Occupational Template: Barbarian
BARBARIAN
150 points
Attributes: ST 15 [50]; DX 11 [20]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d+1/2d+1; BL 45 lbs.; HP 15
[0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6
[0].
Advantages: High Pain Threshold [10] and Outdoorsman 1 [10].
• A further 30 points chosen from among ST +1 to +3 [10/level], DX +1 [20], HT
+1 to +3 [10/level], Will +1 to + 4 [5/level], Per +1 to +4 [5/level], Basic
Move +1 to +3 [5/level], Absolute Direction [5], Acute Senses (any) [2/level],
Alcohol Tolerance [1], Ambidexterity [5], Animal Empathy [5], Animal Friend 1-3
[5/level], Beastmaster 1-2 [10/level], Combat Reflexes [15], Danger Sense [15],
Fearlessness [2/level], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard
to Subdue [2/level], Lifting ST 1-3 [3/level], Luck [15] or Extraordinary Luck
[30], Magic Resistance [2/level] or Magic Resistance (Improved, +150%)
[5/level], Outdoorsman 2-3 [10/level], Penetrating Voice [1], Rapid Healing [5]
or Very Rapid Healing [15], Recovery [10], Resistant to Disease (+3) or (+8) [3
or 5], Resistant to Poison (+3) [5], Striking ST 1 or 2 [5 or 10], Survivor 1-3
[5/level], Temperature Tolerance 1 or 2 [1 or 2], Weapon Bond [1], or
appropriate barbarian abilities (some examples in this
post).
Disadvantages: -10 points in Berserk [-10*], optionally
modified with Battle Rage, +50%; Cold
Berserk, +0%; and/or Enraged, -50%. • Another -20 points chosen from among
Easy to Read [-10], Dyslexia [-10], Gullibility [-10*], Innumerate [-5], Intolerance
(City-dwellers, other tribes, spellcasters, etc.) [Varies], Language: Spoken (Native)/Written
(None) [-3], Low TL 1 or 2 [-5 or -10], Odious Personal Habit (Unrefined
manners) [-5], Phobia (Machinery) [-5*], Social Stigma (Minority Group) [-10], Social
Stigma (Uneducated) [-5], or Wealth (Struggling) [-10]. • A further -20 points
chosen from among the previous traits or IQ -1 [-20], Appearance (Unattractive
or Ugly) [-4 or -8], Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Compulsive
Carousing [-5*] or Phobia (Crowds) [-15*], Gluttony [-5*], Ham-Fisted 1 or 2
[-5 or -10], Hidebound [-5], Horrible Hangovers [-1], Impulsiveness [-10*],
Overconfidence [-5*], Phobia (Enclosed Spaces, Magic, or Psionic Powers)
[-15*], Sadism [-15*], Sense of Duty (Adventuring companions) [-5], Stubbornness
[-5], or Truthfulness [-5*].
Primary Skills: Camouflage (E) IQ+2 [2]-12†; Navigation (Land)
(A) IQ+2 [4]-12†; Survival (any) (A) Per+2 [4]-12†; and Tracking (A) Per+2 [4]-12†.
• One of Thrown Weapon (Axe/Mace, Harpoon, Spear, or Stick) (E) DX+2 [4]-13; or
Bolas, Bow, Spear Thrower, or Throwing, all (A) DX+1 [4]-12. • One of these
four melee skills packages:
1.
One
of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-13, and Shield (E) DX+2 [4]-13.
2.
Flail
(H) DX+1 [8]-12 and Shield (E) DX+2 [4]-13.
3.
One
of Polearm, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all (A) DX+3 [12]-14.
4.
Two-Handed
Flail (H) DX+2 [12]-13.
Secondary Skills: Brawling (E) DX [1]-11. • Four of Stealth
and Wrestling, both (A) DX [2]-11; Mimicry (Animal Sounds or Bird Calls) and
Naturalist, both (H) IQ [2]-10†; Swimming (E) HT+1 [2]-13; Hiking and Running,
both (A) HT [2]-12; and Fishing (E) Per+2 [2]-12†.
Background Skills: Six of Acrobatics (H) DX-2 [1]-9; Animal
Handling (any), Disguise (Animals), Falconry, Occultism, and Weather Sense, all
(A) IQ-1 [1]-9; Forced Entry, Jumping, or Leatherworking, all (E) DX [1]-11;
Climbing or Riding (any), both (A) DX-1 [1]-10; First Aid, Gesture, or Seamanship,
all (E) IQ [1]-10; Carousing (E) HT [1]-12; Intimidation (A) Will-1 [1]-9; Lifting
(A) HT-1 [1]-11; Breath Control or Skiing, both (H) HT-2 [1]-10; or Observation
(A) Per-1 [1]-9.
* Multiplied for self-control number; see p.
B120.
† Includes +1 for Outdoorsman.
I didn't know the cold berserker enhancement. Somehow I missed your post about How to Rage abilities. That is a very nice modifier.
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