Skills: Brawling-10; Intimidation-10; Survival (Underdark)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

 POISONS

Two-Headed Adder Venom
This poison is extracted from a two-headed adder. A living victim must make an immediate HT-4 roll or suffer 1d toxic damage.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Follow-Up Poison, -20%; Resistible, HT-4, -10%) [3].

Winged Viper Venom
This poison is extracted from a winged viper. A living victim must make an immediate HT-5 roll or suffer 1d toxic damage.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Follow-Up Poison, -20%; Resistible, HT-5, -10%) [3].

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