Friday 30 October 2020

Monsters: Vile Demons

Monsters: Vile Demons

Let's convert the demons from the infamous Book of Vile Darkness. For some reason, it reprints the
babau from the Monster Manual. In addition, all the demons except the shadow demon get updated in the Fiendish Codex I: Hordes of the Abyss.


Shadow Demon [Book of Vile Darkness, page 173]

524 points
Attribute Modifiers: ST+2 [20]; DX+4 [80]; IQ+2 [40].
Secondary Characteristic Modifiers: Basic Move+2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Flesh-Ripping Claws: Natural Weapon (Cutting; Accessibility, Only against flesh, -10%; Affects Substantial, +40%; Cannot Parry, -40%; Cosmic, Irresistible Attack, Not against flesh, +270%; Cosmic, Lingering Effect, +100%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [38].
    Spell-Like Abilities (Alternative Abilities) [188]:
    Blackout 2 [46/5=10];
    Soul Jar [178].
Disadvantages: Callous [-5]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Weakness (Sunlight; 1d/minute) [-60].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: No Legs (Aerial).
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

14

Will:

12

Move:

8 air

IQ:

12

Per:

12

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

9

Parry:

11 (unarmed)

DR:

-

    Sharp Claws (16): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C. Only usable against insubstantial beings.
    Flesh-Ripping Claws (16): thrust 1d cutting (KYOS: 1d+1 cutting). Reach C. The shadow demon’s claws solidify when hitting a fleshy target, passing through any non-flesh armor. Can only be used against substantial beings. Wounds deals by the flesh-ripping claws do not heal naturally, and supernatural healing attempts to heal them take a -3 penalty.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 2 (16);
    Soul Jar (12).


    Traits: Anarchic Touch; Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); Dread (Sunlight); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Legs (Aerial); Sadism (12); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Weakness (Sunlight; 1d/minute).
    Skills: Brawling-16; Innate Attack (Gaze)-16; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil).

 

Chasme [Fiendish Codex I: Hordes of the Abyss, page 34]

385 points
Attribute Modifiers: ST+4 (Size Modifier, -10%) [36]; DX+2 [40]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Basic Speed +0.25 [5].
Advantages: Clinging [20]; DR 3 [15]; Extra Legs (Four Legs) [5]; Flight (Small Wings, -10%) [36]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Beak [1]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Super Climbing 3 [9]; Unaging [15].
    Drone: Affliction 1 (Will; Area Effect, 8 yards, +150%; Based on Will, +20%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [51].
    Wounding: Affliction 1 (HT; Disadvantage, Hemophilia, +30%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [12].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Spell-Like Abilities (Alternative Abilities) [86]:
    Blackout 2 [46/5=10];
    Dispel Magic 1 [60] - see GURPS Thaumatology: Sorcery, p. 21;
    Ray of Enfeeblement [12/5=3];
    Seek Good [11/5=3];
    Summon Swarm [47/5=10].
Disadvantages: Bad Smell [-10]; Bully (15) [-5]; Callous [-5]; Cowardice (12) [-10]; Sadism (12) [-15]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Weight 150 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [389]
Replace ST+4 (Size Modifier, -10%) [36] with ST+4 [40]


Typical Stats

ST:

14

HP:

14

Speed:

6

DX:

12

Will:

13

Move:

6 ground, 12 air, 6 climbing

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 5 (vs. acid, cold, and fire)

    Sharp Claws (14): thrust 1d cutting (KYOS: 1d+2 cutting) plus follow-up affliction (resisted by HT; Hemophilia (p. B138) for margin of failure minutes), Reach C-1.
    Sharp Beak (14): thrust 1d large piercing (KYOS: 1d+2 large piercing), Reach C.
    Drone: The chasme can beat its wings for 4 consecutive seconds to create a drone that puts others to sleep. Each creature within 8 yards that hears the drone must resist with Will. Hard of Hearing grants a +5 bonus, Deafness grants immunity. Failure means the creature falls asleep for margin of failure minutes.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 2 (14);
    Dispel Magic 1 (13)
- see GURPS Thaumatology: Sorcery, p. 21;
    Ray of Enfeeblement (14);
    Seek Good (11);
    Summon Swarm.


    Traits: Anarchic Touch; Bad Smell; Bully (15); Callous; Clinging; Cowardice (12); Extra Legs (Four Legs); Flight (Small Wings); Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Sadism (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Innate Attack (Beam)-14; Innate Attack (Gaze)-14; Intimidation-14; Wrestling-14. 
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Weight 150 lbs.

 

Mane [Fiendish Codex I: Hordes of the Abyss, page 45]

-86 points
Attribute Modifiers: ST-4 [-40]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+2 [10]; Per+4 [20]; Basic Move-1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Acidic Cloud: Corrosion Attack 1d (Area Effect, 2 yards, +50%; Backlash, Instant Death, -300%; Emanation, -20%; Single Use, x1/5) [1].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Cannot Speak [-15]; Short Attention Span (12) [-10]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

6

HP:

6

Speed:

5.25

DX:

10

Will:

8

Move:

4

IQ:

6

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

8

Parry:

8 (unarmed)

DR:

1* (tough skin); 5 (vs.   acid, cold, fire)

    Sharp Claws (10): thrust 1d-5 cutting (KYOS: 1d-7 cutting), Reach C.
    Sharp Teeth (10): thrust 1d-5 cutting (KYOS: 1d-7 cutting), Reach C.
    Acidic Cloud: Upon dying, the mane explodes in a cloud of acid, dealing 1d corrosion damage to everyone within 2 yards.

    Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Bloodlust (12); Cannot Speak; Immunity to Poison; Infravision; Short Attention Span (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-10.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

 

Rutterkin [Fiendish Codex I: Hordes of the Abyss, page 51]

38 points
Attribute Modifiers: ST+1 [10]; DX+1 [20]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: Per+1 [5]; Basic Move-1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Bully (12) [-10]; Hunchback [-10]; Noisy 2 [-4]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

11

HP:

11

Speed:

5.75

DX:

11

Will:

9

Move:

4

IQ:

9

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

9

DR:

1* (tough skin); 5 (vs. acid, cold, fire)

    Sharp Claws (11): thrust 1d-2 cutting, Reach C.
    Snap-Tong swing (12): swing 2d-1 crushing, Reach 1-2. Stats are as for sasumata, p. LT62.
    Snap-Tong thrust (12): thrust 1d-2 cutting, Reach 1-2. Unbalanced. This attack enables the rules under Hook (p. LT54), and may also damage the victim. The pincer staff ends in a wide, blunt fork intended to enclose the opponent’s torso. A snap-tong wielder can shove (p. B372) a standing foe using the Staff skill, or pin (p. B370) him if he’s prone or against a wall – both at Reach 1, 2. Stats are as for sasumata, p. LT62.

    Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Bloodlust (12); Bully (12); Hunchback; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Noisy 2; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11; Staff-12.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

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