Occupational Template: Druid
DRUID
150 points
Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10
[0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: Druidic Talent 1 [5] and Language (Druidic;
Native/Native) [6]. • Up to 30 points in Sorcerous Empowerment (Druidic), optionally limited with the chosen druidic
circle scope limitation; put leftovers into known spells. • A further 20 points
spent on known spells or chosen from among appropriate druidic abilities (some
examples in this post) or ST +1 or +2 [10 or 20], IQ +1 [20], HT +1
or +2 [10 or 20], Will +1 to +4 [5/level], Per +1 to +4 [5/level], HP +1 to +3
[2/level], FP +1 to +6 [3/level], Absolute Direction [5], Ally (Animal, Plant,
or Elemental Companion) [Varies], Animal Empathy [5], Animal Friend 1-3
[5/level], Autotrance [1], Beastmaster 1-3 [10/level], Claim to Hospitality
(Druidic Circle) [2], Close to the Earth 1-3 [5/level], Contacts (Druidic
Circle) [Varies], Druidic Talent 2-3 [5/level], Eidetic Memory [5], Fit [5] or
Very Fit [15], Green Thumb 1-3 [5/level], Healer 1 or 2 [10 or 20], Longevity
[2], Luck [15], Magic Resistance [2/level] or Magic Resistance (Improved,
+150%) [5/level], Outdoorsman 1-3 [10/level], Plant Empathy [5], Rapid Healing
[5] or Very Rapid Healing [15], Reduced Consumption 1 [2], Sanitized Metabolism
[1], Sorcerous Empowerment (Druidic) +1 or +2 [9 or 18], Resistant to Disease (+3)
or (+8) [3 or 5], Spirit Empathy [10], or Survivor 1-3 [5/level].
Disadvantages: -20 points chosen from among Disciplines of Faith
(Asceticism, Ritualism, or Mysticism) [-15, -5, or -10], Sense of Duty (Animals
or Plants) [-10], Sense of Duty (Wild nature) [-15], Vow (Vegetarianism) [-5],
Vow (Never sleep indoors) [-10], or Wealth (Struggling or Poor) [-10 or -15]. •
A further -30 points chosen from among the previous traits or Easy to Read
[-10], Hidebound [-5], Intolerance (Urbanites) [-5], Loner [-5*], No Sense of
Humor [-10], Overconfidence [-5*], Pacifism [Varies], Phobia (Crowds) [-15*], Phobia
(Enclosed Spaces) [-15*], Phobia (Fire) [-5*], Phobia (Machinery) [-5*],
Stubbornness [-5], Vow (Never teach Druidic language to non-druids) [-1], or Weirdness
Magnet [-15].
Primary Skills: Esoteric Medicine (Druidic) (H) Per [4]-12; Herb
Lore (VH) IQ-1 [4]-11; and Naturalist (H) IQ [4]-12. • One of Innate Attack
(any) or Thrown Weapon (Spear or Stick), all (E) DX+1 [2]-12; Bolas, Lasso, or Throwing,
all (A) DX [2]-11; or Blowpipe, Net, or Sling, all (H) DX-1 [2]-10. • One of
these two melee skills packages:
1.
One
of Axe/Mace, Broadsword, Shortsword, or Spear, all (A) DX [2]-11, and Shield
(E) DX+1 [2]-12.
2.
One
of Spear or Staff, both (A) DX+1 [4]-12.
Secondary Skills: Camouflage (E) IQ [1]-12; Animal
Handling (any) and Weather Sense, all (A) IQ-1 [1]-11; Expert Skill (Natural
Beings), Religious Ritual (Druidic), and Theology (Druidic), all (H) IQ-2 [1]-10;
and Survival (any) (A) Per [2]-12.
Background Skills: Climbing and Stealth, both (A) DX-1
[1]-10; and Hiking (A) HT-1 [1]-11. • Five of Brawling, Innate Attack (any
other), or Knife, all (E) DX [1]-11; Area Knowledge (any), First Aid, Gardening,
or Gesture, all (E) IQ [1]-14; Animal Handling (any other), Astronomy
(Observational), Disguise (Animals), Farming, Navigation (Land), or Teaching, all
(A) IQ-1 [1]-11; Biology, Diagnosis, Geology, Mimicry (Animal Sounds or Bird
Calls), Pharmacy (Herbal), Poisons, or Veterinary, all (H) IQ-2 [1]-10; Fishing
(E) Per [1]-12; Flight (A) HT-1 [1]-11; Mount or Riding (any), both (A) DX-1
[1]-10; Observation or Survival (any other), both (A) Per-1 [1]-11; Swimming
(E) HT [1]-12.
Spells: 20 points in known spells.
* Multiplied for self-control number; see p.
B120.
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