Monday 8 May 2017

Sorcery: Mind Control Spells III

Sorcery: Mind Control Spells III

More mind control spells. Emotion Control lets the caster control emotions. Fascinate allows the caster to hold the subject motionless with a stare. Suggestion and Mass Suggestion implant a general course of action to the subjects' minds.

Emotion Control
Keywords: Resisted (Will).
Full Cost: 68 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: 30 minutes.

Instills the subject(s) with any one emotion the caster chooses. There is no “game system” effect unless the GM feels it necessary, but subjects should roleplay it! Allowed emotions include anger, boredom, depression, disgust, fear, greed, hate, jealousy, joy, love, lust, patriotism, peace, sadness, and unrest. This spell can only affect sapient (IQ 6+) beings.

Statistics: Mind Control (Accessibility, Only on sapient beings, -10%; Emotion Control, -50%; Extended Duration, 10x, +40%; Independent, +70%; Sorcery, -15%) [68].

Fascinate
Keywords: Resisted (Will).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

Holds the subject (a sapient being) motionless and unaware of the passage of time as long as the caster maintains eye contact and concentration, up to the spell’s duration. If the subject is struck, slapped, or shaken, they recover on their next turn. When the spell ends, the subject is stunned until they can make a Will roll (roll once per second).

Statistics: Affliction 1 (Will; Accessibility, Sapient beings only, -10%; Based on Will, +20%; Daze, +50%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, Have to maintain eye contact, -15%; Requires Concentrate, -15%; Sorcery, 15%; Vision-Based, -20%) [27].

Mass Suggestion
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 98 points for level 1 + 25 points/additional level.
Casting Roll: IQ.
Range: Unlimited.
Duration: 9 minutes.

You can send silent telepathic commands to sapient subjects in an area. You can give him a simple command to all subjects that failed to resist; see the Suggest skill (p. B191) for guidelines. Any order that goes against a subject’s values or sense of self-preservation triggers another resistance roll, possibly at a bonus. The suggestion only lasts as long as the spell lasts. You can only give the same command to the whole group.
The subjects remembers everything they did, but they are convinced that they chose to do so. They will react to behavior too bizarre to be rationalized by pushing it out of their mind and not thinking about it. Hypnotism, Psychology, and Telepathy can be used to eventually bring out the truth.
If you tie or lose, the subjects can sense coercion coming from you. In addition, you cannot try to affect them again within 24 hours.
Statistics: Mind Control (Accessibility, Only on sapient beings, -10%; Area Effect, 2 yards, +50%; Extended Duration, 3x, +20%; Fixed Duration, +0%; Independent, +70%; Rationalization, +20%; Sorcery, -15%; Suggestion, -40%) [98]. Additional levels add Area Effect (+50%) [+25].

  
Suggestion
Keywords: Resisted (Will).
Full Cost: 73 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: 9 minutes.

You can send silent telepathic commands to a sapient subject. If the subject fails to resist, you can give him a simple command; see the Suggest skill (p. B191) for guidelines. Any order that goes against the subject’s values or sense of self-preservation triggers another resistance roll, possibly at a bonus. The suggestion only lasts as long as the spell lasts.
The subject remembers everything he did, but he is convinced that he chose to do so. He will react to behavior too bizarre to be rationalized by pushing it out of his mind and not thinking about it. Hypnotism, Psychology, and Telepathy can be used to eventually bring out the truth.
If you tie or lose, the subject can sense coercion coming from you. In addition, you cannot try to affect him again within 24 hours.
Statistics: Mind Control (Accessibility, Only on sapient beings, -10%; Extended Duration, 3x, +20%; Fixed Duration, +0%; Independent, +70%; Rationalization, +20%; Sorcery, -15%; Suggestion, -40%) [73].

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