Monday 26 April 2021

Monsters: Dusklings

Monsters: Dusklings

Dusklings are extraplanar fey creatures with a penchant for incarnum use and savagery. They make a fine player race.


Duskling [Magic of Incarnum, page 10]

-12 points
Attribute Modifiers: ST-1 [-10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristics: SM-1; Will+1 [5]; Per+1 [5].
Advantages: ER 1 (Incarnum) [3]; Night Vision 5 [5].
    Incarnum Speed: Basic Move +3 (Costs Hit Points, 1 HP, -10%; Incarnum, -5%; Reduced Duration, 1/10, -20%) [10].
Disadvantage: Social Stigma (Savage) [-10]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.

Typical Stats – Duskling Warrior

ST:

9

HP:

9

Speed:

5.25

DX:

10

Will:

10

Move:

5

IQ:

9

Per:

10

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

9U

DR:

3* (light mail; torso)

    Punch (12): thrust 1d-3 crushing (KYOS: 1d-4 crushing), Reach C.
    SM-1 Axe (12): swing 1d+1 cutting, Reach 1.
    SM-1 Longbow (12): thrust 1d impaling (KYOS: 1d-1 impaling), Acc 3, Range 135/180, RoF 1, Shots 1(2).
    Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.

    Traits: ER 1 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
    Skills: Axe/Mace-12; Bow-12.
    Creature Type: Fey.

Typical Stats – Duskling Barbarian

ST:

12

HP:

12

Speed:

5.75

DX:

11

Will:

10

Move:

6

IQ:

9

Per:

10

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

10U

DR:

3* (light mail; torso)

    Punch (13): thrust 1d-2 crushing (KYOS: 1d-1 crushing), Reach C.
    SM-1 Great Axe (13): swing 2d+1 cutting. Reach 1-2*. Becomes unready after an attack.
    Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.

    Traits: Berserk (12); Combat Reflexes; ER 1 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
    Skills: Two-Handed Axe/Mace-13.
    Creature Type: Fey.

Typical Stats – Duskling Totemist

ST:

12

HP:

12

Speed:

5.25

DX:

10

Will:

10

Move:

5

IQ:

9

Per:

10

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

9U

DR:

-

    Punch (14): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
    Rageclaws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    SM-1 Longbow (12): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Acc 3, Range 180/240, RoF 1, Shots 1(2).
    Incarnum Speed: The duskling can spend one point of essentia or 1 HP with a Ready maneuver to increase his Basic Move by 3 for six seconds.
     Rageclaws Soulmeld: The totemist has a set of talons made from incarnum. This is treated as the Talons advantage. By spending 1 HP or 1 point of essentia, the totemist can improve this to Long Talons for one minute.

    Traits: Animal Empathy; ER 5 (Incarnum); Night Vision 5; Social Stigma (Savage); Vulnerability (Cold Iron, x2).
    Skills: Bow-12; Brawling-14; Expert Skill (Incarnum)-12; Naturalist-12; Stealth-12; Survival (Woodlands)-12.
    Creature Type: Fey.

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