Monster: Lung Wang (Sea Dragon)
Lung Wang (Sea
Dragon) [Oriental Adventures, page 157]
Attribute Modifiers: ST+25 (No Fine Manipulators, -40%; Size Modifier, -40%) [50]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Discriminatory Smell [15]; Discriminatory Taste [10]; Doesn’t Breathe (Gills, -50%) [10]; DR 6 [30]; DR 11 (Partial, Torso, -10%) [50]; Enhanced Move 1 (Water) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 3 [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Speak Underwater [5]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Water) [10].
Alternate Form: Morph (Accessibility, Only humanoids and animals of SM+1 or smaller, -15%; Magical, -10%) [75].
Breathe Steam: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Increased Range, 10x (Accessibility, Underwater only, ‑50%), +15%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%; Underwater, +20%) [13].
Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spirit Jaunt: Jumper (Planar; Accessibility, Only on the Spirit Plane and planes that border it, -5%; Limited Access, Spirit, -20%; Gyroscopic, +10%; Magical, -10%) [75].
Spell-Like Abilities (Alternative Abilities) [77]:
Fog Cloud 4 [25/5=5];
Mind-Reading [26/5=6];
Personal Invisibility [66].
Disadvantages: Greed (12) [-15]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; No Fine Manipulators [-30]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Features: No Legs (Semi-Aquatic).
Creature Type: Dragon (Spirit, Water).
Knowing Your Own Strength [834] |
Typical Stats - Small
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
13 |
Move: |
1 ground, 7 water |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
3, +9 (torso), (20 vs. fire) |
Front Flipper (14): thrust 3d-1 crushing, Reach C-2.
Hind Flipper (12): thrust 3d crushing, Reach C-2.
Tail (12): thrust 3d crushing, Reach C-3.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Steam (14): The dragon breathes out a blast of extremely hot steam, dealing thrust 2d+2 non-incendiary burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack works identically in air and underwater.
Spirit Jaunt (12): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Fog Cloud 4 (12);
Mind-Reading (12);
Personal Invisibility.
Traits: Amphibious (Accessibility, Only skill penalties); Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 6; Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Greed (12); High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; No Fine Manipulators; No Legs (Semi-Aquatic); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Gaze)-12; Tactics-12.
Creature Type: Dragon (Spirit, Water).
Typical Stats - Medium
ST: |
35 (KYOS: 23) |
HP: |
35 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
1 ground, 7 water |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
6, +11 (torso), (20 vs. fire) |
Front Flipper (16): thrust 4d+2 crushing, Reach C-3.
Hind Flipper (14): thrust 5d-1 crushing, Reach C-3.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Steam (16): The dragon breathes out a blast of extremely hot steam, dealing thrust 4d-1 non-incendiary burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack works identically in air and underwater.
Spirit Jaunt (14): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Fog Cloud 4 (14);
Mind-Reading (14);
Personal Invisibility.
Traits: Amphibious (Accessibility, Only skill penalties); Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 8; Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Greed (12); High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; No Fine Manipulators; No Legs (Semi-Aquatic); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Gaze)-14; Tactics-14.
Creature Type: Dragon (Spirit, Water).
Typical Stats - Large
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
1 ground, 7 water |
IQ: |
15 |
Per: |
18 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
9, +13 (torso), (20 vs. fire) |
Front Flipper (16): thrust 7d-1 crushing, Reach C-5.
Hind Flipper (14): thrust 7d crushing, Reach C-5.
Tail (14): thrust 7d crushing, Reach C-7.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Steam (16): The dragon breathes out a blast of extremely hot steam, dealing thrust 5d+2 non-incendiary burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack works identically in air and underwater.
Spirit Jaunt (15): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Fog Cloud 4 (16);
Mind-Reading (15);
Personal Invisibility.
Traits: Amphibious (Accessibility, Only skill penalties); Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 10; Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Greed (12); High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; No Fine Manipulators; No Legs (Semi-Aquatic); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Gaze)-16; Tactics-16.
Creature Type: Dragon (Spirit, Water).
Typical Stats -
Gargantuan
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
18 |
Move: |
1 ground, 7 water |
IQ: |
17 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
12, +15 (torso), (20 vs. fire) |
Front Flipper (16): thrust 10d+2 crushing, Reach C-7.
Hind Flipper (14): thrust 11d-1 crushing, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Steam (16): The dragon breathes out a blast of extremely hot steam, dealing thrust 8d+2 non-incendiary burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack works identically in air and underwater.
Spirit Jaunt (17): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Fog Cloud 4 (16);
Mind-Reading (17);
Personal Invisibility.
Traits: Amphibious (Accessibility, Only skill penalties); Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 12; Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Greed (12); High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; No Fine Manipulators; No Legs (Semi-Aquatic); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Gaze)-16; Tactics-18.
Creature Type: Dragon (Spirit, Water).
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