Monday, 26 April 2021

Occupational Template: Druid

Occupational Template: Druid

Reworked druid.

 

DRUID

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 12 [20].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

Advantages: Druidic Talent 1 [5] and Language (Druidic; Native/Native) [6]. • Up to 30 points in Sorcerous Empowerment (Druidic), optionally limited with the chosen druidic circle scope limitation; put leftovers into known spells. • A further 20 points spent on known spells or chosen from among appropriate druidic abilities (some examples in this post) or ST +1 or +2 [10 or 20], IQ +1 [20], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], Per +1 to +4 [5/level], HP +1 to +3 [2/level], FP +1 to +6 [3/level], Absolute Direction [5], Ally (Animal, Plant, or Elemental Companion) [Varies], Animal Empathy [5], Animal Friend 1-3 [5/level], Autotrance [1], Beastmaster 1-3 [10/level], Claim to Hospitality (Druidic Circle) [2], Close to the Earth 1-3 [5/level], Contacts (Druidic Circle) [Varies], Druidic Talent 2-3 [5/level], Eidetic Memory [5], Fit [5] or Very Fit [15], Green Thumb 1-3 [5/level], Healer 1 or 2 [10 or 20], Longevity [2], Luck [15], Magic Resistance [2/level] or Magic Resistance (Improved, +150%) [5/level], Outdoorsman 1-3 [10/level], Plant Empathy [5], Rapid Healing [5] or Very Rapid Healing [15], Reduced Consumption 1 [2], Sanitized Metabolism [1], Sorcerous Empowerment (Druidic) +1 or +2 [9 or 18], Resistant to Disease (+3) or (+8) [3 or 5], Spirit Empathy [10], or Survivor 1-3 [5/level].

Disadvantages: -20 points chosen from among Disciplines of Faith (Asceticism, Ritualism, or Mysticism) [-15, -5, or -10], Sense of Duty (Animals or Plants) [-10], Sense of Duty (Wild nature) [-15], Vow (Vegetarianism) [-5], Vow (Never sleep indoors) [-10], or Wealth (Struggling or Poor) [-10 or -15]. • A further -30 points chosen from among the previous traits or Easy to Read [-10], Hidebound [-5], Intolerance (Urbanites) [-5], Loner [-5*], No Sense of Humor [-10], Overconfidence [-5*], Pacifism [Varies], Phobia (Crowds) [-15*], Phobia (Enclosed Spaces) [-15*], Phobia (Fire) [-5*], Phobia (Machinery) [-5*], Stubbornness [-5], Vow (Never teach Druidic language to non-druids) [-1], or Weirdness Magnet [-15].

Primary Skills: Esoteric Medicine (Druidic) (H) Per [4]-12; Herb Lore (VH) IQ-1 [4]-11; and Naturalist (H) IQ [4]-12. • One of Innate Attack (any) or Thrown Weapon (Spear or Stick), all (E) DX+1 [2]-12; Bolas, Lasso, or Throwing, all (A) DX [2]-11; or Blowpipe, Net, or Sling, all (H) DX-1 [2]-10. • One of these two melee skills packages:

1.       One of Axe/Mace, Broadsword, Shortsword, or Spear, all (A) DX [2]-11, and Shield (E) DX+1 [2]-12.

2.       One of Spear or Staff, both (A) DX+1 [4]-12.

Secondary Skills: Camouflage (E) IQ [1]-12; Animal Handling (any) and Weather Sense, all (A) IQ-1 [1]-11; Expert Skill (Natural Beings), Religious Ritual (Druidic), and Theology (Druidic), all (H) IQ-2 [1]-10; and Survival (any) (A) Per [2]-12.

Background Skills: Climbing and Stealth, both (A) DX-1 [1]-10; and Hiking (A) HT-1 [1]-11. • Five of Brawling, Innate Attack (any other), or Knife, all (E) DX [1]-11; Area Knowledge (any), First Aid, Gardening, or Gesture, all (E) IQ [1]-14; Animal Handling (any other), Astronomy (Observational), Disguise (Animals), Farming, Navigation (Land), or Teaching, all (A) IQ-1 [1]-11; Biology, Diagnosis, Geology, Mimicry (Animal Sounds or Bird Calls), Pharmacy (Herbal), Poisons, or Veterinary, all (H) IQ-2 [1]-10; Fishing (E) Per [1]-12; Flight (A) HT-1 [1]-11; Mount or Riding (any), both (A) DX-1 [1]-10; Observation or Survival (any other), both (A) Per-1 [1]-11; Swimming (E) HT [1]-12.

Spells: 20 points in known spells.

* Multiplied for self-control number; see p. B120.

 




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