Thursday 1 April 2021

Monster: T'ien Lung (Celestial Dragon)

Monster: T'ien Lung (Celestial Dragon)

Still chipping away at the lung dragon conversions.

 

T’ien Lung (Celestial Dragon) [Oriental Adventures, page 161]

982 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Discriminatory Smell [15]; Discriminatory Taste [10]; Doesn’t Breathe (Gills, -50%) [10]; Double-Jointed [15]; DR 6 [30]; Enhanced Move 1 (Air) [20]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flight (Magical, -10%) [36]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Speak Underwater [5]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Alternate Form: Morph (Accessibility, Only humanoids and animals of SM+1 or smaller, -15%; Magical, -10%) [75].
    Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    Spirit Jaunt: Jumper (Planar; Accessibility, Only on the Spirit Plane and planes that border it, -5%; Limited Access, Spirit, -20%; Gyroscopic, +10%; Magical, -10%) [75].
    Spell-Like Abilities (Alternative Abilities) [207]:
    Control Weather 2 [172];
    Mind-Reading [26/5=6];
    Personal Invisibility [66/5=14];
    Suggestion [73/5=15].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Pressure-Tolerant Lungs (Thin) [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Air, Spirit).

Knowing Your Own Strength [986]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 7 water, 12 air

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Tail (12): thrust 3d crushing, Reach C-3.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spirit Jaunt (12): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 2 (12);
    Mind-Reading (12);
    Personal Invisibility;
    Suggestion (12).


    Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Double-Jointed; Dull Touch 6; Enhanced Move 1 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure-Tolerant Lungs (Thin); Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-12; Tactics-12.
    Creature Type: Dragon (Air, Spirit).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 7 water, 12 air

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spirit Jaunt (14): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 2 (14);
    Mind-Reading (14);
    Personal Invisibility;
    Suggestion (14).


    Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Double-Jointed; Dull Touch 8; Enhanced Move 1 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure-Tolerant Lungs (Thin); Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-14; Tactics-14.
    Creature Type: Dragon (Air, Spirit).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 7 water, 12 air

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Tail (14): thrust 7d crushing, Reach C-7.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 5d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spirit Jaunt (15): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 2 (15);
    Mind-Reading (15);
    Personal Invisibility;
    Suggestion (15).


    Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Double-Jointed; Dull Touch 10; Enhanced Move 1 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure-Tolerant Lungs (Thin); Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon (Air, Spirit).

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 7 water, 12 air

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spirit Jaunt (17): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 3 (17);
    Mind-Reading (17);
    Personal Invisibility;
    Suggestion (17).


    Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Double-Jointed; Dull Touch 12; Enhanced Move 1 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure-Tolerant Lungs (Thin); Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon (Air, Spirit).

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