Wednesday 21 April 2021

Occupational Template: Barbarian

Occupational Template: Barbarian

And now the barbarian template. The one from DF was used as a base, scaled down, and a lot of options were added or rearranged. I think now it should be closer to my vision of a D&D barbarian.

 

BARBARIAN

150 points

Attributes: ST 15 [50]; DX 11 [20]; IQ 10 [0]; HT 12 [20].

Secondary Characteristics: Damage 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

Advantages: High Pain Threshold [10] and Outdoorsman 1 [10]. • A further 30 points chosen from among ST +1 to +3 [10/level], DX +1 [20], HT +1 to +3 [10/level], Will +1 to + 4 [5/level], Per +1 to +4 [5/level], Basic Move +1 to +3 [5/level], Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Ambidexterity [5], Animal Empathy [5], Animal Friend 1-3 [5/level], Beastmaster 1-2 [10/level], Combat Reflexes [15], Danger Sense [15], Fearlessness [2/level], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], Lifting ST 1-3 [3/level], Luck [15] or Extraordinary Luck [30], Magic Resistance [2/level] or Magic Resistance (Improved, +150%) [5/level], Outdoorsman 2-3 [10/level], Penetrating Voice [1], Rapid Healing [5] or Very Rapid Healing [15], Recovery [10], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Striking ST 1 or 2 [5 or 10], Survivor 1-3 [5/level], Temperature Tolerance 1 or 2 [1 or 2], Weapon Bond [1], or appropriate barbarian abilities (some examples in this post).

Disadvantages: -10 points in Berserk [-10*], optionally modified with Battle Rage, +50%; Cold Berserk, +0%; and/or Enraged, -50%. • Another -20 points chosen from among Easy to Read [-10], Dyslexia [-10], Gullibility [-10*], Innumerate [-5], Intolerance (City-dwellers, other tribes, spellcasters, etc.) [Varies], Language: Spoken (Native)/Written (None) [-3], Low TL 1 or 2 [-5 or -10], Odious Personal Habit (Unrefined manners) [-5], Phobia (Machinery) [-5*], Social Stigma (Minority Group) [-10], Social Stigma (Uneducated) [-5], or Wealth (Struggling) [-10]. • A further -20 points chosen from among the previous traits or IQ -1 [-20], Appearance (Unattractive or Ugly) [-4 or -8], Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Compulsive Carousing [-5*] or Phobia (Crowds) [-15*], Gluttony [-5*], Ham-Fisted 1 or 2 [-5 or -10], Hidebound [-5], Horrible Hangovers [-1], Impulsiveness [-10*], Overconfidence [-5*], Phobia (Enclosed Spaces, Magic, or Psionic Powers) [-15*], Sadism [-15*], Sense of Duty (Adventuring companions) [-5], Stubbornness [-5], or Truthfulness [-5*].

Primary Skills: Camouflage (E) IQ+2 [2]-12†; Navigation (Land) (A) IQ+2 [4]-12†; Survival (any) (A) Per+2 [4]-12†; and Tracking (A) Per+2 [4]-12†. • One of Thrown Weapon (Axe/Mace, Harpoon, Spear, or Stick) (E) DX+2 [4]-13; or Bolas, Bow, Spear Thrower, or Throwing, all (A) DX+1 [4]-12. • One of these four melee skills packages:

1.       One of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-13, and Shield (E) DX+2 [4]-13.

2.       Flail (H) DX+1 [8]-12 and Shield (E) DX+2 [4]-13.

3.       One of Polearm, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all (A) DX+3 [12]-14.

4.       Two-Handed Flail (H) DX+2 [12]-13.

Secondary Skills: Brawling (E) DX [1]-11. • Four of Stealth and Wrestling, both (A) DX [2]-11; Mimicry (Animal Sounds or Bird Calls) and Naturalist, both (H) IQ [2]-10†; Swimming (E) HT+1 [2]-13; Hiking and Running, both (A) HT [2]-12; and Fishing (E) Per+2 [2]-12†.

Background Skills: Six of Acrobatics (H) DX-2 [1]-9; Animal Handling (any), Disguise (Animals), Falconry, Occultism, and Weather Sense, all (A) IQ-1 [1]-9; Forced Entry, Jumping, or Leatherworking, all (E) DX [1]-11; Climbing or Riding (any), both (A) DX-1 [1]-10; First Aid, Gesture, or Seamanship, all (E) IQ [1]-10; Carousing (E) HT [1]-12; Intimidation (A) Will-1 [1]-9; Lifting (A) HT-1 [1]-11; Breath Control or Skiing, both (H) HT-2 [1]-10; or Observation (A) Per-1 [1]-9.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Outdoorsman.

 




1 comment:

  1. I didn't know the cold berserker enhancement. Somehow I missed your post about How to Rage abilities. That is a very nice modifier.

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