Monsters: Dusklings
Dusklings are extraplanar fey creatures with a penchant for incarnum use and savagery. They make a fine player race.
Duskling [Magic of Incarnum, page 10]
Attribute Modifiers: ST-1 [-10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristics: SM-1; Will+1 [5]; Per+1 [5].
Advantages: ER 1 (Incarnum) [3]; Night Vision 5 [5].
Incarnum Speed: Basic Move +3 (Costs Hit Points, 1 HP, -10%; Incarnum, -5%; Reduced Duration, 1/10, -20%) [10].
Disadvantage: Social Stigma (Savage) [-10]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.
Typical Stats –
Duskling Warrior
ST: |
9 |
HP: |
9 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
9U |
DR: |
3* (light mail; torso) |
SM-1 Axe (12): swing 1d+1 cutting, Reach 1.
SM-1 Longbow (12): thrust 1d impaling (KYOS: 1d-1 impaling), Acc 3, Range 135/180, RoF 1, Shots 1(2).
Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.
Traits: ER 1 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
Skills: Axe/Mace-12; Bow-12.
Creature Type: Fey.
Typical Stats –
Duskling Barbarian
ST: |
12 |
HP: |
12 |
Speed: |
5.75 |
DX: |
11 |
Will: |
10 |
Move: |
6 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
-1 |
Dodge: |
9 |
Parry: |
10U |
DR: |
3* (light mail; torso) |
SM-1 Great Axe (13): swing 2d+1 cutting. Reach 1-2*. Becomes unready after an attack.
Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.
Traits: Berserk (12); Combat Reflexes; ER 1 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
Skills: Two-Handed Axe/Mace-13.
Creature Type: Fey.
Typical Stats –
Duskling Totemist
ST: |
12 |
HP: |
12 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
9U |
DR: |
- |
Rageclaws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
SM-1 Longbow (12): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Acc 3, Range 180/240, RoF 1, Shots 1(2).
Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.
Rageclaws Soulmeld: The totemist has a set of talons made from incarnum. This is treated as the Talons advantage. By spending 1 HP or 1 point of essentia, the totemist can improve this to Long Talons for one minute.
Traits: Animal Empathy; ER 5 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
Skills: Bow-12; Brawling-14; Expert Skill (Incarnum)-12; Naturalist-12; Stealth-12; Survival (Woodlands)-12.
Creature Type: Fey.
Traits: Animal Empathy; ER 5 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
Skills: Bow-12; Brawling-14; Expert Skill (Incarnum)-12; Naturalist-12; Stealth-12; Survival (Woodlands)-12.
Creature Type: Fey.
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