Monsters: Vile Demons
Shadow Demon [Book of Vile Darkness, page 173]
Attribute Modifiers: ST+2 [20]; DX+4 [80]; IQ+2 [40].
Secondary Characteristic Modifiers: Basic Move+2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
Flesh-Ripping Claws: Natural Weapon (Cutting; Accessibility, Only against flesh, -10%; Affects Substantial, +40%; Cannot Parry, -40%; Cosmic, Irresistible Attack, Not against flesh, +270%; Cosmic, Lingering Effect, +100%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [38].
Spell-Like Abilities (Alternative Abilities) [188]:
Blackout 2 [46/5=10];
Soul Jar [178].
Disadvantages: Callous [-5]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Weakness (Sunlight; 1d/minute) [-60].
Features: No Legs (Aerial).
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
6 |
DX: |
14 |
Will: |
12 |
Move: |
8 air |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
- |
Flesh-Ripping Claws (16): thrust 1d cutting (KYOS: 1d+1 cutting). Reach C. The shadow demon’s claws solidify when hitting a fleshy target, passing through any non-flesh armor. Can only be used against substantial beings. Wounds deals by the flesh-ripping claws do not heal naturally, and supernatural healing attempts to heal them take a -3 penalty.
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (16);
Soul Jar (12).
Traits: Anarchic Touch; Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); Dread (Sunlight); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Legs (Aerial); Sadism (12); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Weakness (Sunlight; 1d/minute).
Skills: Brawling-16; Innate Attack (Gaze)-16; Stealth-16.
Creature Type: Outsider (Chaotic, Evil).
Chasme [Fiendish Codex I: Hordes of the Abyss,
page 34]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Basic Speed +0.25 [5].
Advantages: Clinging [20]; DR 3 [15]; Extra Legs (Four Legs) [5]; Flight (Small Wings, -10%) [36]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Beak [1]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Super Climbing 3 [9]; Unaging [15].
Drone: Affliction 1 (Will; Area Effect, 8 yards, +150%; Based on Will, +20%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [51].
Wounding: Affliction 1 (HT; Disadvantage, Hemophilia, +30%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [12].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Spell-Like Abilities (Alternative Abilities) [86]:
Blackout 2 [46/5=10];
Dispel Magic 1 [60] - see GURPS Thaumatology: Sorcery, p. 21;
Ray of Enfeeblement [12/5=3];
Seek Good [11/5=3];
Summon Swarm [47/5=10].
Disadvantages: Bad Smell [-10]; Bully (15) [-5]; Callous [-5]; Cowardice (12) [-10]; Sadism (12) [-15]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Notes: Weight 150 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [389] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
12 |
Will: |
13 |
Move: |
6 ground, 12 air, 6 climbing |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3, 5 (vs. acid, cold,
and fire) |
Sharp Beak (14): thrust 1d large piercing (KYOS: 1d+2 large piercing), Reach C.
Drone: The chasme can beat its wings for 4 consecutive seconds to create a drone that puts others to sleep. Each creature within 8 yards that hears the drone must resist with Will. Hard of Hearing grants a +5 bonus, Deafness grants immunity. Failure means the creature falls asleep for margin of failure minutes.
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (14);
Dispel Magic 1 (13) - see GURPS Thaumatology: Sorcery, p. 21;
Ray of Enfeeblement (14);
Seek Good (11);
Summon Swarm.
Traits: Anarchic Touch; Bad Smell; Bully (15); Callous; Clinging; Cowardice (12); Extra Legs (Four Legs); Flight (Small Wings); Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Sadism (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Innate Attack (Beam)-14; Innate Attack (Gaze)-14; Intimidation-14; Wrestling-14.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Weight 150 lbs.
Mane [Fiendish Codex I: Hordes of the Abyss,
page 45]
Secondary Characteristic Modifiers: SM-2; Will+2 [10]; Per+4 [20]; Basic Move-1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Acidic Cloud: Corrosion Attack 1d (Area Effect, 2 yards, +50%; Backlash, Instant Death, -300%; Emanation, -20%; Single Use, x1/5) [1].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Cannot Speak [-15]; Short Attention Span (12) [-10]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Typical Stats
ST: |
6 |
HP: |
6 |
Speed: |
5.25 |
DX: |
10 |
Will: |
8 |
Move: |
4 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-2 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
1* (tough skin); 5 (vs. acid, cold, fire) |
Sharp Teeth (10): thrust 1d-5 cutting (KYOS: 1d-7 cutting), Reach C.
Acidic Cloud: Upon dying, the mane explodes in a cloud of acid, dealing 1d corrosion damage to everyone within 2 yards.
Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Bloodlust (12); Cannot Speak; Immunity to Poison; Infravision; Short Attention Span (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-10.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Rutterkin [Fiendish Codex I: Hordes of the Abyss,
page 51]
Secondary Characteristic Modifiers: Per+1 [5]; Basic Move-1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Bully (12) [-10]; Hunchback [-10]; Noisy 2 [-4]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
5.75 |
DX: |
11 |
Will: |
9 |
Move: |
4 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
1* (tough skin); 5 (vs.
acid, cold, fire) |
Snap-Tong swing (12): swing 2d-1 crushing, Reach 1-2. Stats are as for sasumata, p. LT62.
Snap-Tong thrust (12): thrust 1d-2 cutting, Reach 1-2. Unbalanced. This attack enables the rules under Hook (p. LT54), and may also damage the victim. The pincer staff ends in a wide, blunt fork intended to enclose the opponent’s torso. A snap-tong wielder can shove (p. B372) a standing foe using the Staff skill, or pin (p. B370) him if he’s prone or against a wall – both at Reach 1, 2. Stats are as for sasumata, p. LT62.
Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Bloodlust (12); Bully (12); Hunchback; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Noisy 2; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-11; Staff-12.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
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