Sorcery: Strike Spells
No, this isn't what you probably thought when you saw the heading. These spells are not attacks, but debuffs with short durations. Side effects of Strike Numb turn it into a buff spell, and Strike Barren is here only because it had "Strike" in its name.
Strike Barren
Keywords: Resisted (HT).
Full Cost: 51 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Permanent.
You render the subject infertile, if the subject was capable of producing offspring. Used on a plant, this spell prevents it from ever bearing pollen, fruit, or seed. This cannot be undone via Dispel Magic (GURPS Thaumatology: Sorcery, p. 21); countering it requires Remove Curse (GURPS Thaumatology: Sorcery, p. 21) or the equivalent of Restoration (GURPS Magic, p. 93).
Statistics: Affliction 1 (HT; Advantage, Strike Barren, +50%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%) [51]. Note: “Strike Barren” is Fertility Control (Variant; Magical, -10%; Reduced Time 17, +340%) [5].
Strike Blind
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 9 seconds.
The subject is temporarily blinded. See
Blindness, p. B124, for a full description
of the effects; the most important is that he is at -10 to attack anyone
physically, and cannot see to target spells.
Statistics:
Affliction 1 (HT; Disadvantage, Blindness, +50%; Fixed Duration, +0%;
Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/20, -25%;
Sorcery, ‑15%) [28].
Strike Deaf
Keywords: Resisted (HT).
Full Cost: 25 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 9 seconds.
The subject is temporarily deafened.
Statistics:
Affliction 1 (HT; Disadvantage, Deafness, +20%; Fixed Duration, +0%;
Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/20, -25%;
Sorcery, ‑15%) [25].
Strike Dumb
Keywords: Resisted (HT).
Full Cost: 25 points or 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 9 seconds.
The subject temporarily loses its
ability to speak. The basic (25-point) version of this spell makes the subject
lose its ability to speak intelligently (the subject can still bark, growl,
trill, etc.) The improved (26-point) version of this spell makes the subject
completely mute and unable to make vocal sounds.
Statistics:
Affliction 1 (HT; Disadvantage, Cannot Speak, +15%; Fixed Duration, +0%;
Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/20, -25%;
Sorcery, ‑15%) [25]. The improved version
improves Cannot Speak to Mute [+1].
Strike Numb
Keywords: Buff.
Full Cost: 33 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 9 seconds.
The subject temporarily loses its
sense of touch as per the Numb disadvantage (p. B146). This also includes
immunity to pain (the subject does not suffer shock penalties when injured; can
withstand lesser physical discomfort without distraction; does not suffer pain
penalties to DX, IQ, skills, and self-control; becomes immune to agony,
knockdown, physical stunning, and torture).
If you wish, you can choose to
affect only specific body parts instead of the whole subject. For example, you
could affect only his left arm, or anything except his head.
Statistics:
Affliction 1 (HT; Advantage, Numbness, +210%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/20, -25%; Selective
Effect, +20%; Sorcery, ‑15%) [33]. Note: “Numbness” is Immunity to Pain (Magical, -10%; Temporary Disadvantage,
Numb, -20%) [21].
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