Monsters: Devils
Assassin Devil
(Dogai) [Fiendish Codex II: Tyrants of
the Nine Hells, page 114]
Attribute Modifiers: ST+4 [40]; DX+4 [80]; IQ+2 [40].
Advantages: Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [149]:
Borrow Language [13/5=3];
Dimension Door [60/5=12];
Fog Cloud 1 [13/5=3];
Personal Invisibility [68/5=14];
Scryguard [68/5=14] – see GURPS Thaumatology: Sorcery, page 21;
Shadow Form [103].
Disadvantages: Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Unofficial Sorcery Errata [-2] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
14 |
Will: |
12 |
Move: |
6 |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
12 |
DR: |
2* (tough skin), 20 (vs. fire) |
Fine Cold Iron Longsword thrust (16): thrust 2d-1 impaling (KYOS: 2d+1 impaling), Reach 1-2.
Punch (14): thrust 1d-1 crushing (KYOS: 1d+1 crushing), Reach C.
Spell-Like Abilities (Alternative Abilities):
Borrow Language (12);
Dimension Door (12);
Fog Cloud 1 (12);
Personal Invisibility;
Scryguard (12) – see GURPS Thaumatology: Sorcery, page 21;
Shadow Form.
Traits: Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Immunity to Poison; Immunity to Noxious Fire Effects; Magic Resistance 2 (Improved); Selfish (12); Telesend (Magical; Universal); Unholy Touch; Vulnerability (Holy Weapons, x2); Unaging.
Skills: Broadsword-16; Innate Attack (Gaze)-12; Intimidation-14; Observation-14; Shadowing-14; Stealth-17.
Creature Type: Outsider (Baatezu, Lawful, Evil).
Ayperobos Swarm [Fiendish Codex II: Tyrants of the Nine
Hells, page 115]
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-1 [-20]; HT+2 [20].Secondary Characteristic Modifiers: HP+7 [14]; Will+1 [5]; Per+1 [5]; Basic Move-5 [-25].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Telesend (Magical, -10%; Universal, +50%) [42].
Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +00%; Flying Swarm, +30%) [130].
Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Devil Chills: Toxic Attack 1d-1 (Cyclic, 1 day, 6 cycles, Resistible, +25%; Follow-Up, Swarm Bite, +390%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [15].
Control Body [65]: Possession (Link, +10%; Magical, -10%; No Memory Access, -10%; Parasitic, -60%) [60] + Permeation (Flesh; Link, +10%; Magical, -10%) [5].
Fire Resistance [50]: DR 20 (Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Fire Effects [10].
Disadvantages: Callous [-5]; No Fine Manipulators [-30]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Typical Stats
ST: |
1 |
HP: |
8 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
1 ground, 12 air |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
20 (vs. fire) |
Swarm: An ayperobos swarm consists of about a dozen of ayperoboses. This makes it immune to crippling injuries and reduces the damage it suffers from most physical blows; see Injury to Unliving, Homogenous, and Diffuse Targets (p. B380). The swarm cannot be slammed or grappled. Diffuse includes all the benefits of No Blood, No Brain, and No Vitals. The swarm is dispersed by injury equal to its HP. A dispersed swarm is effectively “unconscious” and unable to act in concert. A determined foe might contain and continue to damage the dispersed bodies, though. Should the swarm reach -HP, enough of the bodies have been killed to destroy the swarm.
Control Body (9): The ayperobos swarm may burrow into the flesh of an SM+0 (or larger) creature and parasitically possess it, as if using the Possession advantage with the Parasitic limitation (p. B75). The ayperobos swarm does not gain access to the victim’s memories.
Traits: Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Fire Effects; Immunity to Poison; No Fine Manipulators; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Flight-13.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Advespa [Monster Manual II, page 67]
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Dark Vision [25]; Doesn't Eat or Drink [10]; Flight (Winged, -25%) [30]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Sting; Piercing; Cannot Parry, -40%) [3]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 1/3 HP, -2 ST, +30%) [2].
Spell-Like Abilities (Alternative Abilities) [49]:
Command [43];
Create Fire 1 [8/5=2] – see Pyramid #3-63, page 7;
Lesser Polymorph [20/5=4].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; No Fine Manipulators [-30]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Knowing Your Own Strength [291] |
Unofficial Sorcery Errata [+0] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
5.75 |
DX: |
11 |
Will: |
10 |
Move: |
5 ground, 11 air |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
2* (tough skin); 20 (vs. fire); 5 (vs. acid
and cold) |
Sharp Claws (13): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C-1.
Sting (13): thrust 1d+2 piercing (KYOS: 2d piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 2/3 HP), Reach C-1. Cannot parry.
Spell-Like Abilities (Alternative Abilities):
Command (9);
Create Fire 1 (13) – see Pyramid #3-63, page 7;
Lesser Polymorph.
Traits: Appearance (Hideous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Flight (Winged); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 1 (Improved); Regeneration (Fast); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Aerobatics-10; Brawling-13; Innate Attack (Gaze)-13; Wrestling-13.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Advespa Venom
This poison is extracted from an advespa. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/3 HP, -2 ST, +30%) [1].
No comments:
Post a Comment