Monster: Titan
Titans are chaotic outsiders of great size, strength, and intelligence. Their array of spell-like abilities is quite diverse.
Titan [Monster Manual, page 242]
700 points
Attribute Modifiers: ST+40 (Size Modifier, -40%) [240];
IQ+5 [100]; HT+6 [60].
Secondary
Characteristic Modifiers: SM+4; FP+15 [45]; Will+5 [25]; Basic Move +3 [15].
Advantages: DR 7 (Tough Skin, -40%) [21]; Infravision
[10]; Magic Resistance 4 (Improved, +150%) [20]; Unaging [15].
Spell-Like Abilities (Alternative Abilities) [168]:
Blackout
2 [46/5=10];
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, p. 18;
Curse
[52/5=11];
Fire
Cloud 2 [5/5=1];
Invisibility
Purge 1 [68/5=14];
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
Major
Healing [45/5=9];
Polymorph
[65/5=13];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Suggestion
[73].
Disadvantages: Bad Temper (15) [-5]; Impulsiveness (15) [-5]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Notes: Size 7 hexes; Height 25 feet;
Weight 14,000 lbs.
Creature Type: Outsider (Chaotic).
Knowing Your Own Strength [728]
Replace ST+40 (Size Modifier, -40%) [240]
with ST+24 [240]
Add HP+14 [28]
|
Typical Stats
ST:
|
50 (KYOS: 34)
|
HP:
|
50 (KYOS: 48)
|
Speed:
|
5.75
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DX:
|
10
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Will:
|
20
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Move:
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8 ground
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IQ:
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15
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Per:
|
15
|
||
HT:
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16
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FP:
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31
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SM:
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+4
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Dodge:
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9
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Parry:
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14U
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DR:
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7 (tough skin), 5 (heavy segmented plate,
torso), 3 (light segmented plate, limbs), 6 (medium plate, face and skull)
|
Punch (20): thrust 7d-1
crushing (KYOS: 8d crushing), Reach C-3.
Mattock
of the Titans (20): swing 13d+1(2) impaling (KYOS: 13d-1(2) impaling), Reach 6-9*. A steel
weapon has cheap quality when hit by this weapon (see p. B274).
SM+4 Javelin (20): thrust 7d impaling (KYOS: 8d impaling), Acc 3, 75/125 (KYOS: 51/85),
T(1).
Spell-Like Abilities (Alternative Abilities):
Blackout
2 (18);
Complex Illusion 1 – see GURPS Thaumatology: Sorcery,
p. 18;
Curse
(20);
Fire
Cloud 2 (18);
Invisibility
Purge 1 (18);
Light 1 –
see GURPS Thaumatology: Sorcery, page
19;
Major
Healing (15);
Remove Curse (20) - see GURPS Thaumatology:
Sorcery, p. 21;
Suggestion
(15).
Traits:
Anarchic Touch; Combat Reflexes; Bad Temper (15); Impulsiveness (15); Infravision; Magic Resistance 4 (Improved); Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-20;
Innate Attack (Beam)-18; Innate Attack (Gaze)-18; Spear-20; Thrown Weapon
(Spear)-20; Two-Handed Axe/Mace-20; Wrestling-20.
Creature Type: Outsider
(Chaotic).
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